First off, happy holidays! Thanks so much for your patience as we get our house in order. Over the last month, we’ve made some important decisions, and we’d like to share them with you today.
Philly Game Forge
In order to clear the time and mental energy for Duet, we have to reduce our external responsibilities. The largest of these by far is the Philly Game Forge.
For those of you that don’t know, the Philly Game Forge is our home: a collective of game developers we’ve helped mentor over the last 3 years. With weekly developer meetings, monthly game jams, quarterly events, and yearly showcases, we’ve watched the Philly Indie Game Community grow from a scant handful to a group with some of the most represented nominations from a single city in Game Competions across the US ( think Indiecade ). You may well have played Jamestown, Domino!, Mahou Shojo, RESISTOR, or Soulfill — just to name a few of the highly successful games that have come out of our tiny community.
But as much as we love it, we personally need to shift our focus. Funding for the Forge has always been touch-and-go, and the stress of making sure a roof stays over not only our heads, but the heads of our community, friends, and family is scattering our energy.
Therefore, we’re ramping down operations at the Forge. We’re trying to downsize our financial responsibility, and delegate leadership to other members of our community. We know this transition won’t happen overnight, but it’s a step we need to take for ourselves and our peers.
Duet Art Show
Managing finances is a balancing act for us — we need to make money, and we need to work on Duet, and those two goals do not always line up. Luckily, an amazing opportunity came our way — the opportunity to do an art show, on whatever subject we chose.
Naturally, we chose Duet.
We’ve Traveled So Far… was an incredible opportunity for us to not only do something we’d never done before, but move Duet forward in a massive way. We were able to block out and plan the major acts, UI look-and-feel, level transitions, thematic inspiration for each musical piece, and the overall story of the game. Since the first Auditorium reflected where we were as artists in 2008, Duet will reflect the journey we’ve taken since then — and all of you are a massive part of that journey.
Amazingly, the art show was a fantastic success! The prints are now available on our Society6 page. We also created an interactive exhibit powered by the Duet particle engine; this exhibit became #Headlight, an entry into Leap Motion’s 3D Jam. With exposure like this, we’ll be able to ensure that when we release Duet it doesn’t immediately disappear from people's radar. And the funds from the sales of art pieces and photos have gone directly to further Duet’s development.
We’re looking into additional sources of funding, and trying to get things arranged so we can take a focused 1-2 week working retreat to create without distractions and flesh out our plan to finish Duet in the new year.
We’re also going to come out of our cave a bit. Both of us have been relatively silent about what we’ve been working on, here and in general, and it hasn’t been working. We’d like to do things more transparently in 2016. This will mean talking about the other projects we do that earn us those sweet dollar bills so we can keep creating Duet.
We're incredibly grateful for your patience while we figure out what we’re doing. Until next month, happy holidays, and best hopes for a prosperous new year — for all of us!
Dain and Will