Project image
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NZ$ 520
pledged of NZ$ 10,000pledged of NZ$ 10,000 goal
35
backers
Funding Unsuccessful
The project's funding goal was not reached on Tue, November 14 2017 9:22 AM UTC +00:00
NZ$ 520
pledged of NZ$ 10,000pledged of NZ$ 10,000 goal
35
backers
Funding Unsuccessful
The project's funding goal was not reached on Tue, November 14 2017 9:22 AM UTC +00:00

About

For a long time I've been trying to find a game that brought back the memories of playing Wing Commander III / IV and the X-Wing games, but nothing has come close for me, so a couple of years ago I decided to start making my own. As a 1 man development "team", this has been an uphill struggle with a full time job and family to support...But the game is reaching the final stages of development and just needs the final push to release.

 

Welcome to the outer rim of The Coalition's territory. After reports of attacks on its territory borders, the 5th Attack Fleet are deployed to deal with the terrorist group responsible.

What was discovered was beyond what The Coalition could imagine; First contact with an alien species. All attempts at contact have been ignored, and all emissaries sent have been destroyed on sight.

Take command of an elite flight squadron to lead the attack against the unknown enemy.

 

  • Mission based game play - Start the game and jump straight in to the action.
  • Over 20 levels planned for the release, plus more levels will be made available as a free DLC pack after the initial release.
  • Keyboard, game pad and joystick fully supported
  • Space and planetary missions.
  • 5 different space ships to choose from, each with their own strengths.
  • 12 different energy weapons to unlock.
  • Tracking missiles.
  • Boost Speed - Use this to outrun missiles or catch up to the enemy, but be careful as it drains you energy reserves quickly.
  • Command your Wingmen to help you complete each mission.
  • Multiple camera follow modes to suit your style of play.
  • Story mode.
  • Survivor mode.

 

 

Light Fighter - Small and nimble, but lacking the shield and firepower of the larger space fighters
Light Fighter - Small and nimble, but lacking the shield and firepower of the larger space fighters

 

Heavy Fighter - This is the big brother of the light fighter, more firepower and shield capability
Heavy Fighter - This is the big brother of the light fighter, more firepower and shield capability

 

Gun Ship - A cross between a Heavy Fighter and a Bomber
Gun Ship - A cross between a Heavy Fighter and a Bomber

  

Bomber - Big, slow and heavy. Hopeless in a dogfight, but perfect to destroy a command ship
Bomber - Big, slow and heavy. Hopeless in a dogfight, but perfect to destroy a command ship

 

X1 Prototype fighter - All the weaponry of a bomber, with the agility of a light fighter
X1 Prototype fighter - All the weaponry of a bomber, with the agility of a light fighter

 

 

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The game will be available on both Windows and Mac operating systems. Linux will be looked at after Windows and Mac releases have been completed.

A mobile version will be released in the future, but this is separate from this kickstarter campaign. 

 

These are the items that need to be completed to finish Outer Rim

  • Replacement of sounds with purchased sound FX
  • Finish hologram display of targeted enemy (disabled in the main video)
  • Remove from the energy pool when a shot is fired
  • Missile camera mini view
  • New enemy space craft models with different abilities
  • Command ship torrents fixed
  • Finish last levels 
  • Improve the menu look and feel
  • Bug fixes as needed
  • Overall polish of levels and graphics as needed

The game is very close to beta release and just needs the final few features finished and the basic end of development life cycle polish that really make a project pop.

Timeline wise I see this game being released in March 2018, this allows a fair bit of time to take in beta testing feedback and polish the game as needed.

 

Risks and challenges

The largest risk to this project would be finding a large bug during beta testing, this would only delay the project though.

Even though I'm a single developer working on this project, I've been programming professionally for the last 18 years including game development on iOS and Android. This is my first attempt at making a PC/Mac game by myself, and with it there have been learning curves which I've overcome and really enjoyed the challenges faced.

Game development is my passion, and I hope it shows through when the game is played.

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Support

  1. Select this reward

    Pledge NZ$ 10 or more About $7

    Outer Rim Download - Early Backers

    Copy of Outer Rim.

    Discount for the first 500 people that back the project.

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    Pledge NZ$ 15 or more About $10

    Outer Rim Download

    Copy of Outer Rim.

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  3. Select this reward

    Pledge NZ$ 25 or more About $17

    Outer Rim + Credits

    Copy of Outer Rim plus your name in the credits

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  4. Select this reward

    Pledge NZ$ 25 or more About $17

    Outer Rim Early Access

    All the above plus you get to help shape the game by giving feedback on the beta release. This will give you a chance to influence the game, as well as report bugs.

    Early Access game will be a short version of the game with limited levels to test overall game play.

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  5. Select this reward

    Pledge NZ$ 200 or more About $133

    Wingman

    All the above plus you get to name a Wingman after yourself - Wingmen will appear in the order of backers signing up. Not all Wingmen will show at the same time within the game, once a Wingman has died they will be removed from the pool of Wingmen the system can use.

    Name size restrictions apply, abbreviations may need to happen to fix the name within the required field size.

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    Pledge NZ$ 500 or more About $333

    Designer

    Design a level of the game.

    There is still room to add a new level to the game, you can specify the overall design of a level within the given game parameters (story line, etc)

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Funding period

- (30 days)