by Dave Gilbert (Wadjet Eye Games)
Absolutely love the type of colour palettes explained here, sometimes refer to them myself as "Neon Noir" with that gritty duality of gloomy alleys and stark, neon lights, usually combined dull saturation street lamps (cue brooding protagonist sparking up a cigarette underneath). Constantine, The Wolf Among Us, that type of thing!
The animated backgrounds are in there, but Kickstarter compresses things to hell. They're more visible on YouTube (The link is at the bottom) but you really need to see them directly on screen to get the subtlety of smoke wiping around, the animated text background and so on. It really does make a difference, especially since implementing that stuff in After Effects means that things like rain can bounce off things instead of just being a particle overlay.
And yeah, that's the kind of thing we're looking for! The art and music and sound backing up the writing to create a sense of really cool presence, from the beating of rain to the creak of doors as you open them to (insert other cool ambient sounds here).
I could not click on the picture to see the original image, that probably is my only nitpick of this update. I had watched the trailer more than a handful of times but I did not notice animated backgrounds, maybe cos I did not realise they were there before. I will watch it again to appreciate it better :)
I do wish to say the writing of this piece is great. Four districts? Wish to learn more about that. And visualizing the sudden lightning flashes, the light drops of rain falling upon the window, a lone lamppost glowing yellow in a dark night ... more than seeing the art, reading this gives me a mental picture and builds up that anticipation. Not forgetting something frilly :)