Trial of Trails - The Stationary Bike RPG
Trial of Trails - The Stationary Bike RPG
Combine video games with exercise in a free-to-play adventure that will have you biking across a fantastic new land.
Combine video games with exercise in a free-to-play adventure that will have you biking across a fantastic new land. Read more
Welcome to the world of Trails! Trails is a fantasy land filled with strange places, interesting people, and frightening beasts. What makes Trial of Trails special is how the game's overworld is designed. Instead of pushing a joystick to cross endless landscapes, players must bike the real-world distance between towns by riding on a stationary bike. Of course, all is not well in Trails. Monsters are attacking at a steadily increasing rate. Roads are no longer safe. The mountains are teeming with creatures. What force could be behind this madness?
Trial of Trails aims to take exercise and turn it into the kind of grand adventure that RPG fans love and crave. The story unfolds and is paced in such a way that players should feel compelled to get back on their bikes each night - a desire that many find difficult to apply to fitness. There are quests to complete, loot to collect, and monsters to slay. Like any RPG, it takes many hours to complete. The difference this time, is that instead of hours on the couch or hunched in front of a computer, players will be exercising for hours each week.
Content is key. Trial of Trails contains 21 unique locations filled with points of interest. The game's script contains over 65,000 words, the length of some novels. The story plays out over thousands of miles, and players will burn tens of thousands of calories by the time they've experienced it all. Trails is a living entity that players will become a part of over the course of months. The average gamer will be able to bike leisurely every night for a year and still not experience everything the game has to offer.
The goal of this Kickstarter is to fund the remaining artwork. A variety of colorful characters and fearsome monsters is essential to keep players engaged. Visually exciting images will entice players to discover new areas and reward those who make it there.
The goal of this Kickstarter is not to create and market a controller. Unfortunately, hardware manufacturing is currently not within the scope of this project. Luckily, players have access to an extensive Do-It-Yourself guide on www.TrialOfTrails.com so that they can build their own controller. Not mechanically inclined? There are already companies on the web that manufacture and sell controllers that are compatible with Trial of Trails.
What will the completed game be like?
If Trial of Trails reaches funding, it will contain at least the following:
- 21 Locations
- 90 Quests
- 66 Individual characters composed of many different races and species
- 73 Monsters with detailed bestiary entries and collectible loot
What not to expect from Trial of Trails:
- No deep battle system. Battles consist only of virtual dice rolling and require no player intervention. They are designed as eye-candy to fend off the banality of exercise.
- No deep inventory management system. Player characters will always equip the best armor and weapons and quest items are used automatically while in conversation. This keeps the town portions of the game clutter-free so players can enjoy the story and art.
Trial of Trails features the talents of...
Bradley Birch - Bradley is the founder and sole member of Distant Voyage Games, LLC. He has experience with programming, database administration, and web development. Brad has handled all coding and writing for Trail of Trails. He also handles minor art alterations.
Josh Huf - Josh studied animation and film at Griffith University. He does modeling, texturing, animation and illustration, and also has an interest in music. Josh has provided monster sprites for Trial of Trails, as well as general creative input. Visit his blog here:
Vanette Kosman - Vanette is a digital artist who specializes in the female figure, using different styles such as manga, realistic and american drawing. Her art has been been featured in print and she is currently studying animation at ORT University. Vanette has drawn the player sprites and NPCs in Trial of Trails. Her portfolio can be found here:
Santiago Rosas - Santiago is a traditional and digital illustrator and animator. He's worked in animation, concept videos, video games, and comics. He is currently studying Animation and Video Games at ORT University. Santiago contributed enemy sprites and designs to Trial of Trails. See his portfolio here:
Rachel Marks - Rachel is a colorist for R-Comics, Senior Art Director for Bang Bang Attack Studios, and does steady contract work for Kerberos Studios. Rachel is creating the background art for the battle sequences in Trial of Trails. Visit her blog below:
Robert Altbauer - Robert is a freelance cartographer and illustrator. He is a longtime fan of sci-fi, fantasy, & alternate history, and has created numerous maps for RPGs and novels. Robert did much of the work on the Trails overworld map. You can visit his website here:
What's the best part?
The best part is, Trial of Trails is being developed as donation-ware, and will be made available free of charge to all. I created this game to help people, and I look forward to sharing it with everyone.
Risks and challenges
The last thing I want to do is come to Kickstarter, raise the money for the project, then not be able to deliver on my promise. That is why I've been working nearly every day for the past year writing and programming - completing the portions that are within my ability. Trial of Trails is nearly 100% complete, sans the artwork. As it stands, it is completely playable from beginning to end, and those who meet the reward level will have early access to this beta. If I meet my goal, the only thing that could stop me from releasing a finished product is a runaway bus or inconveniently timed lightning strike.Learn about accountability on Kickstarter
- (30 days)