About this project
Detective Bullshit is a game you win by making shit up.
Think of Clue meets Cards Against Humanity, sort of. It's a competitive storytelling game centered around a fictional criminal case. Unlike Clue, there's no right answer, but like Cards Against Humanity, the fun is in getting your friends to pick your ridiculous story.
Detective Bullshit is a game for 3-5 players.
For each case, one player is Chief Bullshit and other players are detectives.
The Chief draws a victim card and decides the location of the crime. It's then up to the other detectives to play suspect cards from their hands and convince the Chief that their suspect is guilty. But things get complicated in the 3 rounds of each case as additional evidence, complications, and bribery keep even the best bullshitters on their toes.
Everyone takes a turn as “Chief Bullshit,” the judge for a round. The rest of the players are Detectives, out to prove his or her suspect is the guilty one. The Chief draws a Person of Interest card from the deck, flips it over, and describes the crime that has occurred. Each Detective then submits one suspect from their hand and describes the suspect’s motive, access to the victim, and general shadiness in 90 seconds or less. After everyone has a turn, the Chief awards a Bullshit Token to the player he or she favors. Those tokens can later be used to bribe future Chiefs for favor, or even collected and used to win a hand by sheer force of bullshit.
Round Two introduces Evidence. Each Detective draws two cards, and then discards one and plays the other piece of Evidence to support his or her story. Again, this is all bullshit. You just want the Chief to believe your story, and whomever the Chief believes gets a Bullshit Token.
Round Three all relies on a dice roll. The number rolled determines the “Due Process Complications” that could hurt or help the Detective’s case. The Detective might lose the evidence due to police misconduct, or add two more pieces that he or she has to justify as part of the story. At the end of this round, Chief Bullshit determines the winner of the whole case.
Each Detective gets a turn to play as the Chief, and play continues with more stories and more bullshit. Each case takes approximately 15 minutes to play, unless your friends are long-winded or you have a larger group.
We love games! And when we would play games like Cards Against Humanity with our friends, the best part would inevitably be the absurd lengths to which people would defend and justify their choices. And we love storytelling. We're storytellers in our other (non-gaming) lives.
We were eating donuts one time and talking about the games we wish existed in the world, and then we realized we could make those games exist ourselves. And thus we combined the justification gameplay with storytelling to create Detective Bullshit!
COREY LUBOWICH (@coreylubo)
Corey is a storyteller who wears many hats including director, designer, producer, and dessert-enthusiast. His previous work includes writing/directing the new musical Spies Are Forever, designing an escape room experience for GeekyCon, directing Airport for Birds at Chicago’s Second City, designing a national concert tour with Glee’s Darren Criss, writing/producing the musical webseries World’s Worst Musical, and collaborations on eight shows with StarKid Productions (including A Very Potter Sequel and Holy Musical, B@man!). You can regularly find him on YouTube as part of the comedy trio the Tin Can Brothers. His current favorite games include: Two Rooms and a Boom, Mr. Jack: Pocket, and Forbidden Desert
RAE VOTTA (@raevotta)
Rae is obsessed with obsession. She took a Masters degree in linguistics and used it to study how Harry Potter fans used LiveJournal to communicate, and she's kept that impeccable level of nerdiness up across her entire career. She's worked in social media for AOL, Huffington Post and VH1, and written for Rolling Stone, Billboard, and Vulture, among other outlets that impress her mom and dad. She covers digital entertainment culture and parody erotic e-books (when asked) for The Daily Dot. If you ask her to play an RPG she'll always make a character named Meryl Streep who may or may not be the actual Meryl Streep. Her favorite games currently include Viticulture, Escape: The Curse of the Temple, and One Night Ultimate Werewolf.
With your help, we can get first run of this game into your hands and be able to bring this game to the masses. Every dollar you put towards this Kickstarter will help us make and manufacture the game! It's also the first step in a long line of Tasty Penguin games to come. We even have a free print-and-play download game, #SQUADGOALS, for you to play right now! So back the project, get the game, and check out some of the other cool rewards we're offering!
Here on the internet. Kickstarter, specifically. Come in and stay a while!
Special thanks to Alexis Brown, Lauren Lopez, Amy Plouff, Joey Richter, Brian Rosenthal, Kim Tillman, and Michael White for playtesting the game and appearing in the video!
Risks and challenges
Rae may be new to Kickstarting projects, but Corey has about a million successful Kickstarters under his belt (well, six). The new challenge for this project is dealing with a physical product instead of a performance or film piece.
However, we have been playtesting the game, and have the design and writing locked down. And our distribution center and production facility have been sourced, meaning we will be able to turn it around for production shortly following the Kickstarter's completion.Learn about accountability on Kickstarter
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