by Dave Gilbert (Wadjet Eye Games)
Heh. Love the Dark Room reference (mainly because I got it!). :-) Like so many people I'm suffering from Kickstarter fatigue - the site and its concept pulled me in like crazy during the first year or two - but I'm very much hoping that this one will get funded. In fact, this update has made me up my pledge, so you are obviously doing something right.
I really like this idea, i think this is where games need to learn from tabletop roleplaying and the Paradox grand strategy games where failure is a part of the overall game and this tells a realistic story where losing one fight or one battle doesn't mean you have to restart from a save point.
This is an interesting update. I nearly always reload whenever I died or when I miss out on some goodie. The times when i do not reload, I probably uninstalled. I know many games do allow players to recover their place in the game, but I do not like feeling of failure ... so I certainly like to have my 3 strikes before I am out!
Well this is exciting! Some of my most exciting moments in games- both table top and video games- have come when I 'failed,' something I attempted. Reloading a save is boring, dealing with the consequences of a poor or just unlucky choice? That can be the most fun thing in a game.
I also really like the idea that you don't have to be a badass at fighting to be a badass vampire. Personally I'd rather talk other people into doing my fighting for me :)