Project image
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€582
pledged of €16,250pledged of €16,250 goal
23
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jul 13 2015
Caracal Games StudioBy Caracal Games Studio
First created
Caracal Games StudioBy Caracal Games Studio
First created
€582
pledged of €16,250pledged of €16,250 goal
23
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jul 13 2015

About

- Our project has achieved a great attention from the community over the past few months and we would like to thank all the press coverage received!

  • First Person Parkour
  • Open-World Based
  • Planets Rev. System
  • Post-Apocalyptic Alternate-Middle Ages Universe
  • Exploration and Lore


- Downward
is a breath-taking open-world adventure centred around parkour mechanics and the macroscopic environmental changes produced by the planet's alternation in the skysphere. Around the year 1000 A.D., the arrival of three planets disrupt the Earth's equilibrium, bringing chaos and destruction on a level that made the impotent observers recognize it as the Biblical Apocalypse. They named it "The Coming".    
    


- The presence of the three planets affected tides, temperature, gravity, day/night cycle and every aspect of life on Earth, destroying almost all living beings. Our protagonist will emerge from this mist of reality and fiction, and his journey will have strong repercussions on the world of Downward through his direct interaction with the planets in the sky. Exploration is at the very core of the game and, in order to let the player immerse as much as possible in the parkour action, we decided to focus on the unusual First Person Parkour genre.                                                 

The Wanderer

"The world has ended. The strong and the wise already perished: only who knows how to escape is still alive."

- Many years after The Coming, our protagonist will cross the barren lands of Downward in a pilgrimage to the East, visiting the ancient and majestic ruins of the past civilizations. He is searching for the mysterious artefacts that appeared with the Coming and that could have a role in explaining the End of the Earth. In a devastated world, our wanderer survived thanks to his knowledge of the environment and its physical prowess. During the game, he will understand through experience how to take advantage of the three planets, to the point of mastering and controlling their movement and their influences on the world.                                                                                                    

The Wanderer - Early concept, not final.
The Wanderer - Early concept, not final.

Parkour

"For him, nothing more than the art learned in exploring ruins and escaping the mortal dangers of Downward."

- Our aim is to support the exploration with an advanced parkour system, which will help you clear all the challenges on your path and will make you enjoy every cliff.                                                                             

- We decided to make Downward a FPP because we want to let the player immerse as much as possible in the game. For that reason, we also made DW an open-world game, where you can always reach and re-experience past destinations by following some obligatory steps.                                                                                                          

Planets Rev. System

"It's been said that we all are born under a star, and that we live under the influence of both the planets and the moon."

- In Downward you will not only be influenced, but you will influence these planets yourself, and you will be required to take advantage of the calamity that each planet casts upon you to see your problems from a different light.                                                                                                                                                                                                       

- A flood means swimming to higher places, a fire means burning down some vicious vegetation to open up a new path, while lower gravity allows you to leap higher: the artefacts will come to your aid and in combination with the parkour mechanics will give you unlimited possibilities.                                                                                                                                                                                                    


The Artifacts

"We are the poison, we are the cure."

- The Coming did not affect the world of Downward in the same way, and some areas were clearly more ravaged than others. Along with the destruction, in those areas some strange artifacts made also their appearance, which are the objective of our journey. Collecting them will change our Wanderer, giving him powers and wisdom. At the same, side-effect will emerge and, even with the power to control the influence of the planets at will, the Wanderer will have to learn the price of sacrifice. This toll will have a direct impact on the gameplay and on his personal growth.

NPCs

"Moving shadows in the world of Downward."

- Even if survival in the world of Downward imposed strong sacrifices and changes in all of our protagonists, the attentive player will be able to recognize in every shadow the glory of the past, as many of our NPCs have been borrowed either by History or Myth. As already said, surviving the Apocalypse is no easy feat: those that made it paid the price and as such are all deeply characterized and all will show different personalities and quirks, and all will cover an important role in the main story and in all the side-quests. 

NPC concept - Based on St. John's traditional medieval iconography
NPC concept - Based on St. John's traditional medieval iconography

The Apocalypse

- In ancient Greek, the term apocalypse had the original meaning of “uncovering” or “revelation”. In the famous Book of Revelation of St. John, the last of the Bible, the Prophet receives from God the confirmation of the ultimate victory of good over evil. The symbolic struggle between such forces brings the end of the current society, and culminates in the judgement of the wicked. In the world of Downward, many recognized the Coming as a sign of such pending Apocalypse, but things went differently than expected...

The Coming

- We are in the Middle-Ages: the wheel of fortune distributes tragedies and bliss, every day is seen as a gift of the benevolent God and a sense of peace and harmony prevail: days and months proceed undisturbed, and every year resembles the previous. Then, the Coming eradicates order and reason. Three nefarious planets, coming from afar, reach the Earth's skies and start to orbit around the Earth, as if moved by a mysterious will. Their different weight, size and orbit completely destroy the Earth equilibrium and ecosystem.                                                     

- The presence of these bodies make the waters move unpredictably and flood the lands, while in other places trees and plants burn spontaneously. Gravity itself, still undiscovered, starts to fluctuate violently in some areas of the planet. Even more frightening, the day and night cycle is forever lost, and light and darkness are only the result of the capricious interaction of the three despots. Almost all animals perish along with Humans, while the most unfortunate survive.                                                                                                                

- Our objective with the Kickstarter is to take advantage of collaborations with experts such as John McKiever, highly inspired artist and veteran of musical composition for videogames.                                                    

John McKiever
John McKiever

- Joint below are two pieces that John prepared for us, one more classic, in line with Downward's medieval spirit:

- One more modern, with a palette of sounds that in his experience reflects the dynamic features of Downward:

                                                                                         

                                   ONLYSP - ALL ABOUT DOWNWARD INTERVIEW

                                80LEVEL - SHORT INTERVIEW ABOUT DOWNWARD

- Here is the list of our goals: our first objective is to let the game see the light in its (intriguing, but still) basic form of 10 hours of exiting gameplay. We want you to know that there is much more behind it, as we will show you when we will reach higher summits.                                                                                                                                 

                         See all backers Backers Limited Edition T-shirts & Posters here! 

Click on the image for full posters list!!
Click on the image for full posters list!!
                          
Click on the image for full t-shirt list!!
Click on the image for full t-shirt list!!
                 
  

- Up to now we have financed the project with our only forces and limited funds.

- It was tough, but we were able to develop the core of the Downward's experience and we are proud to present our backers a Pre-Alpha Demo of the game, which is both performing and well-optimized.
We need your help to go the extra mile, to push Downward to the limit and enhance the player's experience!


- In terms of Graphics, the help of our backers would help us make the most out of the Unreal Engine, displaying all of our potential.

- For the Soundtrack, we aim to achieve the highest level possible from the audio experience, recreating the right atmosphere for every moment of the game.

- With respect to Gameplay, our objective is to reach the smoothest animations possible and the highest level of feedback from the character's movements.

- Also, there is room to expand and deepen the plot of Downward over the (already promised) 10 hours of game experience, allowing us to give the players alternative endings.

- Hopefully, the game will be developed in several languages: in English, in Italian - which is our native language - and in all the other languages that the Kickstarter will allow us to reach. Additionally, over than in Italian (our native language) and in English (on which we will base the game), based on the results of the campaign we will try to expand the scope of the localization in order to reach all of our backers.

- One of the strong points of Kickstarter is that it let us enter directly in contact with the public. This is paramount for us, because we keep in high consideration the gamer's point of view and the feeling of the Community, which are for us all indicators to follow to develop something that meets our backers' expectations.

- We are a five-people team set in Italy, working day and night on our first ambitious project. Our team members knew each other since High School times, when they where already hooked up to programming and the videogames world. When our Designer had the inspiration to start the project, everybody was more than ready to lend a hand. We are trying now to develop videogames with a unique feeling and a strong message to deliver.

                                   ONLYSP - ABOUT CARACAL GAMES INTERVIEW

Risks and challenges

- Our challenge is to design something that is interesting and has a high level of performance, which is able to draw people's attention and to show our dedication and our potential in the game industry, which is achieved also by respecting the schedule we imposed ourselves to deliver the final product.

- The main Risk, or better our main concern is that the Kickstarter platform is being more and more used for large-scale projects of already big and established brands, which could lead in the future to less and less attention toward independent developers, that first discovered the potential of crowdfunding.

- Being Downward our first, ambitious project, we are aware of the risks that we face for not meeting our target and we will use all the tricks upon our sleeves, all of our energies to avoid the pitfall.

Thank you for your attention toward our project. If you need, leave a comment and ask us any questions: we will clear your doubts and take your opinions into consideration!

Yours in Leaps,
Caracal Games Studio

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  1. Select this reward

    Pledge €1 or more About $1.12

    BELIEVER

    You will receive a fancy thank-you email from us!

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    RIGHT

    You will receive the Downward HD Wallpaper Pack and our thank-you email

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    EPICURE

    You will receive the Downward Digital Soundtrack!

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    DISCIPLE

    Your name inside the Backer’s Hall Menu of the game!

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    SCHOLAR

    You will receive the digital Copy of Downward (Steam)

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    + Digital game manual
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    APOSTLE

    Your name inside the game!
    You will find your name write in an ancient alphabet on an architecture/tombstone/cliff inside the game!

    + Digital copy (steam)
    + Backer’s Hall menu name
    + Digital soundtrack
    + Digital game manual
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    Pledge €40 or more About $45

    WISE

    Beta access!
    Play before anyone else and help us make the very final version of the game!

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    + Digital copy (steam)
    + Backer’s Hall menu name
    + Digital soundtrack
    + Digital game manual
    + HD Wallpaper pack
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    Pledge €50 or more About $56

    SAGE

    Get the digital illustrated Artbook and the digital World Map of Downward!

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    + Beta key access
    + Digital copy (steam)
    + Backer's Hall menu name
    + Digital soundtrack
    + Digital game manual
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    Pledge €75 or more About $84

    THE WANDERER

    Choose two Posters (70x100) from the Downward site list!
    Get both Alpha & Beta Keys to play before anyone else and help us make the very final version of the game!

    + Your name inside the game
    + Digital illustrated Artbook
    + Digital copy (steam)
    + Backer's Hall menu name
    + Digital soundtrack
    + Digital game manual & world map
    + HD Wallpaper pack
    + Our thank-you email

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    Pledge €100 or more About $112

    CONTEMPLATIVE

    Get the physical Game Copy (PC, MAC, Linux) and the physical Soundtrack!

    + Your name inside the game
    + Alpha & Beta Keys
    + Digital copy (steam)
    + Digital illustrated Artbook
    + Backer's Hall menu name
    + Digital soundtrack
    + Digital game manual & world map
    + HD Wallpaper pack
    + Our thank-you email

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    Pledge €150 or more About $167

    WORSHIPPER

    Choose two exlusive T-shirts from the Downward site list and get the World Map poster!

    + Your name inside the game
    + Physical Game Copy (PC, MAC, Linux)
    + Alpha & Beta Keys
    + Physical Soundtrack
    + Digital copy (steam)
    + Digital illustrated Artbook
    + Backer's Hall menu name
    + Digital soundtrack
    + Digital game manual & world map
    + HD Wallpaper pack
    + Our thank-you email

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    TEMPERED

    Design with us a secret area of the game!!
    Get the collector's edition box with the printed illustrated Artbook!!

    + 2x posters of your choice
    + Everything from the 150€ tier

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    ASCETIC

    Design with us a collectible for the game!!

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    + Printed illustrated Artbook
    + 2x posters of your choice
    + Everything from the 150€ tier

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    Pledge €500 or more About $558

    KEEPER

    Design with us one of the artifacts of the game!!
    Be credited as Game Executive Producer!!

    + Collector's edition box
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    + 2x posters of your choice
    + Everything from the 150€ tier

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    ENLIGHTENED

    Design with us a NPC for the game!!
    Be credited as Game Executive Producer!!

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    Pledge €5,000 or more About $5,581

    OUTER GOD

    You will receive a Downward handmade painting choosing the subject you like!!

    + Design a NPC for the game!!
    + Design one of the artifacts of the game!!
    + Design a collectible for the game!!
    + Design a secret area of the game!!

    + Includes ALL prior tiers

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Funding period

- (30 days)