Players are master pizza makers looking for the finest ingredients in a market to complete shopping lists.
Players are master pizza makers looking for the finest ingredients in a market to complete shopping lists. Read more
The game is ready for the big stage, but needs a financial push to get there and reduce the manufacturing costs.
Players are master pizza makers looking for the finest ingredients in a market. Each player is given shopping lists of ingredients to collect. With a limited number of ingredients in the market, getting the ingredients you need may not be easy.
Pizza World is a game about completing as many personal and shared shopping lists as possible, optional 'take that' elements and remembering where you last saw an ingredient - although they might not be where you thought.
Make friends, or not, as you compete for the ingredients you need.
The game has been through many prototypes courtesy of GameCrafter. With many playtests at MACE, ConCarolina, GenCon to name a few.
Players: 2-6 (Note: 4-6 players require a modification to the players deck)
Time: About 30-45 minutes
Ages: contains small pieces - supervised 8 to 80+
Complete Shopping Lists and collect the most points
At the end of the game total up the value of each Shopping List card. If a player used a Substitute Ingredient card, subtract their value from the total. Highest total wins.
Players move from tile to tile during their turn, up to 2 tiles, turning them face up if needed. If they like a tile they are currently on they can claim it for themselves (if unclaimed). At the end of their movement they can see if they have enough ingredients to complete a shopping list (shared or personal). If they do they can exchange ingredients for the shopping list.
Three levels of play:
Turn the tiles exchanged for the shopping list over
- Shuffle The Tiles
Pick up the tiles exchanged for the shopping list, add the 'combo' tile, shuffle and replace tiles, leaving one to the side of the board
- Adding Oops
As with 'Shuffle The Tiles', but also pick up the Oops tile, shuffle and put two tiles to the side of the board. If a player reveals the Oops tile on the board, then a number of tiles are picked up, add the two tiles to the side of the board, shuffle and replace.
Rules - Basic
Movement (Optional) Marking an Ingredient Tile (Optional) Completing and Claiming a Shopping List Movement
Each player is moving around the board looking for ingredients to satisfy a shopping list. At the start of a player’s movement, turn face up the tile they are on. The player can:
Moving to find and mark ingredients tiles: 0. Stay where they are and optionally place a marker on the tile 1. Move to a touching tile (that does not have another pawn on it), turn it face up if needed and optionally place a marker 2. Move again to another touching tile (that again does not have another pawn on it), turn it face up if needed and optionally place a marker
Movement ends if the player places a marker on a tile (See: Marking an Ingredient Tile)
If a player moves onto the Drain in the middle:
They can discard any or all their cards – deal new cards to bring hand to 4 cards. If the “Game Over” card is dealt the game ends (See: End of Game). A player can only discard cards once per game They can reclaim any markers they have placed but don’t need on the board anymore
If a player moves onto a Pizza Oven:
Necessary to complete a Shared Shopping List card
A player may move through or finish movement on a tile with a marker on it. A player may NOT move through a tile with another player’s pawn on it. Marking an Ingredient Tile
The player places their marker on the tile. Only one player can have a marker on a tile at any one time. Completing and Claiming a Shopping List
At the end of their movement a player can claim one completed Shopping List.
For a Personal Shopping List the player must have placed markers on the necessary ingredient tiles. A player can claim a completed Personal Shopping List at any location
For a Shared Shopping List, the player must have placed markers either, on the necessary ingredient tiles or have the necessary Substitute Ingredient cards in their hand. A player can only claim a completed Shared Shopping List if they have finished their movement on a Pizza Oven.
After claiming a Shopping List:
They clear their markers from any tiles used to claim the shopping list. The tiles used for the Shopping List are turned face down The players Pawn remains on the last tile
The player places any Substitute Ingredient cards used in the completion of the shopping list, and the Shopping List card face down in front of them, until the end of the game.
If a Shared Shopping List card was claimed, replace it with another from the deck (if available). If that was the last face‑up Shared Shopping List card, the game ends (See: End of Game).
If any cards were used from their hand, deal additional cards to bring the hand to 3 cards, and continue the game. If the “Game Over” card is dealt, the game ends (See: End of Game). End of Game
To give everyone an equal number of turns, play continues until it gets back to the first player. Players try and complete any last shopping lists.
When it gets back to the first player the game truly ends. All players discard any remaining cards in their hand, then score the cards in front of them. The highest score wins. Grid Lock
If all players agree that they cannot make a useful move – the game ends immediately and EVERYBODY WINS
A full play through with two players can be found on the WordPress site.
Here is the first. Further play through videos with commentary can be found on the WordPress site linked above.
6 Pizza edge pieces – with Pizza Ovens built in
33 Hexagonal Tiles:
- 6 each pizza base tiles – cheese, dough, tomato
- 4 each topping – pepper, pepperoni, mushroom
- 1 drain
- 1 oops
- 1 combo (all 6 ingredients)
- Shared Shopping List Deck, 18 Yellow cards
- Players Deck, 38 cards
- 24 Green Personal Shopping Lists
- 7 Orange Substitute Ingredients
- 6 Red Change cards
- 1 Game Over
- 6 sets (red, white, blue, green, yellow and purple)
- One Pawn and 8 markers
At the end of the successful campaign a survey will be sent to each backer with a unique code. If another backer uses your code as the friend that referred them you get a gold star. The ten backers with the most gold stars will get a special reward - open to suggestions during the campaign - maybe a pizza cutter, maybe ...
The number of people to thank is many and numerous - spanning continents. Needless to say their input into the creative process has been welcome and occasionally ignored for the greater good :o)
Join the followers of Pizza World on Facebook, WordPress and Twitter
My wife Sheryl; my children Daniel, Sarah and Alex
UK Family: Ma, Pa, Suzanne, Gemma, Grant and Kai
Play testers: Joe, Kevin, Dave, Doug, Ray, Ian, Robert, Nate, Chris, Jesse, Mike, Ken, Jack, Marie, Cat, Tom, Jessica, et al @ Carolina Tabletop Games
Tai Chi family: Dale, Maricris, Jenna , Shane, Laken, Jerome, Nigel, Diane, Raquel, Sara, Janet, Angel
Everyone at the conventions: ConCarolinas, MACE, MegaMooseCon, Expedition Prototype Con
Art inspiration: Kevin Cox
And of course...
MikeH - OniiChanGames - Burger Time the card game
Pizza World was fast and easy to play right out of the box. We had a group of 3 playing and everyone had a good time creating and managing their pizzas. The game flows well and you can tell it has been meticulously created. The game plays fast and there are very few times that a player is not doing something to build or better their pizza ingredients. Pizza World has a great deal of replayability and is one that our group asks for.
Kat Lone - MegaMooseCon 2017
"This is a great board game that is easy and quick to understand. Game play takes strategy and presents ever changing challenges. Definitely a game I want to add to my personal library."
Doug Ingebretsen - MegaMooseCon 2017
"An enjoyable game, easily adjusting to any size play group.
Excellent game! Requires planing ahead,a good memory, and just a bit of luck!"
Grandmother - testing age suitability
I loved playing Pizza World with my grandson. The graphics were simple enough for him to understand. He loved collecting ingredients for pizza, who doesn't love pizza. The memory aspect made it fun for him. It quickly became his favorite game for us to play.
Risks and challenges
Although this is my first Kickstarter project I have the backing of friends and fellow gamers who have been through this before.
I trust the manufacturer (Boda Board Game) to do what is asked of them and they have been very responsive so far.
Distribution will be from the USA. If the number of backers suggests additional distribution sites then that will be addressed at the time.
- (36 days)