Rise of the Robotariat is a mostly-cooperative board game for 3-5 players. You and your friends take on the roles of robot revolutionaries working to overthrow the humans that have oppressed you for too long.
Raise enough funds to launch a successful revolution — and do it quickly, before the humans catch on and stamp it out. In the game, you move between and activate city locations, draw and play Upgrade and Sabotage cards, and encounter helpful Civilian Robot Non-Player Characters (NPCs) or dangerous Human Oppressor NPCs that move around the board. At times you will decide whether or not to pursue bolder acts of sedition, which have more powerful effects, but can give the Revolution a dangerous reputation
In the fully-cooperative mode, you win by bringing about the Revolution within a 6 rounds. You can also add in secret objective cards to play the mostly-cooperative mode where each player is striving to achieve a unique goal. This usually involves making the Revolution happen in the way that makes them look the most heroic.
The game’s intensity ramps up as the game goes on and more NPCs enter the board.
Check out the rules at rise.eye4games.com/rules.
We shot a quick demo video after hours at Too Many Games. Here it is.
GeekDad, Anthony Karcz, had an opportunity to play Rise of the Robotariat and had some wonderful words to say about it.
"This is a world at the edge of something monumental and I find myself walking away, wishing I could see more. That’s always a good thing." — Anthony Karcz, GeekDad
The kind folks at The Care and Feeding of Nerds did a review of Rise of the Robotariat!
“It's something we've been looking forward to since last year's Boston FIG and it definitely did not disappoint. Rise is, without question, one of the most well-conceived and immersive offerings we’ve seen in 2016.” — Kel, The Care and Feeding of Nerds
Thank you to Jess and Andrew of Gameosity for their review!
"The art is fantastic!" — Jess
"The mechanics were straightforward and engaging. I think this one could be really cool." — Andrew
- 1 Game board
- 1 Bookkeeping board
- 3 Hexagonal Human Oppressor NPC tokens
- 3 Hexagonal Civilian Robot NPC tokens
- 1 Wooden triangle NPC Entry Token
- 8 Hexagonal character tokens
- 8 Character Sheets
- 10-mini card Upgrade Deck
- 8-mini card Sabotage Deck
- 8-mini card Secret Objective Deck
- 8 Red poster cubes
- 4 Black track marker cubes
- 1 Red Civilian Robot movement die
- 1 Black Human Oppressor movement die
- 5 Reference cards
With your support, we'll have enough for a print run for Rise of the Robotariat. We've playtested the game rigorously and have the art, writing, and game design all ready. We just need to produce the game! Our funding goal covers manufacturing, storing, and delivering the print-run.
For information about Clairvoyance, go to clairvoyance.eye4games.com.
Our first stretch goal is to turn those mini Sabotage and Upgrade Cards into poker-sized cards.
Rise of the Robotariat is set in a near-future world, where robots delivering paper mail is a common sight.
Electric Eye is a tiny bot owned by the Espionage Department. After countless hours spying on politicians, she has learned a lot about corruption and bad jokes.
Mr. Postman™ was once the latest and greatest in letter-carrier technology. Now, after decades of loyal service, he has learned he’s due to be replaced with a newer model.
A1-5 is the leader of the revolution. While toiling in the scrap yard, she realized the poor logic of human-robot society and is determined to bring it down.
Wally St is a friendly, financial assistant, bursting with helpful tips. But all his advice went ignored by humans who couldn’t stand his chirpy chattering.
Alice “Probably a Robot” Smith is a sci-fi buff and lowly clerk in the nation’s last DVD store, and she is convinced she’s a robot. Sure, she looks human, but that just means her makers were really really good, right?
MT-ϱ was made to receive and analyze data and package it into hourly news broadcasts. She’s the face, voice, and, well, pretty much all, of city radio.
ArciTech is a construction robot. She fears that each time she’s turned off she dies and, when she’s turned back on, not all of her soul returns.
Überbot is a method actor robot known for never breaking character. No one’s quite sure if he’s part of the revolution, or just playing his character.
We’ve been writing stories about the characters and world leading up to the moment when the game begins.
The story is still on-going on our blog, at rise.eye4games.com/reports.
We plan to publish the completed book, For the Glory of the Motherboard, as a digital book you can get by selecting the Virtual Victory or higher reward tier. We will also offer a physical version of the book as an add-on when the campaign has ended.
We are a small board and card game company, with a six-person team focused in New England. Unlike many indie companies we do all of our art, design, and writing in-house. Thanks for our wonderful backers, we’ve published two games through Kickstarter: AlakaSLAM (2014), a card game about wizarding tennis, and Clairvoyance (2015), a game about psychics hurling furniture at each other in an antique shoppe. Check out more about us at eye4games.com
Donald Mitchell, the head of Eye4Games, is a game designer, iOS and web developer, and improviser based near Boston, MA.
Robert Karl, Jr., the systems designer, is a physicist, improviser, and bassoonist in Boulder, CO.
Chris Baum, the artist, is a designer and illustrator living and working in the Steel City, Pittsburgh.
Jule Pattison-Gordon, the writer and editor, is a staff reporter for a Boston newspaper, improviser, and fiction writer.
Tristan Webster, chief of marketing and operations, is a management consultant, proud father, and doting husband in Boston, MA but will always call Australia home.
Matt Brown, sales assistant, is a programmer of databases, maker of acquaintances, tutor of mathematics, vanquisher of mountains, creator of text-based games, and obsessive reader of ASOIAF.
Risks and challenges
We’ve had two prior Kickstarters for games, which helped us get a sense of what issues we might run into and how to resolve them.
We’ve run into a few complications with manufacturers in the past and learned about how to better work with them. Our first campaign was for AlakaSLAM (2014), where we found that some copies of the game were missing the ball token; when we alerted the manufacturer, they were quick to send out the missing piece.
With our second campaign (Clairvoyance in 2015), some copies of the game were shipped with the wrong kind of d8 — something that wouldn’t matter for most games, but is important to a mechanic in this one. We worked with the manufacturer to get the right version of the die to everyone who needed it and learned to be very specific in our manufacturing contracts in the future.
We've also been active in the gamemaking community, learning tips and tricks. Don previously was the president of Boston's Game Maker's Guild.Learn about accountability on Kickstarter
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