About this project
GENRE: Traditional Turn-based RPG, similar in fashion to the Shin Megami Tensei: Persona series.
PLATFORMS: PC/MAC (Will be available through Steam) http://store.steampowered.com/
ESTIMATED DELIVERY: The first 1/3 of the game should be complete by the holiday season, with the following parts complete next year.
I am a professional CG Artist and I currently work for Nickelodeon Animation studios. My work has been featured on the Emmy Award Winning Penguins of Madagascar, and I have also worked on Kung Fu Panda and am currently working on another Dreamworks based Television show as the lead of my department. I have also worked for such studios as Disney Feature Animation and Disney Interactive Studios. With the amount of experience that I have learned both on the job and from my talented co-workers, I am passionately creating my first video game called "Dream Benders". You can view my work here:
The Story of Dream Benders: When everybody goes to sleep, their conciousness travels to the Dream World. Some people have realized that in the Dream World, they can control certain elements of it and Bend it to their will. You and your friends are some of these people, and you are using your powers to help others. There is another Dream Bender who is using his powers to create Nightmarish monsters, and it is up to you to stop him!
This is a short reel of animations for one of the monsters in the game which I call a "Peeper".
Dream Benders is a traditional yet quirky RPG set in modern times that I have developed story-wise over the past 8 years. With my recent Diagnosis of a Brain Tumor, I have decided to go full-fledged into production and this game will be released in 3 different episodes on the PC/Mac, with the first part scheduled for this Holiday Season through Steam. I believe that I have come up with the perfect RPG formula for this game and am excited to release it to the world! I have eliminated many of the frustrating aspects that traditional RPGs introduce to gamers without hurting the integrity of the genre. One such example is I found a way to make every party member useful in every battle without having to be on the front lines!
I am seeking your charitable contribution to help me raise the $4000 I need for a license of Autodesk Maya so that I can legitimately make the game. I would also like a copy of Adobe Flash, which retails at $699 for a standalone or even better would be to get it bundled with Photoshop, Illustrator, and other programs in the CS6 suite which retails at $1899. This software will be used to create the User Interface for the game. I have found a work around solution to not needing Flash, so that is why it isn't included in the total but it would make my life a lot easier to have a copy of that Software. So while my project is set at $4000, the actual amount that I would like to raise is $7000-$10,000 dollars for additional software licenses that would make the project run smoother.
My Soft Release schedule means that I will be releasing the game in 3 different parts, meaning that 1/3 of the game will come out around December/January. The point of doing this is to be realistic about my capabilities, and I want to give people a head start on the storyline. The game will be titled "Dream Benders: Episode I", and a couple months later I will release episodes II & III. Once all 3 parts are completed, I will bundle the game together as simply "Dream Benders" and it will be sold as such from then on out. Realistically, I am just one person and even though I am working hard, this project is ambitious. Luckily, with my experience working for big production studios I am highly organized and methodical in my approach and I have everything planned out in a realistic manner.
Perhaps in the future, but as of right now UDK does not support Linux. I suppose that you could download some sort of Shell/emulator program to function inside of linux and run the Windows or Mac based client, but I cannot provide instructions on or guarantee the success of doing so.
All of the 3D content is being created in Autodesk Maya.
The textures are currently being created in Photoshop Elements, which I got with my Wacom Tablet. I would prefer to upgrade to Photoshop CS6.
The UI will be built in Flash, but I have a backup using Vectorian Giotto and Flash Develop if needs be.
The game engine is going to be UDK (Unreal Engine). I have found it to be the perfect fit for this project and the easiest for me to pick up.
The Marketplace is going to be Steam.
Absolutely! My Prognosis is actually really good and I expect to be Cancer free by the end of the year. This experience has been a major catalyst in my life and began the production of this project. The next 5 weeks of my life are filled with Radiation Therapy and Chemotherapy, which are treating the tumor and getting rid of it. I expect production to be slowest during my treatment schedule, but do not fear as the project will move forward! Check my updates for the newest creations as they are completed, and you will have the confidence that I have as well!
The main fuel to my fire, however, is my wife and 3 kids. I love them more than anything and this project is really for their cause. That is how you know it will get done! :) I refuse to let some stinking tumor the size of a pinto bean do me in! Ha ha :)
Not at launch. It would be great to get the game on mobile devices, but that is another project that I would have to start after I finish this one. Keep your eyes open next year for news of a possible port if it is going to happen. :)
Rest assured, the first thing that I worried about was the sound. There won't be any voice acting in this version of the game, unfortunately. There will be an awesome battle theme, however. I already have the melody in my head and the only thing that I need to do is compose it! I also had a composer offer his services for free, and I am excited to hear some samples from him and have his help!
If you send me a pic, I will make that character look like you! If you would rather not, that's fine too and the character will just have your name. :) I'll do a survey once the Kickstarter is finished and you can decide then.
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- (25 days)