Any sorcerer worth their hat can cast a few spells in the privacy of their home; what sets the pros apart is their skill on the court. Make a name for yourself at the legendary tennis competition. ... the AlakaSLAM!
The wizarding world watches from the stands as the ball hurtles towards you. Your opponent sizes you up from across the net. Time to make this shot untouchable. Slam it down the court, aim it at a crazy angle, throw an enchantment on it, do whatever it takes.
Choose your shot carefully, because the cards you use to aim also determine if your ball snags in the net, flies out of bounds, or sets your opponent scrambling. Cautiously build up your mobility or strike aggressively with powerful Enchantments. A well-made shot could spell success. . . but miscalculate and forfeit the point! To win, you need to be the first to score 3 points
AlakaSLAM is a card game about sorcery tennis for 2 or 4 players, aged 13+. Gameplay takes about a half hour.
Disclaimer: The gameplay videos are using prototype pieces and a previous version of the game.
Check out our Board Game Geek page.
Also, Ben Marshalkowski did a review of AlakaSLAM on his blog.
The folks down at Cardboard Republic did a preview of AlakaSLAM.
Play Unplugged release a review of AlakaSLAM.
- 52 card deck
- 16 court cards
- 4 score cards
- 4 character cards
- ball token
We gave the idea of a tennis microgame a test run with Volley, a print-and-play game played with a standard 52-card deck. Download a free copy for yourself here.
AlakaSLAM, our successor game, is a snazzier re-imagining, with all the bells and whistles, making sorcery tennis what it’s always wanted to be.
$1,700 is the cost for making and shipping 100 copies at the first major price break. GameCrafter has many years of experience with gamemaking, and, especially appealing here, has no print-run minimums so we can print just 100 games and can increase the quantity easily.
10% Kickstarter payment and hosting fees
85% shipping and manufacturing
5% time and materials
Play Unplugged did an interview with Don Mitchell that talked about the formation of Eye4Games.
Eye4Games was officially started last year after one of its games, Clairvoyance (currently in development), entered the Boston Festival of Indie Games showcase.
AlakaSLAM is the first game Eye4Games has brought to Kickstarter. We are different in that we are a small company with the critical roles (artist, writer, game designer, and systems designer) filled from the moment of formation. Eye4Games creates games centered around a unique vision and theme. The art, flavor, and mechanics are designed to complement each other for engaging gameplay experiences.
Donald Mitchell, the head of Eye4Games, is a game designer, iOS and web developer, and improviser based near Boston, MA.
Jule Pattison-Gordon, the writer/narrative designer for Eye4Games, also writes short stories, improvises, and works as an editorial assistant for 16 medical journals. She’s based in Brooklyn, NY.
Robert Karl, Jr., the systems designer for Eye4Games, is a physicist, improviser, and bassoonist who hails from Rochester, NY.
Chris Baum is a designer and illustrator living and working in the steel city, Pittsburgh. He pushes pixels by day and creates them at night.
Chris, Robert, and Donald all met in the college improvisation troupe started by Chris and Donald. We had the idea for a game and started working on it. Since then, we brought in Jule, one of Donald's friends from home, and formed Eye4Games.
Thank you so much for joining with us to make AlakaSLAM a reality!
Risks and challenges
This is our first Kickstarter, and while we’ve done our best to prepare, we may run into unexpected complications. We are intentionally keeping our print-run small to ensure we get AlakaSLAM to interested gamers, without going beyond the scope of what we can handle at this time.
We are using GameCrafter for manufacturing and fulfillment: https://www.thegamecrafter.com/
Unfortunately, GameCrafter's international shipping is expensive and we have gotten the shipping costs down as far as GameCrafter will allow.
Chris is a talented artist on our team and has many of the cards prepared to go. One factor that will affect our timeline is the time it will take to illustrate new cards from the rewards tiers.
We have been spending the last year getting involved in the game-making community and learning all we can about creating the best games and Kickstarters possible. We are part of the Gamemakers Guild (http://www.gamemakersguild.com/wpgmg/) and you can check out our work on www.eye4games.com.Learn about accountability on Kickstarter
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