About this project
Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave. But beware! Some who enter are never seen again...
In Colossal Cave: The Board Game, you and your friends take on the roles of rival adventurers competing to explore and plunder the treasures of Colossal Cave. The gameplay mechanics are light; it’s a “draw one, play one” game similar to Fluxx or Dvorak.
Stretch goal #2: $12,500!
If we hit $12,500, each Kickstarter backer at the $30 level and higher will receive a USB thumb drive with the Colossal Cave logo on it. The drive will come preinstalled with versions of Adventure and Adventure 550 playable on all major operating systems.
Stretch goal #1: $9,000!
If we hit $9,000, each copy of the game (both on Kickstarter and in stores) will come with an extra wooden token that you can attach to your player pawn during the game to indicate that you are carrying the Brass Lantern.
So what’s this Adventure you're talking about?
Adventure is, in the words of essayist Julian Dibbell, “the world’s first computerized role-playing game and the primal ancestor of all those that followed.” For more information on Adventure’s history, see Rick Adams' excellent website. You can play it online here.
Ever since its creation by Will Crowther and Don Woods in the 1970s, Adventure has been considered (for whatever reason) to be in the public domain, and has been reimagined over and over, from David Malmberg’s expanded Adventure in Humongous Cave to Radio Shack’s rather blatant Pyramid 2000. With Colossal Cave: The Board Game, I’m extending this reimagination into the board-game sphere... and I hope you’ll agree that my adaptation preserves a lot of the fun, the mystery, and the addictiveness of the original Adventure!
What’s in the box?
- A 12"x18" quad-fold map of Colossal Cave
- A deck of 72 cards (13 items, 15 treasures, 28 Actions, and 16 Reactions)
- Four wooden player pawns
- Saddle-stitched 12-page glossy rulebook
How about the gameplay?
It’s a light-casual game with short turns, similar to its inspirations Fluxx and Back to the Future. The state of the game doesn’t change as dramatically from turn to turn as those two games, though, which leaves room for some middle-term tactical play.
Colossal Cave: The Board Game has a high “take that” factor. The average action card is bad for somebody: it might drop an opponent into a bottomless pit, or steal one of his treasures. And almost a quarter of the cards are reactions, which are playable out of turn to thwart another player’s plan: just as you prepare to clamber out of the cave, the player across the table from you might inform you coolly that The Grate Is Locked. For both reasons, this is not a game that you can tune out when it’s not your turn!
Take a look at what Ryan Metzler of The Dice Tower has to say about Colossal Cave: The Board Game...
What’s the money for?
I’m collecting money through Kickstarter in order to manufacture Colossal Cave: The Board Game through a real game manufacturing company. When we launched, I was talking to Panda, GPI, folks like that. But in the second week of our campaign, we've been picked up by Game Salute! Hooray! Now I can turn over all the hard businessy stuff to them. I think the finished product will be much better for it.
So, if a lot of people like you, gentle reader, pledge your hard-earned money in exchange for copies of the game when it’s produced, then I promise to pour all that Kickstarter money into the highest-quality Adventure-themed game you’ve ever seen! The game will have a mounted 12"x18" board lovingly illustrated by our excellent fantasy artist; round-cornered poker-size cards even better than you see in the video; real wooden pawns; and it will all come in the same kind of sturdy set-up box you’ve previously seen enclosing Pandemic, The Resistance, or Arabian Nights.
Oh, and the box will also be lavishly illustrated with scenes from the game.
Okay, now what do I get for my money?
Most importantly, I can’t produce the game at all without your help! Without you, the whole thing will probably wind up back on TheGameCrafter, with my own shoddy artwork (see video), a flimsy black box, and a cardstock mat for a board. By pledging toward my Kickstarter goal, you're ensuring that that sad fate won’t come to pass.
But wait, there's more! A game of this quality (nice art, nice board, nice box) will likely retail for $25 or $30, but I’m letting my Kickstarter backers have it for only $20.
At the $22 level — still well below MSRP — you’ll get the game and an exclusive Kickstarter promo card! I haven’t decided what this promo card is going to be, so why not post a comment and tell me your ideas?
The $40 "Junior Master” level is perfect if you and a friend both want to back Colossal Cave: The Board Game — it’s a $4 savings, not to mention that I’ll thank you for saving me a bunch of money on shipping costs! It’s also a great deal if you're buying one game for yourself and another as a gift.
Speaking of promo cards... if I still haven’t decided on the exact nature of our Kickstarter-exclusive card, it’s not for lack of ideas. Pledge $35 or $55 and you'll receive copies of five other promo cards! These promo cards won’t be permanently unique to Kickstarter — I would hate to lock away such essential cards as the Red Rod and the Breathtaking View from my non-Kickstarter brethren — but you’ll certainly get them well in advance of anyone else.
At the $100 level, I’m trying something that I think will be really neat. Each $100 backer will receive three copies of the game, plus a single uncut sheet of cards straight from our manufacturer’s factory. I’m not sure about the logistics of this yet... certainly the sheet would have to be shipped in a separate tube. But several manufacturers assure me that it can be done.
Now we come to the really cool rewards. One of the most exciting things about this project, for me, is the opportunity to work with artist Katy “Kovah” Grierson on the game artwork. The board and box art is going to be fantastic (no pun intended), and, being that I'm a huge fan of the treasure cards in Tales of the Arabian Nights, I would have liked to put artwork on the 15 treasure cards as well. But there was simply no room on some of them. So instead I'm planning to scatter Katy’s treasure illustrations through the rulebook.
At the $200 level, not only do you get a ton of games and promo cards, you also get a single 8"x10" print of one of Katy’s treasure artworks, numbered and signed by both Katy and myself. (The number will be between 1 and 15, and the identity of the treasure will be assigned on a first-come, first-serve basis.)
At the $350 level, you get all of that, but your 8"x10" print depicts all fifteen treasures at the end of your journey, safely deposited in the Well House.
If the $200 and $350 rewards sell like hotcakes, I may add a few more art-related rewards.
Let’s talk about this ADV550 thing.
I almost forgot! Every Kickstarter backer at the $55 level and higher will automatically receive a copy of Colossal Cave 550: The Board Game Expansion. As of May 2012, this 5-or-6-player expansion is in the final design stages. Based on David Platt’s 550-point Adventure, affectionately known as ADV550, this expansion adds new treasures such as the Mithril Ring and the Scrimshaw Spyglass, new items such as the Singing Sword (it sings Wagner!), and new action and reaction cards such as Darwin the Tortoise and the Nasty-Looking Ogre. It’s also got a new mechanic: Location cards. All told, it’s going to have about 36 new cards.
The Springboard Seal of Quality is your assurance that a new game project is worth your time and attention. All titles approved for Springboard campaigns are vetted by the game professionals at Game Salute. During this comprehensive evaluation process, Game Salute works with the publisher to ensure solid designs, thorough playtesting, excellent presentation, and high quality components.
I can’t wait! Where do I sign up?
Just click the “Back This Project” button at the top of the column on the right side of the page, and let’s get started!
I’m guessing that the manufacturing process will take about five months from May, plus some fudge, and you should receive your rewards in the fourth quarter of 2012. I’ll update the project with new details about production as we learn them.
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