You're a ghost. Why? Well, you're going to have to find that out. Explore the afterlife and talk to other ghosts. Everyone has something to say. The more you learn about others the more you'll probably learn about yourself.
What else does Soul Power have to offer?
A brief summary:
- 40 timed levels in addition to 9 overworld areas
- Unique and personal stories tied to each level
- Over 16 original musical themes
- Online leaderboards through google+ **Only for mobile
Gameplay is split between exploring in the afterlife to find other ghosts and entering into the physically manifested subconsciousnesses of these ghosts to try to recover their scattered memories. It's varied gameplay that breaks up tricky precision physics-based stages with carefree wandering and pondering.
Further challenge is offered through a tiered scoring system, allowing hardcore players to replay levels to achieve 100% completion. There's no violence in Soul Power (you're already dead), but that doesn't mean you can't still lose.
While Soul Power follows many of the popular mobile game trends, I've been more interested in creating a complex and varied experience. Typically I'm frustrated by the shallow nature of the standard mobile game and Soul Power is a reaction against this trend. As an independent developer I have felt empowered to make the game that I'd want to play.
While the game has been designed and built specifically for mobile, I can't offer the mobile version of the game as a reward due to distribution methods. The mobile game, however, will only cost $1 when it is published.
For $1 will get a copy of the game for PC, which is how I've played it for a large amount of my time while working on the game.
For $5 you'll also get the Soul Power soundtrack which I can honestly say has been one of my favourite personal musical projects to have worked on. It's entirely instrumental and recorded using only a drum sequencer, a guitar, and a bass. An exciting mix of sounds, over 30 minutes long.
For $10 I'll throw in a strategy guide written by me and co-written by my good friend and main production assistant Cory Cone. This will include all the best tips and tricks that we know in addition to commentary on the production of the game.
For $25 you will be mentioned by name by one of the ghosts in the game. I'll choose the context. For example, "John Smith, I heard he tried fighting a lion. Poor guy."
For $30 you will be able to choose the context of your mention. Share your deathwish with everyone! As long as it's not offensive.
For $50 or $60 you'll get to share your own memory as a character in the game. I'm extremely excited about this opportunity to work with real stories to create a meaningful and more interesting world in Soul Power. This is the coolest thing for me about this kickstarter project. How exactly will this work? We'll work together to write dialog/text for a ghost in the game. It should be a life event that changed the way you think. Unique or unusual stories are ideal. It will be broken into two parts:
1. An introduction describing your views before the event happened.
2. A conclusion describing how the event changed your views.
I have 40 levels in the game, I only have the capacity to include one story per level. Space is limited for this reward, so if you think having your life immortalized in a video game sounds exciting then I recommend you jump on this opportunity. There's 20 available at $50 for early bird pledges, and the other 20 can each be attained with a $60 pledge.
For $150 I'll take you for dinner and drinks and we can chat about anything you'd like. Ask me about my process, learn about my fears, probe my mind for future project plans. Tell me about yourself and I'll have a ghost in the game talk about our pleasant dinner conversation! Only available in Vancouver, BC.
Please see the rewards list for all larger reward descriptions!
I've managed to make Soul Power largely using amazing free tools but I've shouldered all other costs up to this point using my own savings. There's a few more hoops to jump through before the game can be published, especially all of the platform-specific stuff. The funding I collect from this campaign will allow me to cover all associated costs with these final tasks as well as help to reimburse me for some of my previous expenditures so I can continue to pay rent, buy food and work on the game. Soul Power is the most ambitious personal project I've ever started and I've put a lot of time and effort into it so far. I'm almost there and your support will allow me to finish strong.
With a confirmed artistic collaboration with the amazing Ola Volo, all extra funding at the moment will be put towards expanding and enhancing the existing art style of the game. It will be great to be able to add a high level of polish to the visual aesthetic of the game. Budgets haven't been discussed yet but I'll be updating once we have a better idea of how much each art polish item will require.
// Mega-thanks to my awesome friends at Combination Films for helping me shoot my kickstarter video.
Risks and challenges
Since this is my first time making a full game and due to the fact that I'm not a programmer, I wanted to prove out most of the game before I asked for external funding. The game is looking pretty solid after three straight months of full-time development. I've learned a lot and I'm pretty happy with how things are going.
I've never published a game before, so I'm expecting a few hiccups as I go through the process for the first time. Breaking out my project into platform-specific versions may also present a few unique challenges but I'm completely confident that I will overcome any issues that come my way.
Though it wasn't my intention from the start, I've produced every part of the game by myself, which meant enduring through some steep learning-curves and spending lots of time in trial and error. From what I can tell, I'm well past the tipping point and determined to get this game finished and out the door.Learn about accountability on Kickstarter
- (25 days)