About this project
FINAL 24 HOUR STRETCH GOAL ADDED
Huzzah! Fellow Adventurers! We did it! We reached our goal! But we still have a whole day left! What shall I do? I need a new challenge! Let's see if we can reach £28,000 (edited because I REALLY want to do this now!) and I will add extra excitement and Adventure to the game in the form of a sidequest featuring everyone's favourite news-sleuth Emmelina Snoopsworth! She is already going to be involved in helping Bertram extract himself from his predicklement, but if we can reach this goal then she can do some top-notch adventuring of her own! What do you say? Can we do it?
Bertram Fiddle, leading Victorian Explorator needs your help to fund his next adventure and finally discover the true identity of Geoff the Murderer. A comedy 2D Point and Click Adventure Game for PC, Mac, iOS and Android.
Continuing the adventure from Episode 1: A Dreadly Business, Bertram and Gavin are back!
A Dreadly Business was the first game we at Rumpus Animation ever made. It was inspired from our collective love of Victorian fiction, Hammer Horror, Lovecraft, Doug McClure, Point and Click games like Monkey Island and Machinarium and terrible, terrible jokes.
Episode 1 was released on iOS and Steam earlier this year and got some great reviews. It was featured as a best new game on the US, UK, German, Austrian and Russian app stores and has been published in China and Japan, where it won the Best Narrative Award at Tokyo Indie Fest.
Despite our best efforts we haven't quite made enough sales to pay for the full production of the next Episode. We've been toiling away on other projects and have managed to save up some of the money we need, but time waits for no man and we NEED to finish this story soon!
Seb, the writer, illustrator and creator of Bertram Fiddle, has spent many sleepless nights writing Episode 2 by the light of the moon and is literally itching to get this new game underway. This game has a much more intriguing story which sees Bertram framed for a murdering he did not commit. As he struggles to clear his name he discovers that the mystery goes much deeper than he expected and he really does find himself in a Bleaker Predicklement. We've started building the new puzzles, scenes and characters but need YOUR help to go into full production.
We want Episode 2 to be bigger and better and more puzzlier than the first. The mysteries, the intrigue, the dark humour...it's all back and betterer than ever. We're partnering with German game developer Deck13 from the start this time. They made the award-winning Lords of the Fallen and were voted Best German Games company last year. They are lending us their incredible experience and are helping us make the gameplay as strong as possible. They will also be translating the game into German from the outset for all the point and click fans in Germany.
We learnt so much from making Episode 1 and have taken on board the comments from you, the players. This game will complete the Geoff the Murderer storyline and is going to be much more involved, with more story, more choice and even more punbelievably bad jokes.
We know £25,000 isn't enough to make a 4 hour fully animated, fully voice-acted adventure game from scratch. But luckily we don't have to.
Episode 1 cost us £50,000 and took a year to make. Fortunately we are in a much better position this time around. We have already written the story, designed many of the scenes and puzzles and have started building new characters.
Also, because of the way Episode 1 was built, we have an event sequencer and timeline system which means adding content is much faster. Good old Alexander Birke, our lead programmer from Episode 1, explains more in this talk at GDC2015. This means Episode 2 will be much easier to make than our first game.
We've saved up enough money from the sales of A Dreadly Business to cover the costs of Voice Actors, Recording Studio and a new soundtrack by our talented composer/jazz meister friend Cam Reynolds. So the money raised by this campaign will pay for our trusty animators, Dan Emmerson and Leah Panigada, to work full-time on bringing Bertram and his world to life, background art by myself and Emily Kimbell and additional puzzle programming by Rex Hancox.
Obviously, the more money we raise the bigger and better we can make this game. Help us make this adventure the most fantastic it can be! And if we really capture your imagination and we reach our stretch goals we have loads more Adventures for Bertram planned. Trips to the Centre of the Earth, Voyages to the Moon, Discovering Lost Worlds. He can literally go anywhere!
We've got some really splendid rewards to thank you for backing us. Obviously the game is first and foremost and all backers from the £5 tier will receive this. But then we have some exclusive and very lovely other rewards that only the bravest Adventurers will be able to own. Have a little peek at some of them here.
Who doesn't love stickers?
All backers of the GOODNESS ME tier and above will receive a signed, original ink drawing of a strange Victorian character from Seb Burnett, the creator of Bertram Fiddle.
Exclusive backer only T-shirts featuring Marvo the Hypno-Cat
A beautiful, limited edition, 96 page art book, full of sketches, characters and backgrounds from Episode 1 and 2. It will give an insight behind the scenes at Rumpus and show how we developed Bertram's world from rough ideas to final product.
There will also be some very special guest artwork from artists that we will be announcing throughout the campaign.
As part of the MEMBERSHIP TO THE ADVENTURER'S CLUB reward you will get this fantastic 8 inch, book-shaped tin, printed to look like a, er, book, so you can hide all your secret Adventuring bits and bobs away.
This reward also includes a plush moustache, lovingly sewn by my wife, a letter from Bertram and printed copies of Episode 1 and 2 scripts.
I'm so excited about this reward! Our good friend David Kirkby, aka CastingsofCthulhu has started making an 8 inch replica of Gavin, Bertram's trusty manservant. Cast in resin, the final model will be hand-painted and limited to only 20. One of which I am totally keeping for myself.
All in all we have over 20 individual rewards to help you be the most well-equipped Adventurer ever. These all come with extra love from everyone at Rumpus!
Rumpus is a small Games and Animation studio based in the lovely city of Bristol, UK. Set up in 2011 by Seb Burnett and Joe Wood as a place to make fun, silly stories. They have worked on Children's TV series, music videos, commercials and their own short films and now want to bring their love of character and story to the world of games.
Seb Burnett is the writer and creator of Bertram and they share many traits. He also illustrates sticker books and is the proud owner of a stuffed otter.
Joe Wood is the creative director and lead animator at Rumpus. He met Seb while they were working at Aardman Animation and can often be seen wondering what would have happened if they hadn't.
Dan Emmerson is a very strange young man. One peek inside his sketchbook is enough to turn anyone's stomach. However, he is a very talented animator and gifted Unity dev so we put up with him.
Leah Panigada is our other talented animator. She's not as weird as Dan and is blessed with a keen eye for detail. But don't make her angry, because she will rip you to shreds.
Rex Hancox runs Jetstone Studios and provides us with additional programming expertise. He worked with us on Bertram Fiddle Episode 1 and also with Kitty Powers Matchmaker, but won't say who has the best legs.
Elise Townsend is our production assistant. She is perfectly organised and runs a tight ship, but she doesn't drink tea. Which I find very suspicious.
Cam Reynolds is a Composer and Musician extraordinaire. With over 20 years experience playing in bands, composing and being cool. And he sports the finest Jazz Moustache you will ever see.
We want to make Episode 2 the best Adventure Game ever. Any money we receive over our goal will help us to add more content and more puzzles.
We are just concentrating on reaching our goal so that we can finish Episode 2 as soon as possible. But, if enough people get behind us we do have some other targets that we'd love to hit.
£30,000 - What's that you say?
If we reach £30,000 we can afford to localise Episode 2's subtitles into French, Russian, and Spanish. We may also be able to translate them into other languages so if you have a preference, please let us know.
£35,000 - Massive Clock
£35,000 will enable us to add more scenes and more characters which means more Adventuring for YOU!
We will be able to employ more animators, designers and developers to make Episode 2 simply stunning in all it's grandeur.
£55,000 - Fantastical Journey!
If we can reach £55,000 we will make a fantastical new Episode of Bertram Fiddle. The beauty of having the World's Leading Victorian Explorator as your main character is that he can have Adventures anywhere.
Episode 3 will be a brand new story, set in a brand new location, with a brand new mystery to solve that all backers from the £5 tier and above will receive with their other rewards. Although delivery on this won't be until sometime in 2017.
If you would like to learn more about Bertram Fiddle and his adventures in Episode 1: A Dreadly Business or to poke around at some of our other films created here at Rumpus then have a ganders at
Risks and challenges
Making an Adventure Game is always an Adventure! We learnt a lot during the production of Episode 1 and now have an experienced and talented team all raring to go.
Joe and Seb have been running Rumpus for 5 years now and before that worked as freelance animators and character designers at various studios. We are lucky that we have many amazing friends in the Animation and Games industry who we can work with, from VO Artists, Animators, Programmers and Game Designers. It makes projects like this a pleasure to work on.
We are building the game in Unity and already have a system set up from a Dreadly Business that allows us to work efficiently.
Marketing and PR is one area where we are in danger of being overshadowed by bigger companies. But with the help of the Kickstarter Community, Adventure Game Fans and lovers of Victorian silliness we can tell the World about Bertram. We have also teamed up with German game company Deck13 who are going to assist us with promotion in Germany, a leading Adventure Game market.
There is a real risk Seb may fall into a large hole, never to be seen again. But fortunately he's written everything down so we will be able to finish the game regardless.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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