Central City: Heroes - Relaunch
Central City: Heroes is a co-operative table top board game for 1-4 players. Each player takes on the role of a unique Superhero!
Stretch Goal: 800 Backers - 4 Nemesis Miniatures - KickStarter Exclusive.
Stretch Goal: $55,000 - Location Tiles upgraded with 2mm board.
Stretch Goal: $60,000 - Destroyed artwork for Location Tiles (dual sided).
Stretch Goal: $70,000 - 16 Hero Standees - KickStarter Exclusive.
Central City: Heroes is a cooperative table top board game for 1-4 players. Each player will control a unique Superhero with their own super power. Each game takes approximately 60-90 minutes. Players are going to work together to battle minions, complete missions, recruit other heroes, acquire their upgrade cards and finally battle the Nemesis in the final showdown. To win the game, the players must successfully complete all 5 of their missions.
Central City was once famous for it's legendary guardians. The last of those guardians was Captain Justice. Over thirty years ago Captain Justice fought against the forces of evil in the Battle of Central City. Although the villains were defeated that day, Captain Justice disappeared and has not been seen from since. For over thirty years greedy corporations such as Price Industries and mobster families like the Falsetto gang have moved in and taken control of Central City. What was once one of the world's beacons of hope and freedom has turned into a broken and corrupt place.
The game picks up right after Central City High sends a group of it's students to Price Laboratories on a field trip. Price Laboratories has been rumored to conduct odd experimentations. During the trip an accident occurs, which results in each of the students acquiring their own unique super ability. Armed with these new super powers the students set out to take back their city from the corrupt. To do so they will need to create hero personas. In the Central City: Heroes board game the players are going to control one of these characters.
Are you ready to become a guardian of Central City?
To get a unique perspective on Central City be sure to check out the articles written by Central City journalist, Stacy Summers - which can be found here.
Central City: Heroes - Core Set Components
- 1 Rule Book
- 1 Tyranny Tracker
- 104 Justice Cards
- 70 Hazard Cards
- 48 Power Upgrade Cards
- 38 Fate Cards
- 24 Gear Upgrade Cards
- 16 Hero Cards
- 16 Location Cards
- 12 Super Power Cards
- 6 Secret Identity Cards
- 5 Scenario Cards
- 4 Quick-Reference Turn Order Cards
- 20 Jumbo Mission Cards
- 4 Jumbo Nemesis Cards
- 6 Player Boards
- 16 Location Hex Tiles
- 65 Character Tokens
- 70+ Game Tokens
- 6 28mm "Heroic Scale" Miniatures
Each player will control one of six unique Superheroes-
ANGEL a.k.a. SAMANTHA SUMMERS
Samantha "Sam" Summers always puts the needs of others above her own. Samantha grew up listening to stories about Captain Justice and the other guardians of Central City. As a child, Samantha and her older sister, Stacy would dress up and pretend to be guardians of Central City. Samantha is the heart of the group.
Angel is an expert marksman with her long bow. She wears a hood to help conceal her identity and her cloak that grants her the stealth ability. Angel remains light and mobile.
Angel’s ability to heal herself and her allies can be instrumental in preventing heroes from being KO’d.
KNIGHT a.k.a. WARREN LANCE
Warren Lance never takes anything too seriously. Warren is witty, sarcastic and a prankster. Warren's family, the Lances, also happen to be one of the richest families in Central City. If it wasn’t for his family's influence and generous donations, Warren would have likely been kicked out of Central City High by now.
The Lances have recently done some business with Price Industries, the mega corp that owns Price Laboratories, the place where Warren is going on a class trip.
Knight fights with a large battle sword, making him a dangerous adversary. For defense, in addition to his battle armor, he carries a shield, which grants him the Defender ability. Knight's ability to draw additional cards makes him a versatile fighter.
OUTLAW a.k.a. ROY CLAYTON
Roy Clayton has never backed down from a fight in his life. After being kicked out of his last school, Roy was transferred to Central City High. He was instantly recognized as a rebel and an outcast to most of the other students. He was caught trying to skip out of class, but as luck or fate would have it one of the other students was sick that day and Roy managed to bluff his way onto the school bus heading for Price Laboratories on a field trip.
Outlaw despises guns and much prefers his boomerangs because of the skill they require. For backup he carries a hidden dagger. His chest plate, which grants him the Defender ability, has been dented and banged up many times over.
Outlaw is a force to be reckoned with, as his ability allows him to do additional damage to enemy characters when he is attacking in a battle.
WARDEN a.k.a. JORDAN STEELE
Jordan Steele is considered the "King" of Central City High. Jordan is the starting quarterback of the Guardians, Central City High's football team. His quick thinking and athleticism have lead the Guardians to many victories. Jordan is the leader of the group.
Warden is encased in state-of-the-art combat armor. The battle armor includes: a built-in rocket pack (granting the Warden the flight ability), wrist lasers for ranged attacks, and a helmet with sensor scanning capabilities. The armor is made from a rate metal and provides the Warden with great protection.
Warden’s ability allows him to coordinate and maneuver his fellow heroes around the board.
WIZARD a.k.a. ALEXANDER MAGUS
Alexander Magus is first in his class. Alexander has a brilliant mind. He’s currently taking AP courses in calculus, physics and computer science. Alexander is excited for his class trip, as it will allow him to meet his idol, Doctor Purvis, who works at Price Laboratories.
Wizard constructed his gear based on his own designs and specifications. A power staff, capable of harnessing and weaponizing electricity, a pair of booster boots designed for high altitude jumps, which grants him the flight ability and a top hat that's full of surprises!
Wizard’s ability to exhaust characters can help win battles against enemies or help recruit new heroes to his team.
WOLF a.k.a. LUNA MORENO
Luna Moreno is an artist and loves nature. Luna expresses herself through her art, which sometimes includes graffiti. Luna has heard about the odd experiments going on at Price Laboratories and intends to use her class field trip to collect intel on the laboratory, so she can return and release the test animals trapped inside.
Wolf's weapon of choice are her razor claws, which allow her to do extra damage during a battle. She also has a black leather jacket perfect for concealment at night and granting Wolf the Stealth ability.
Wolf is a tough hero and her ability to ready herself and other heroes can mean the difference between winning or losing critical battles or missions.
4 Nemesis miniatures - Overlord, Prowler, Marauder and an extra large 38mm Demolisher - KickStarter Exclusive
Location Tiles will be upgraded with 2mm board. This upgrade will be to all copies of the game.
Location Tiles will come with destroyed artwork on the backside. This upgrade will be to all copies of the game.
16 Hero Standees with plastic bases - KickStarter Exclusive
Captain Justice Pack contains: Justice miniature, Justice player board, Justice's Secret Identity Card, Justice's Gear upgrade cards, Mighty superpower card and power upgrade cards. This is a KickStarter Exclusive Pack that will only be available to KickStarter backers (remaining inventory may be available at future conventions).
Early bird backers pledge $55 for each additional copy.
GAME REVIEW: UNDEAD VIKING
What Reviewers & Playtesters are saying -
CENTRAL CITY: HEROES - GAME INTRO
CENTRAL CITY: HEROES - GAME TUTORIAL
CENTRAL CITY: HEROES - PLAYTHROUGH
BUILDING CENTRAL CITY
Each game, players will randomly place the 16 Location Hex Tiles to create the below pattern. This will create Central City. Every game the board and city will look different. During the game players will move their heroes around the board in order to complete missions, battle bad guys and find other heroes to recruit on their team.
Each player will have a unique Super Power card. When a player combines their Super Power card with their Player Board it will create their "Hero Persona". There are over 70 different hero personas in the Central City: Heroes Core Set.
The players will need to keep their secret identities hidden as the game tries to reveal them. If the heroes secret identities are revealed it will become easier for the villains to target those heroes.
Throughout the game the players will be able to acquire upgrade cards for their Superheroes. These can be Gear upgrades as the characters better outfit their hardware or Power upgrades as the characters learn to master their super ability.
Players will be able to assemble their teams by recruiting heroes they find in Central City. There are four different hero classes: Guardian, Rogue, Tech and Warrior.
Each game the players will face a Nemesis. There are 4 different Nemesis in the Core Set. The Nemesis is the mastermind and a constant threat to the players. When the players reach the last mission they will have a final showdown with the Nemesis.
The players are all Superheroes working together on the same team. The Hazard mechanics are built so that no player is forced to play as the villains.
The game supports single player mode.
Central City: Heroes is a cooperative game and there are no turn sequences between the players. The players will work together to decide who should draw first, move first, attack first, etc.
Each game round consists of three phases:
1) Ready Phase: Advance Tyranny Track, Ready characters, Re-set action points, Draw cards and Reveal a mission.
2) Move Phase: Move characters.
3) Battle Phase: Flip hero tokens, Reveal hazard cards, Ranged damage, Battles and Mission.
For a more in depth look at the rules, please check out the Central City: Heroes Beta Rule Book - here. Please note these rules are the beta version and are subject to some changes before the games release.
The Central City: Heroes Core Set will contain approximately 200 unique pieces of beautiful comic-book style artwork. In order to tackle this massive project we are excited to be working with Starcat Games in order to bring the world and characters of Central City to life. Starcat Games has produced wonderful artwork for games such as Legacy the Card Game.
It was important to us that the artwork also match the feel and tone of Central City. We believe Starcat Games has done exactly that.
All artwork goes through several approval steps and is thus subject to change.
Starcat Games website - www.starcatgames.com
This is a high level view of the timeline for the game, all the way through manufacturing and finally shipping to project backers.
We are currently working with two reputable manufacturers: Panda Games Manufacturing and Win Go Games. Once the Kick Starter campaign is over and we know exact quantities needed we will select a manufacturer.
We will be using Amazon as our primary fulfillment centers in the U.S. and Canada. We will use other carriers as necessary to fulfill orders placed outside of those areas: GamesQuest (Europe) and SFC (Asia).
Clover Games LLC is an independent gaming company located in Minnesota. We are passionate about games that stretch across the spectrum. Although Clover Games primarily focuses on table top board games we also greatly enjoy video games, card games, dice games, role playing games, party games, etc. We strive to bring the player perspectives to the table. Simply put we design games that we ourselves would enjoy. We hope this shows in our initial launch – Central City: Heroes.
We are going to ship Central City: Heroes worldwide. We have worked to keep the shipping costs as low as possible. We will be utilizing Amazon fulfillment centers in U.S. and Canada, along with other shipping/fulfillment companies: GamesQuest (Europe) and SFC (Asia).
To keep the shipping costs fair for all backers, shipping will be collected via the pledge manager after the campaign ends.The rough estimates for shipping are below. Note: These are only estimates and increased weight due to stretch goals & add ons can affect shipping costs.
- USA: $10-$15
- Canada: $10-$20
- UK: $15
- Europe: $15-$30 (most countries)
- Asia: $10-15 (China) $25-$35 (most countries)
- Australia: $20-$25
- New Zealand: $30-$40
- Africa/South America: $60-$70 (most countries)
Risks and challenges
With any kind of manufacturing, delays can happen. Communication is key when it comes to crowd funding and we aim to be open and transparent with our backers. We have assigned a project manager who is responsible for overseeing the project until our backers have the game box in hand. As a backer of this project you will receive regular progress updates and if issues or delays should occur you will be notified.
Our highest priority is to ensure you receive the BEST quality product that we could deliver to you. Our second highest priority is to ensure that product is delivered on time.
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