Armored Titan Assault - The next gen M.O.B.A. is coming..
Armored Titan Assault - The next gen M.O.B.A. is coming..
Armored Titan Assault is a fantasy, mech style Multiplayer Online Battle Arena. 3rd person/top down game play in a 3D enviroment.
Armored Titan Assault is a fantasy, mech style Multiplayer Online Battle Arena. 3rd person/top down game play in a 3D enviroment. Read more
Welcome to the Armored Titan Assault Kickstarter!!
For more information and videos feel free to visit www.armoredtitan.com !
Worried about the validity of GiminC and ATA? Please click here to see what has been established already!
This is a fairly long video going into game play concepts and explaining many aspects of the project. All gameplay currently shown is pre alpha and is just a proof of concept. The final product will have far more advanced graphics. There is a large amount of work associated with a project of this magnitude, so your support is much needed, thank you for reading and donating!
Have added a character reference sheet and video talking about the Beastiarii Juggernaut MEC system. Check it out!
Armored Titan Assault is a 3rd person/top down MOBA (multiplayer Online Battle Arena) that is played through large MECS (Mechanized Enhanced Combat Systems). These MECS are supplemented by both ground and air units. The MECS are designed to push with the support vehicles but without them they are susceptible to turret fire and other MECS fire. The game is designed to be played as a MOBA more than anything but providing the graphics of a modern game, the feel of real war and the perspective of the 3rd person or top down. The MECS will have many abilities that will borderline fantasy giving players a vast amount of options for game play styles.
Recently I have had been approached with the question, why this over other great games like, Mech Warrior Online or League of Legends? The answer is very long but frankly simple, this game aims to be the middle ground in many aspects, taking the best from multiple genre’s, combining them and several other things to create a unique end product. Taking the feel and mech style game, packaging it in a fantasy/sci-fi MOBA, adding massive amounts of customization and mechs that can do things that would make just calculating numbers to find the “best” character impractical (say cloaking, jump jetting, stunning or slowing etc.). Adding several camera choices for the player to choose the play style best suited for the situation and making diversity for both builds and player assets. And lastly allowing for massive, objective oriented game play within the world/genre with extensive customization thrusts ATA into a new category for the next generation. All this makes ATA a unique, defined title and not just a knock off or remake of another game. I really do believe that this game is heading in the right direction when it comes to the concepts, I also do believe that we can make this game something special with the right financial backing. The members of the team currently have come up with many great ideas and there are always going to be more and we can’t wait to give the world this project with your help.
The goal for how we want gameplay to feel is gritty and chaotic but yet relying heavily on strategy to defeat the opponent. War is tough, for many reasons and we want that to be relayed to the player with a large amount of effects going on causing that chaotic feeling like minor camera shake when hit, oil or debris hitting the camera. And we want the pilot in the MEC reacting to the events in the game speaking to you the commander. Additionally we want to give the player control over how to play the game, from a wide variety of options and outfitting to allowing the player to even swap different game cameras from a top down to a third person mode for attacking different scenarios or simply playing in a way they prefer.
The multiplayer will be quite vast in options, arenas and customization. In matches there are 20 pilot levels shown in enlisted ranks, these ranks will allow for stat upgrades and ability upgrades. The in match currency will provide the ability to purchase upgrades for individual categories of weapons systems and defenses. Each match will provide experience and cash depending on your performance for an out of match leveling system being your levels, represented as officer ranks. These levels will allow you to place points in a 4 prong talent tree allowing vast amounts of flexibility and/or specialization, these will have over 50 levels. Additionally the currency will allow you to purchase augment slots, augments, new MECS, skins and weapon colors. And lastly the multiplayer arenas are going to have a very large amount of options for gameplay style preference. Currently we plan to implement 3v3, 5v5, 8v8 laning maps (standard MOBA gameplay). 3v3 to 8v8 node capture and many more modes are currently planned. Additionally updating the game monthly releasing new MECS regularly for players to always have something new to enjoy!
Currently there are 4 MECS categories, recon, support, sustainment and juggernaut. These will drastically very in capabilities like movement speed, turret rotational speed, armaments, utility and nano-tech (healing abilities). There will be many, many options and combinations and our goal is to give you the feel of diversity and unique gameplay. The current minimum for launch will be at least 26 different MECS.
The hope is that we are able to get enough funding to gather a 5-7 man team to work on this game full time. The finances are going to be what make this project due to the requirement of man hours and work needed to complete such an undertaking. The issue is that we are unable to fund the entire project without the support of the community and that’s where the Kickstarter comes into play!
GiminC Development is a new company run by experienced leaders, combat veterans and knowledgeable designers. We are new to the industry as a unique entity but we are far from new to the field. Our current team contains only 3 members but we are hoping to expand to 5-7 employees full time to get this project off the ground. We have extensive knowledge in 2D/3D animation, design and scripting. Right now all the videos contain mostly place holders for models and the interface and will likely change but the goal is to give potential donators an idea what they should expect with a finished product. Another large aspect of us is that we former military, so the final product will be refined prior to any release due to our dedication to excellence. Being a heavy PVP game, balance is everything and we understand that you only get one first impression. That being said we are perfectionists and that is what you will come to expect from GiminC in the future.
If we can get a fair amount of funding we will be shooting for late 2013 for a beta. Final release will be subjective to the state of the game at that time. I will say that we have been a gamer the majority of my life, we have learned the ins and outs of what makes a game good and that you only get one chance at releasing a game. When this game goes live it will be a fluid, well designed fun game and will have nothing less. The people who are willing to help fund this game during this Kickstarter will have several very unique rewards simply for helping out when help is needed most. And a large part of getting the game launched will have to do with how much funding we are able to get.
Isn’t this the kicker? We have thought about this long and hard, we decided to look inward for this inspiration and ask a few collogues what people would want. The answer was instead of providing something people won’t look at twice after placing on their mantle we decided to provide several unique in game rewards that will truly stand out for the player. We have also decided to add a bonus to anyone who provides more the 100 dollars, they will have their name featured in the credits! There will be several other unique achievements and MECS only attainable by people contributing to the Kickstarter campaign. These will also depend on what amounts are contributed. These include bronze, silver and gold MECS in game per class allowing you to stand out in any battlefield. These will be designed specifically for this purpose and will never be attainable again. Lastly access to alpha’s and beta’s and there will be a few more surprises for donations, yet again, any product giminc creates in the future will give backers something unique.... always... These will range from significant discounts on products down the line to unique in game rewards that will only be provided through this method.
The next gen Multiplayer Online Battle Arena under a new ambitious team -
1) Ability to swap between top down and 3rd person camera’s at will
2) 26+ MECS at launch not including MECS for Kickstarter donators
3) 4 MECS Categories ranging largely in design and capability
4)50 out of match officer ranks
5) 20 in match enlisted ranks
6) 4 specialization trees: Offense, Defense, Utility and Nano-tech with a max of 21 points in a tree unlocked as you gain officer ranks
7) Different pilots to choose from to specialize a MECS output
8) 25 out of match augment slots to unlock as you gain officer levels
9) In match purchasing systems to further augment specializations and skills
10) In match stat allocation system.
11) Multiplayer Game modes at launch presently:
3v3, 5v5 and 8v8 laning maps
5v5, 8v8 5 node capture and hold
And many more in due time
12) 20 hours of single player campaign game play
13) 3 story campaigns with dynamic storylines
Hope that this helps everyone understand what our goals are and what is to come from ATA. And with your assistance we can make these goals possible!
Risks and challenges
I have spent the last decade managing teams in both combat and out of combat zones, I have a never ending source of knowledge in what is capable today with computer hardware and software. I also have an unmatched dedication to the project and if I get the funding to proceed with the project rest assured there are no scenario’s that would stop the production of Armored Titan Assault. My only concern was the legal side of the project and I have made sure to take care of that prior to posting this Kickstarter to avoid any issues that could arise from that down the line.
The next step once we have funding is to finish assembling the team and start delegating tasks from the extensive GDD for this title. There is a large amount of work to be done and finding the right people to work on this project is the next hill to climb. Thankfully living in Colorado there are a lot people here with extensive knowledge to help on this project. I will say that there is a lot of work here and that’s not something unfamiliar to me and my team. Just need to get the funding to move forward!
I will be keeping the community up to speed on the project on the site created, www.armoredtitan.com . Feel free to contact me with questions, comments or concerns their as well.
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