Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles.
It's the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically).
The player begins their story on a ruined Earth, with just a few days to get to Mars. From there, you'll win races, customize your bike, and earn fans, but at the same time, you'll have to work jobs, eat dinner, and pay rent.
Nothing's free, but everything has it's price.
Hunt bounties, deliver drugs, throw races - do anything you can to earn cash.
Explore a pixel-art solar system inspired by Cowboy Bebop, Akira and Redline.
Customize your beloved bike with Guns, Amplifiers and tasteless bumper stickers.
Dine on a range of interplanetary cuisine with sweet buffs to help you win.
Master deep combat and racing mechanics and define your own style.
Race, shoot, and get better! Designed for replayability, with a buttload of secrets to keep you coming back.
Chill to a sci-fi soundtrack.
The game is locked-in for a Steam (Windows, Mac, Linux) release, with the possibility of a Nintendo Switch and Playstation 4 release in the future.
Racing - The bread and butter of the game, racing is what you live for. It's your ticket off Earth and the key to a better life. You'll start small, hustling on the underground circuit, but always with an eye on the Solar Championship Cup.
Side jobs - Sometimes, racing just won't be enough. Sometimes, you'll have to lie, cheat, and steal. Sometimes you'll have a pound of horse in the trunk when you get searched at the boarder. When that happens, you'll have to decide what kind of man you are.
Explore the City - The hub cities of Mullahoe, New Olympia and Europa Uno are all havens for someone like you. Bursting with colour and culture, you'll never be short of something (or someone) to keep you busy. If you want to make it big, you'd better learn their streets like the back of your hand.
Wheelin' & Dealin' - Nothing's free in Desert Child, but everything has it's price. Upgrade and customize your hoverbike by sourcing rare and exotic Amplifiers from shops and characters around the city. You might have to get your hands dirty, call in favors, or even throw a race or two, but I'm sure it'll all be worth it.
Customization - Need dat speed? How about bullets so big they fill half the screen with fiery death? Oh, I see, you're more into stripping back your bike to lessen your drag! Tweak your setup with Amps and Units 'till your hearts content in the ONLY game that lets you build your own vintage hoverbike.
Tunes - As you progress through the story, new music will become unlocked at the in-game record store, Ding Ding's. You can customise your own soundtrack with this music. Not into Choc Bomb's beats? That's cool, just fill your playlist with Ice Cream Sandwich tracks.
Donuts - Choc Bomb
Rip Torn lives - Choc Bomb
Electric Blue Video Biscuit
Beats To Live By
Hey, wow, this is happening! I'm Oscar, the creator of Desert Child. I like long walks on the beach and sharing banana milkshakes.
For the last year, I've been working on Desert Child alongside studying my Masters of Architecture. I've done all the graphics, programming, and the music. I've never felt more married to a game before; commited to every aspect being perfect.
Desert Child was inspired by my favourite anime, Cowboy Bebop, Akira and Redline. I've never really seen a game that tries to capture the unique elements of these three. The world of Cowboy Bebop, the insane depiction of speed from Redline, and the... teen cool of Akira.
There's a tonne of games that influenced Desert Child, but I guess if I had to make a short list, I would say: Flashback, Driver, Vanquish, Luftrausers, FFVIII and Nier: Automata. (This list was really hard to make that short)
Other things that really inspire me are the architecture of Shin Takamatsu, Italian futurism and 36 Chambers.
So making games is actually kinda pricey! Who knew? When I spent my meager savings showing Desert Child at Indiecade @ E3, I honestly wasn't expecting it to get the reception it did. The reaction from the community made me realise this game is something that needs to be developed into a larger experience.
Desert Child needs time and talent to become the game I know it can be, and the support of the community will help it grow into something special. The initial funding goal will help to afford tools, music, licensing, and production costs. Further stretch goals will let us create the truly perfect, awesome, ideal, crunchy version of the game.
This is a pack of 3 desktop wallpapers exclusive to kickstarter backers. 1920x1080 and made with love.
Name in credits
Your full name (or whatever you call yourself) will appear in the game's credits. I do reserve the right to decline anything I find offensive or inappropriate, but I'm pretty filthy, so it's unlikely.
DesertChild.exe (The Game)
The standard game will be sent out on release day. Planned platforms are Windows, Linux and Mac OSX. You will get both a DRM-free version and a Steam key. Everyone backing at $10 or more will get this.
Kickstarter Hoverbike Decal
A Kickstarter-exclusive alternative hoverbike to play throught the story with. Let the world know you liked the game before it was cool.
You will be invited to play and break the private beta of Desert Child. This will be in February 2018. The beta will remain playable until release of the full game.
The game's soundtrack will be sent out around the time of the game's release.
Instruction Booklet + Boxart (Digital)
A digital version of the game's instruction manual. Features character bios, stories, secrets and hidden strategies. Also includes boxart that can be printed and assembled, or just admired on a wall.
Prototypes + My developer notebooks
You will get copies of every early prototype that went into Desert Child, even the insanely hard version where your boost was a limited resource. You also get PDF copies of all my notebooks and sketches, where you can see all the different ideas that made it into the game, and all the brain farts that didn't.
Get to name a Racer
You get to have your name/gamer tag/dog's name used as a name for one of the randomly generated opponents in the game. Your name/gamer tag/dog's name will show up at the start of any race that opponent is in, and may even show up in the Championship Ladder towards the end of the game.
Quick disclaimer: Don't be too rude or I'll have to say 'sorry, I'm not doing that.'
Personalised Hoverbike Decal
I will design a unique, personalised hoverbike decal for your use in the game. You'll get a special access key to activate it, which you can either keep to yourself, or share with the world. You will become a minor celebrity, and people will like you more.
Physical Instruction Booklet + Boxart
A physical copy of the game's instruction manual. Features character bios, stories, secrets and hidden strategies. Also includes boxart that can be placed in a vacuum-sealed case and resold on ebay in 50 years to pay your mortgage.
Desert Child Stickers
Rad stickers with art and characters from the game. These aren't just logos and things, these are stickers that you would actually have in the Desert Child universe. You're a fan of Pablo's Beer? There's a Pablo's sticker. Boom.
Hoverbike License + Arrest Warrant (Physical)
Your very own, personalised Hoverbike License and Arrest Warrant. They'll both have your name and picture on them (either a photograph, or I can draw your portrait). You can even request what you're wanted for, or I can come up with some insane crime you were responsible for.
Postcard from your great Aunt Thelma (Physical)
A postcard with some cool, limited art on it. It will also have a nice, personalised message from your Great Aunt Thelma, who lives on a Rock Wallaby Ranch on Ganymede and has terrible hemorrhoids. Alternately, I could leave the postcard blank so you can use it yourself. Also, I might put on lipstick and kiss the card.
Junior Co-Vice President Wingman of Design Execution & Logistics
You and I will Skype 3 times over the course of development and I'll run ideas by you, play you some new music, and let you in on story secrets. I'll take onboard your thoughts, explain my design process, and hopefully we can make the game even better. You'll be my wingman! Also, you'll be credited in the game's credits as "Junior Co-Vice President Wingman of Design Execution & Logistics" somewhere near the top.
Personal game jam with me
If you've ever wanted to make a game, this is the reward tier for you. A game jam is when people come together for 48 hours and make a game from scratch. I have TONNES of experience doing game jams, so if it sounds scary, don't worry, I've got your back. YOU DON'T NEED TO HAVE EXPERIENCE MAKING GAMES TO DO A GAME JAM!
So, what kind of game do you want to make? Game jams are pretty short, but intensely creative. We won't be able to make the next Skyrim or GTA V in 48 hours, but we can definitely make a start. Some games that were originally game jams are SUPERHOT, Goat Simulator, Titan Souls, Gods Will Be Watching, Surgeon Simulator, Super Time Force Ultra, and Snake Pass.
These all had additional development, but their core idea and mechanics were created during a game jam. If you want to see some cool examples of game jam games, check these out: https://ldjam.com/events/ludum-dare/39/results Once we finish the game jam, the finished game is entirely yours to do whatever you want with. You might decide to polish it up and release it, or maybe you just want to put it up on Gamejolt or itch.io for people to play for free. It's up to you.
Quick disclaimer: I'm not uptight. I like being offensive as much as the next person. However, if the game you want to make is racist, sexist, homophobic, or vilifies any person or group, I'll have to say 'sorry, I'm not making that.' Game jams are meant to be fun! Not negative :)
Risks and challenges
As of October 2017, the game has been in development for 16 months, with no major obstacles to it's release. Desert Child has been a labor of love for me, and insane amount of planning and pre-production that has gone into it makes me certain that the game will be completed and be everything I'm setting out to make it.
I have 11 years of experience working with the tools I'm using, and have worked on a commercial game from beginning until release.With the exception of some massive, unthinkable tragedy occuring to me, I am absolutley commited to finishing this game and getting it into your hands.Learn about accountability on Kickstarter
- (34 days)