Hi ya! I'm writing a table top RPG with some elements of storytelling. I have played Role Playing Games for a number of years, and I greatly enjoy them. In my opinion, it is the most interactive way of experiencing a story. It allows a level of immersion that is just not available from other media, and I am writing this game as a way to spread the hobby and make it more accessible to more people as well as adding my two cents to the communal thought process of how one approaches a role playing game.
I was heavily influenced by another work called The Mountain Witch. It allows players to experience the story from a character's point of view while still allowing them to pursue a story line from the context of the story teller. In short, it is brilliant. I tried to make something that great with this game, and I hope I succeeded in regards of the rules and mechanics. I have also collected a lot of information that I gathered from the play test phase of this game's development for the purpose of giving advice, alternative ways to play, and some strategies that worked in games that I have seen or played in.
I am, however, a bad artist, an even worse typographer, and an abysmal printer. I need to raise money for art work, typesetting, and printing costs in order to make up for my sort comings in these areas and get my book out there. If I gather more money than I was looking for, it will all go into more art, better quality books and tokens, and a better final product.
This game will require 3 to 7 people to play. I found that the sweet spot for it is about 5 people through play test, but individual results may vary. The game requires about an hour and a half per player, as far as time goes. I found that you can shorten this by doing one long session, but that usually cuts down on the enjoyment of it. A good place to start is to have about 5 people playing and set aside 3 3 hour sessions to allow everyone to enjoy the experience. You will also need agenda cards, tokens (you need distinct tokens that are recognizable one type for every player), 6 sided dice (at least 2, but it works best if every player has their own), and character sheets (all of these materials are available as rewards, but you can choose to use your own if you so desire).
This game is set in a non-specific European fantasy setting. It has all the things that make fantasy games good like goblins, elves, dwarfs, monsters, dragons, and magic. This is not a game that you can play as a campaign. It is, after all, the final journey of a group of seasoned adventurers who are taking their last job (knowingly or not). This is their swan song, and there is often betrayal, death, and dismemberment. Each character will have their own agenda, which may or may not conflict with other agendas or even the goal of the mission itself. It is a one shot story where the characters are hard to recycle into future game play once they have been played out.
Game play centers around the story telling mechanic that allows The Bard (a GM in most games) to narrate scenes, set opposition, create a cast of characters, and introduce conflicts within the group, just like most role playing games. Unlike most role playing games, any player can narrate in pursuit of their agenda, any player can steal narration (if the rules allow it), and any player can introduce conflicts (internal or external) to the group for their own agenda. Control of the world and the shape of it is more fluid in this game than a lot of RPG's, and it can be altered to fit an individual character's agenda so long as he wins the conflict resolution mechanic.
This game is for people who like RPG's and have a creative agenda that they wish to express in game play. It is for people who like the idea of making their own world and taking control of their own character's story. It demands players be very active in the story line in order to have the game work. This game is not for people who want to be a character in a GM's world. It is not for people who wish to role play with the story as an afterthought.
As a player (aside from The Bard) you will take the role of a well experienced and even legendary adventurer who is about to undertake a suicide mission, kill the dragon that plagues the land. You are the best of what you do, but even so, you are faced with a near impossible task that will surely leave you worse off than you started. Not all is what it seems, though. You are have taken this job with a secret agenda, and that is your real purpose for taking this job. The rest of the party can walk into the dragon's maw for all you care, but you cannot fail in your true agenda... so much depends upon it.
Your companions are well known and capable themselves, but they might be well known for taking causes that conflict with your own. Your own alignment, background, and personality come into play for this game with a mechanic for assigning trust that can save you in a tight spot or allow one of your "friends" to twist the knife after stabbing you in the back. You cannot face the dangers ahead of you without their help, but you might be equally as dead if you trust the wrong person.
Win, lose, or draw you will not be the same after this job is done. What will you choose? Would you betray everyone that depends upon you for selfish gain? Is it still noble if you are sacrificing other people for the greater good? Will you be able to live with your choices? Find out on the journey.
I got fully funded! That's great. I am glad to see this is all coming together. As a special thanks to all the people that donated, I am going to add a Bard (GM of this game) Screen to all printed orders and a PDF of the Bard Screen to the full PDF version of the project. This will have a color image on the outside and a couple of charts and summaries of mechanical information on the inside for easy reference. Thanks again for making this possible!
If I do keep getting more funding, I will translate it back into the rewards. Right now I am looking at making the token design a bit better. I'll also look into some additional designs for custom dice if I get over $400. This will only affect the people that custom dice are included in their order, though.
Thanks again for your support!
Risks and challenges
I have been working on this project for about 6 months now, and I have play tested this game with 6 different groups and got feedback from about twenty individuals in the gaming circles I frequent. I feel I've gotten a lot of good feedback on how well it was received in the preliminary stages. The risk that no one outside of my circles liking it always exists, but I don't feel that is highly likely.
I would have to promote it in order to get the name out there, but that goes with any game. No one is going to beat down your door just because you have a game. I will probably spend a few months promoting this game in local shops and cons to get the name out there. People that like it will buy it, and hopefully I can get some people that would not be normally interested in role playing games involved in the hobby.
- (30 days)