The best way to keep track of Duet work at the moment would probably be to follow @willstall and @dainsaint on Twitter and Instagram (same handles for both!). We tend to post any cool daily work we do in those places, hashtagged #duet.
For anyone interested, we’ve built a new particle system to use in Duet (it’s called Rho), which uses Unity’s procedural 3d mesh generation capabilities, with some pretty neat results. You can do things like first person fly-throughs of particle systems, and we have much greater control of the final visual product. We’re also working on getting some purdy volumetric effects (think clouds and explosions) integrated into the system.
On the audio side, there’s another piece of tech in the works called Soundboard. We’re integrating tech from Echo Nest Labs (makers of the Infinite Jukebox--check it out if you haven’t seen that site!) that will enable us to vivisect any piece of music, grabbing really detailed information about a song (beats, pitch, timbre, etc.) and allowing us to make a much more aurally reactive experience.
For dev note backers, we apologize for being really bad at writing. We’ve set up a bare bones site that will auto-update with Duet posts from our instagram and twitter feeds and centralize new content for you. All you have to do is go to http://duet.cipherprime.com and log in with the same username and password as the old dev notes blog. If you've forgotten, send us a message!
Thanks to all!
Dain, Will, Aaron, Jackie, and Andrei