[Here is our new Color Backer Chart] [Update: Flying Monkey Outcasts] [Update: "Animals" vs "animals"] [Update: "Pirate Press gets blogged!"] [Update: New Backer Levels /descriptions] [Update:Arcane Backgrounds-Scar and Fae Magic] [Update:Playable Races-the Evain and Naive] [Update:Arcane Backgrounds- Witchcraft/Wizardry] [Update:NEW Clint Black Stretch Goal] [Update:The NEW Honored Dead of Oz Backer Level] [Update: Crystals in Oz] [Update: The Minstrel] [Updates: All of the Updates including the final Stretch Goals and T-Shirts]
Pirate Press, in conjunction with Pinnacle Entertainment Group and Savage Mojo presents this adventure setting in a re-imagined and modernized version of L. Frank Baum's classic World of Oz. The events of Baum’s original stories are a century in the past. The original Wizard and Dorothy are long dead although many of their friends and companions are still around. Players can take the role of a freedom fighter, mercenary, Oz soldier, or countless others to aid or hinder the liberation of the Oz throne.
Battle for OZ is a complete game setting custom built for the award-winning Savage Worlds rule-set published by Pinnacle Entertainment Group. You will need the Savage Worlds Deluxe or Explorer's core books to play the game. If you are not familiar with the Savage Worlds RPG, try out the FREE test drive rules here- TEST DRIVE RULES - on Pinnacle Entertainment Group's website.
The Battle for OZ core book contains a complete description of all five major Countries of Oz and numerous cities, towns, and important places of note. It gives the players a rich history to build off of in one of the oldest and most recognizable fantasy settings in American literature with a new modern edge.
Battle for OZ has two new optional additions to the Savage Worlds rule-set, frequent and competitive leveling, and a card based random character generation system. Both of these new rule-sets can be applied to any Savage Worlds setting and are designed to do what Savage Worlds games do best, keep the action fast and furious. We have posted three cards below to give you a peek at the random character generation card system. With it, we create fleshed out new player and non-player characters in a matter of minutes!
Battle for OZ also has tons of NPC stats for the major and minor players in Oz, as well as mini-adventures and encounter tables based on what part of Oz the players are traveling through. It has familiar and unfamiliar weapons, gear, and armor, and custom edges and hindrances. Our book has three new custom magic disciplines that include, Technomancy, Scar magic, and Fae magic. Lastly, Battle for OZ has a complete plot point campaign that will take players from novice to legendary. They will have to choose between helping to free Oz from tyranny or helping to enslave the rest of the world beyond it.
Battle for OZ is currently slated to be a full size soft cover book and our current goal will help us pay to have the book polished by Savage Mojo and sent to print. The book is very close to completion, but we will be adding additional content and art on top of what we already plan as the fundraising continues. With your help, we can reach the stretch goals that will allow us to upgrade to a hardback cover and add new content. We also have grand plans to provide you with some great Oz extras like custom bennies and playing cards.
Oz is no longer a free land. For the last couple years it has been subjugated by a new mysterious Wizard. Glinda the Good and many of her allies have been captured or killed, and a third of Oz is a military state. The new Wizard is using a forgotten magical discipline called Technomancy, and its energies are literally shaking the foundation of Oz itself. From the Emerald City, this new Wizard has unleashed an army of soulless Tin-Men soldiers and undead Pumpkinheads to enforce his will. Anyone who dares to speak out or organize against him is met with a silent end at the hands of Scarecrow assassins that live in the night. The only real resistance comes from the north in the nomadic country of Gilikin. It is there that Amber Gale, daughter of Dorothy, rallies the Beast-men and scattered few against this new evil. Most have lost hope and turned a blind eye, while others such as pirates, privateers, and mercenaries have chosen to profit off of the constant conflict. Then, an ancient race reemerges, donned with strange magical markings on their skin. Only time will tell if they are friend or foe.
Our modern day Oz is a darker, less friendly place than when Dorothy Gale first crossed over from Kansas over a century ago. Wars with the Gnome King were followed by some years of peace under Princess Ozma but then the new evil Wizard appeared and with breathtaking speed his armies subjugated most of the land. He now sits on Ozma's throne in the Emerald City.
The Land of Oz has always been inhabited by many strange and wonderful creatures. However lately, many have taken on an even darker and more dangerous aspect -- no doubt due to the corrupting influence of the new evil Wizard enthroned in the Emerald City.
Lions, and Tigers and Bears are the least of a traveler's worries these days as sinister goblins prowl the land and corrupted flying monkeys patrol the air...
It is even dangerous for those who never leave home as hordes of Tin-Men soldiers, Straw-Men assassins, and undead pumpkin heads roam the land enforcing the Wizard's will...
New evil Witches and Wizards, all subservient to the new ruler, now govern each the countries save for the rebellious and fiercely independent Gillikins...
From their secret base in the mountains of Gillikin, Amber Gale, the half magical daughter of the Dorothy and a local prince, along with several of Dorothy's old friends lead the resistance.
Amber Gale's most powerful allies are the beastmen of Oz. Once divided by petty bickering, the tribes have united against a common foe.
Even as things seem to be at their darkest there are a few who still quest for the light of freedom. But they are desperately in need of help before this light goes out forever.
Captain's Level Pledge Example
Oz Conqueror...Are YOU the one behind the cloak?....
Pirate Press LLC is Dan Smith and David Hardee. They choose Oz as their first project to publish because they felt it was the perfect mix of fantasy and horror. They also recognized the current trend in popular culture of revitalizing classic American fiction in films, television, and books.
Pirate Press selected Savage Mojo to layout Battle for Oz because of their vast experience and true professionalism. They also have a close relationship with Savage Worlds through Aaron Acevedo, the Art Director for Pinnacle Entertainment Group.
Dan Smith is a Deputy Sheriff and freelance commercial artist. He is married with two teenage children. Dan created an illustration in 2008 of a modern Oz cast that featured a tattooed Dorothy, and a Toto with an eye patch. This illustration served as the inspiration for Battle for Oz and its creative direction. He is the Art Director, and primary artist for the Battle for Oz.
David Hardee is a computer software manager and lifelong gamer. He is also married with one child. David has GM'd hundreds of Savage Worlds games over the years and has taken dozens of campaigns to Legendary level. Over a year ago David came up with a card based random character generation rule set which has been a favorite with the local game groups and has been game tested numerous campaigns with settings ranging from Conan to Star Wars. He is the primary writer and game mechanics consultant for Battle for Oz.
Now that we've met our initial funding, we have some great stretch goals planned that would result in a some awesome extras for our backers....
If you’d like any of the Add-ons listed below just add up the items you want and add that amount to your pledge but keep the same reward tier. Once the Kickstarter campaign finishes we will be sending out a Survey to all backers to inquire what Add-ons they would like with their pledge. Remember that if you are an international backer (receiving anything other than just PDF's) please make sure to add $20 for shipping with your pledge (this is a one-time charge per order). All prints will be signed by the artist. The Custom Character art will be done to your specifications and with any pictures you send in as reference. This art will not be included in the main book or on the Action Card deck (we don't have space for it all) but you will receive the signed originals and it will be included in the Sketchbook.
- Sketchbook PDF -- $10
- Fall of Oz Campaign PDF -- $10
- Will Scorpio Bonus Campaign PDF -- $10
- GM Inserts PDF -- $5
- Extra books (hardcover) -- $20
- Custom Bennys (set of 10) -- $10
- Custom Action Deck -- $10 Custom Print of any art from the Sketchbook, signed by the artist -- $10
- Custom Black and White Character art (not in the book), signed by the artist -- $30
- Custom Full Color Character art (not in the book), signed by the artist -- $50
- Custom Battle for Oz T-Shirt -- $25
- Print copy of the Battle for Oz Sketchbook -- $15
- Creature Add-on, design a creature as in the Zoologist pledge and receive the original art -- $25
Risks and challenges
Pirate Press has been working on Battle for Oz since July of 2012. It has been game tested for five months with great success. Savage Mojo will be adding their expertise to our book layout giving Battle for Oz that extra punch. The book is nearly finished and though nothing is ever 100%, baring a tornado carrying us away...we feel your funding will help us deliver a quality book by October.
We will stay in touch with all of our backers through Kickstarter, the Battle for Oz Facebook page, our*soon to be completed* website, and Deviantart.com! We will update everyone weekly and post new art and sneak peeks of new content regularly during the fundraising. We hope that some of you will grab up those Kickstarter levels that make you a literal part of Oz. Stay tuned, there's lots more to come!
Dan Smith, Art Director/Artist for Pirate PressLearn about accountability on Kickstarter
- (45 days)