Dawn Of An Endless Night...
We did it! We're funded! And exhausted! But mostly funded!
This is the point where you're meant to say that you're 'humbled' by success, but I'm not going to do that because I'm a professional writer and so try to use words correctly. However, I know I speak for everyone involved in say that we're incredibly honoured by your support and your faith, both in directly pledging to make Nighthawks happen and in spreading the word until people were sick of the sight of the bloody thing.
Good job! Now go and rest our heroes!
There are enough people to thank to fill three entire Oscar speeches, but I'd like to throw some particular in-no-order shoutouts to Simon Canbäck, Jake Rodkin, the whole wonderful Failbetter team but particularly Haley Uyrus for her marketing help, Tobias Sjögren, Alexis Kennedy, Charles Cecil, Nina Roussakoff, Ivy Dupler, Ragnar Tørnquist, Danielle Woodford and the Disco Elysium team (when's that release date, folks?), everyone on our Discord channel, and of course my cat Humbug, who has been sitting patiently all day while his human stared at silly numbers without making too much fuss about his missing kitty treats.
And believe me, that's just the tip of the gratitude iceberg here. As tiring as this month has been, you simply don't get to do a $125,000 Kickstarter for an original IP in 2018 without immense backing from everyone around you, whether offering their advice, time, or helping with testing. I'm sure the second I send this, I'll be going "Oh, crap, I didn't mention...", but I promise I have not forgotten. Hopefully we'll be seeing some of you at AdventureX!
(Almost four thousand backers. Bloody hellfire...)
So, What Happens Now?
First, I need a very long sleep. After that, we head into pre-production. While there's a more complex timeline behind the scenes, the basic plan is that for this year I'll be clearing the current contracts on my slate while working on finalising the main design and code of the game, with the fingers-crossed goal of releasing a technology test version for PC, Mac, and if possible, Linux by the end of the year. This will be the same basic content as the demo version, but with much more polished up code and additional features, essentially built with the goal of making sure everything is running properly. That then frees up 2019 for writing and drawing the content, with the goal being for voice recording and beta-testing in early 2020. Development and slippage are obviously brothers in arms, but... that's the plan!
Spreading The Word
What's that? Still got some unspent money burning in your pockets? Excellent! What better way could there be to end a campaign than sharing the love a bit, by pointing you towards some other very deserving projects that could use your support during their final days...
The first series was awesome, and you can play a couple of episodes for free! I'm really looking forward to some more cases with the wackiest cops this side of a Twin Peaks reunion. They're not far off their base goal, and more than deserve to make it.
If you've been following industry news recently, you'll have heard that Telltale collapsed basically overnight, leaving its employees screwed. Nick Bounty creator Mark Darin was one of those, and a lovely chap, who is currently trying to start up a new project for himself and any other former non-management Telltalers he can rope in. A very worthy goal.
Coming from a team including ex-Larian folk (Divine Divinity, Divinity: Original Sin, Beyond Divinity, Divinity On Toast, I Can't Believe It's Not Divinity), this one's looking like an awesome new RPG in the Fallout style, with a little Stalker mixed in for good measure. Those are good words in my book. They're almost at their goal, but need a little push.
And finally, because us urban fantasy types should stick together...
If you like Bloodlines - and if you don't, you're probably not reading this - then you might also want to check out this more visual novel style trip into the darkness. I've only played the demo version, but it was quite fun and moody. So, definitely check that out.
Aaaaaand speaking of checking out, I think that's what I'm going to do right now.
Speak again soon, and again, thanks so much for your support!