About this project
Possessed robots. Streetside prophets. Jazz-singer seers. A whole bunch of antiques to hurl at your friends. Battle psychic-style in this 2-5 player card game!
The strangest part of Myr's Antique Shoppe is not the curiosities he sells ... it's the psychic duels he hosts in the back after the normal customers have gone home. Join the duel as one of 8 different psychic characters and telekinetically fling decorative vases and infernal medallions at your friends. The last psychic standing wins!
Gather your friends on a moonless night and take on the role of Claire, Seer and Occasional Jazz Singer, Harold, the World's Greatest Psychic Pizza Boy, RX-97 the Must-Have Toy of Your Nightmares or another unique character, each with their own special ability. Play item and instant cards to throw antiques, curse furniture, defend yourself, and interfere with your friends' plans.
The game features beautiful art and a unique game play mechanic --instead of rolling the die, you rotate it to display one of its next faces, as if foreseeing the die's future.
- 8-sided die
- 8 Character cards
- 5 Health counters
- 5 Reference cards
- 80 Playing cards
- 1 Rulebook
The rules can be found in written form at http://clairvoyance.eye4games.com/rules/.
Want to play it now? Download out a playable low-resolution, black & white Print and Play here [via Gumroad]
We are adding a new item card to your copies of Clairvoyance, just for people who backed this Kickstarter. (See Update 6)
We are upgrading the health tokens from plastic rings to glass beads. This will make the markers magnify the current health instead of circling the current health of players.
If we reach $9,000, we will add a new instant to your copies of Clairvoyance. This is just for people who backed this Kickstarter.
If we reach $12,000, we will add custom printed miniature cards that can be used to cover up your character ability to denote that it has been used. This will help with the at-a-glance evaluation of abilities.
We're also planning to give Clairvoyance its first expansion, Collective Unconscious, created through this campaign. The expansion will include 15 new cards and 2 new characters featuring items and likenesses provided by backers. We've got a lot of ideas for new cards and during the campaign, you, the backers get to pick your favorites to be included.
With your support, we'll have enough for a print run and be able to make Clairvoyance a reality. We've playtested rigorously and have the art, writing, and game design all ready -- we just need to produce the game! Our funding goal covers manufacturing, storing, and delivering the print-run. With the reward tiers you also get a chance to insert your touch into the game -- check them out!
While AlakaSLAM was our first finished game, Clairvoyance was the game that started our company...
While in college at the Rochester Institute of Technology, Donald Mitchell and Robert Karl became curious about ways to use a die other than rolling, and hit on the idea of turning the die to reveal one of its next faces. It was as if players were anticipating the future of what the die would land on… and in that case, what else could players be but psychics?
Don and Robert recruited their artist friend, Chris Baum, who took it on as his thesis to make the game look amazing. After the game demoed at the 2013 Boston Festival of Indie Games, a high school friend of Don’s, Jule Pattison-Gordon, joined to help write and edit. Since 2013, they've been playtesting and perfecting Clairvoyance.
Don met Tristan Webster in a Boston improv class, and in 2014, he joined as Marketing and Operations, completing the company. Tristan has played a strong role in getting us to this Kickstarter campaign. We're very excited to finally be ready to share Clairvoyance with you.
Donald Mitchell, the head of Eye4Games, is a game designer, iOS and web developer, and improviser based near Boston, MA.
Jule Pattison-Gordon, the writer for Eye4Games, is an improviser and writing & publishing freelancer living near Cambridge, MA.
Robert Karl, Jr., the systems designer for Eye4Games, is a physicist, improviser, and bassoonist in Boulder, CO.
Chris Baum, the artist for Eye4Games, is a designer and illustrator living and working in the Steel City, Pittsburgh.
Tristan Webster is a management consultant, proud father, and doting husband in Boston, MA but will always call Australia home.
Tori Larson is a cartoonist, comic-lover, and part-time cheesemonger living near Syracuse, NY.
Kalia Pickett is a freelance artist, animator, and indie game enthusiast living in Round Rock, TX.
Risks and challenges
We've had one Kickstarter campaign before (June 2014), which helped us test the waters and see what complications we might run into.
This first campaign was for a card game, AlakaSLAM, where we ran into the issue that some copies of the game were missing the ball token; when we alerted the manufacturer, they were quick to send out the missing piece.
We liked the quality and their quick response, and so we're considering using them for this print run. Our choice in manufacturer depends on the final size of the print run -- we’ll go with whichever company can get us the best quality components.
We've also been active in the gamemaking community, learning tips and tricks. We are part of the Gamemakers Guild
(http://www.gamemakersguild.com/wpgmg/). Clairvoyance is currently being considered for the Gamemakers Guild seal of approval. You can check out more of our work on www.eye4games.com.
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