This project will only be funded if it reaches its goal by .
Jettomero: Hero of the Universe
Jettomero: Hero of the Universe
Jettomero is a visually striking and musically enticing video game about a giant clumsy robot trying to save the universe.
Jettomero is a visually striking and musically enticing video game about a giant clumsy robot trying to save the universe. Read more
This project will only be funded if it reaches its goal by .
About this project
Jettomero is a big robot with one goal - to save humanity from unknown intergalactic threats. By exploring a procedurally generated universe players will follow Jettomero on a quest to learn about where it came from and why it was created. Featuring striking stylized visuals and a compelling downtempo soundtrack, this game is a unique experience for players of all ages!
I've had very positive feedback from friends, colleagues, fans and strangers alike who have tried the game. I'm very excited to be able to share Jettomero with the rest of the world very soon!
Here's one of my favourite tracks from the game's OST. Have a listen while you continue reading!
Some major sources of inspiration for Jettomero were games like Proteus and Journey - where there's not so much a direct challenge or objective and instead the experience is the focus.
Jettomero spends a lot of time walking around the surface of planets, searching for fuel, new parts and anyone that might need help. When Jettomero has enough fuel it can launch from the planet into space.
In space, Jettomero can travel between planets and find wormholes to new solar systems. Keep an eye out for space hazards and collect extra fuel from countless asteroids floating around.
Jettomero's animation is entirely procedural. You'll feel just like a giant clumsy robot as you wander around planets. Whether you avoid the human settlements or destroy them all is entirely up to you. Jettomero is indestructible itself so you'll never need to worry about losing, regardless of how you play.
Jettomero will encounter other giants on some planets. Prepare yourself for a simple combat mini-game when you find one. The game features a toggle to switch to a basic challenge for players that looking for a more relaxed experience.
The game also features a unique cipher mini-game which you will use to unlock the story as you go. Recover and unlock all 9 chapters to learn more about Jettomero's origins.
The story mode of the game will likely take players anywhere between one and a half hours to three hours. For players looking for more, there are over 80 customizable parts to find and equip to Jettomero. Dress up in your favourite outfit combination.
To further enjoy the vibrant world of Jettomero, the game's photo mode will allow players to adjust the camera freely and choose from a range of stylized filters. Relax and enjoy the game's soundtrack while capturing all your favourite spots in the universe.
The game's look has evolved over the course of development into a refined and comic-inspired aesthetic. This style has been largely influenced by 1970s sci-fi comics including the work of Jack Kirby, and more recent artists such as Mike Mignola. The included photo mode in the game will allow you to set up your own stunning shots like the one above. Because the universe is generated randomly at runtime you'll never see the same solar system twice so the colours and shapes will be new every time you play the game.
The music of Jettomero was one of the most important parts for me. I really wanted to game to play in part as an interactive concept album. The sound is largely inspired by bands like Boards of Canada and Phantogram. I recorded all the music using hardware synthesizers, hardware drum machines and guitars through effects. It was important that the music worked with the visuals and also helped to set a complex tone for the mood of the game.
Out of the hours of music that I recorded for the game, the final soundtrack is a wonderfully chill and spacey mix of tracks, suitable for listening inside and outside of the game.
If you didn't already have a listen here to the track I posted above then here it is again.
My name is Gabriel Koenig. I've been making games since 2013. I ran a modest but successful kickstarter campaign back then for my very first game, Soul Power. I taught myself how to use Unity and code C# at the same time. I'm an incorrigible creator and spread my creative time between all sorts of disciplines including code, music and visual arts.
I've been playing video games since I was a kid and it's a dream-come-true being able to make my own games now. One day I'd love to write music for other games but until then I'll have to keep creating my own ;)
I built Jettomero using Unity3D, which I've been working in for over 3 years now. I wrote all the code, created 95% of the visuals, and recorded all the music by myself. For the sound I teamed up with the awesome folks at A Shell in the Pit in exchange for doing some work for them. I have learned so much over the course of developing Jettomero, as a backer you'll have insight into the challenges I have overcome.
Jettomero will be launching on Xbox One and PC/Mac/Linux. I'll be porting the game over to PS4 likely later this year.
Jettomero has already been translated from English to Spanish and French. The main languages on my roadmap are Chinese, Korean, German, Russian, Brazilian Portuguese and Italian but I'm open to others if I can manage it. For many of these languages I will additionally need to find new font sets to use that work with the game's style as well as modify layouts on some screens.
Based on interest and reception, I'm also considering adding several new features into the game, possibly including a leaderboard-based time attack mode.
It may seem unusual to be launching a Kickstarter campaign so close to the end of development but the fact is that I need support now more than ever.
The game has been in development for 2 years, and the last 6 months I have been working full-time to get the game where it needed to be to launch. My development budget has consisted of the cost of food and rent but being unemployed to work on this game cost me a good chunk of my savings. To publish the game to a wider audience I need support. Money earned from this campaign will go towards new translations, new platforms, and publishing-related costs.
Even though the game will be launching shortly, with no guaranteed sales I'm worried about investing in translations for a game that might not be able to recoup even my basic costs of living. By backing this project you not only send me a strong positive message about the work I've been doing but you also give me the financial confidence to support new languages for launch and early updates.
More than that, Jettomero has been flying under the radar during the whole development process despite attending Double Fine's amazing Day of the Devs event back in November 2016. A quick google search of 'Jettomero' will show you that the buzz behind this game has been very quiet. I love all the game's fans on twitter who have encouraged me along the way but now is the time to help me spread the word to make sure Jettomero has a visible and successful launch. Sharing this campaign around your circles will be a huge help to raising awareness of Jettomero.
So what benefits will you have for backing the game before it officially launches?
As a backer you'll have exclusive access to a large archive of development screenshots, gifs and video. I've documented all the changes and tweaks to the art style as it evolved so you can trace my steps through the process as an insider. Failed experiments, quirky physics bugs, abandoned prototypes and dramatic visual shifts - it's all there to share with backers.
You'll also be in the loop for all new developments on the project as they happen. Stay tuned for live stream announcements where you'll be able to watch the game being played and ask me anything at the same time. I like to be very open about my experiences and processes so I'll be happy to break things down for anyone interested in learning more about what went into creating Jettomero.
I've already covered the game and OST above but here's a little more info about some of the other cool backer rewards. UPDATE: All tiers that include the OST will now also include 22 unused demos from the OST - currently these tracks will only be available exclusively through the Kickstarter campaign.
For the basic reward you'll receive a pdf copy of a short 9-page comic that I wrote and illustrated using screenshots taken using the game's Photo Mode. It's a great little introduction to the character and some of the themes of the game.
In higher tiers you'll also be able to get a physical copy of the comic book, printed with 12 pages inside including several full-page shots. Whether or not you collect comics, this will be a cool little art book that showcases Jettomero's stylized visuals.
If you want something bigger than a comic book to hang on your wall then I'll also be printing 18x24" posters for a higher reward tier. Since it's difficult to choose just one poster image I'll probably pick a couple of my favourites and let each backer choose the one they like best.
Risks and challenges
The game is essentially done at this point and almost fully ready to launch on Xbox One and PC. I can guarantee you will be playing Jettomero before too long.
However, for additional platforms and languages there are several challenges involved - including supporting new fonts and layouts for languages that don't use a standard Western alphabet. I also can't promise which new platforms I'll be able to support in the future as it depends on technical compatibility and approval from platform developers.
I am confident that given time and your support I can overcome any challenges to the project and will be able to extend Jettomero to many new audiences following the game's initial launch.Learn about accountability on Kickstarter
Support this project
- All gone!