We've had a lot of people ask about getting their hands on a copy of WHO HAS? this weekend.
Well, we've scrapped together an abridged print at home version you can make and use yourself.
Just go here and submit your email, download, cut, and print:
A few things to note:
- We left the answer cards colorless to minimize any color bleed through, unfortunately if you are printing on regular printer paper you still might see some. If that's the case, just cover up the answer cards on the table with the first page of the pdf with our logo.
- If you need more answer cards or scorecards just print extra copies of those pages!
- We recommend printing on card stock, but if you can't plain paper will suffice.
Message for questions!
On the eve of a weekend getaway in upstate New York with family and friends, two cousins, Brian and Thomas Dillon conceived of a game that asked one question....Who has?
A question is read aloud to the group that relates to a 'private' behavoir.
Each player places either a "Yup, I have" or "Nope, not me" card face down in the middle of the table...
Then everyone guesses how many players answered "Yup, I have" to the question.
After all players make their guess, the answer cards are revealed and tallied.
If you guess the right number of people correctly, you are awarded one point.
Now it gets even better -- each player must assess the group and decide who answered "Yup, I have" to that question and write down the names of the accused.
Then, the culprits who have answered "Yup, I have" reveal themselves.
Each person guessed correctly, is another point. If you accurately guess all of the people correctly, you get a bonus point.
After ten rounds ( or however many you decide to play ), the person with the most points wins the game!
The game works best for between 6-12 people, but we have even played it successfully with a group of over 20 people — an entire wedding party.
We’ve even played highly entertaining and engaging multi-generational rounds of the game, with adult kids and their parents. (It does, however, require a special type of relationship with your parents to play with them.)
The specific game play provides a structure for entertaining and illuminating conversations, while also providing edge-of-your-seat shock and awe. You’ll be hewing and hollering when the voting cards are revealed.
Also, just in case it wasn’t obvious, this game is rated R! However, you do have the option to pick through the question cards and curate the game to avoid the rated R content. More than half of the questions are at least PG-13.
And for the questions where you even think to yourself, "My God, will I be the only person to answer yes to the question?" More often than not, you'll be surprised by how many of your friends and family answered yes to that question.
WHY BACK US?
Because you want to play a fun new game! Seriously, it is a card game to be played in a party setting. This is not a gallant crusade.
We promise to deliver you a well conceived, tested, and fully-realized card game that will be enjoyed for years to come.
Each game set contains the following inside a double tuck box:
- 116 "Who Has?"question cards
- 12 "Yup, I have" cards
- 12 "Nope, not me" cards
- 1 pad of 80 pages of scorecards
- 1 instruction manual
We want to bring forth an experience that has created so many shared laughs between friends, family, acquaintances, and strangers alike. This is a game that offers insight into the lives of the people around you and lets you shamelessly share all of your clean and dirty past.
If successfully funded, we will use 100% of the funds for a full production run. We have found a manufacturer that can deliver the game how we envisioned it and are ready to go when fully funded.
The questions contained in the game cover a broad range of our human experience. Some of the recurring themes we've focused on are below. These are some samples of the types of questions you can expect:
You may be wondering, what is so special about this game? Why not just play the classic 'Never Have I Ever?' While it may seem at first like overkill to bring in voting cards, and score cards to this kind of game, there is just something about this format and structure to the rounds of the game that really animates the discussion. You'll find yourself hanging on the edge of your seat while the voting cards are revealed, either confirming your suspicions or totally flabbergasting you with surprise.
We really didn't have many expectations for this game when we devised it, we were nervous that our jaded friends who are skeptical and impatient with any new game would abort playing after two or three rounds. But, each time we play tested with different groups, expecting everyone to poo-poo it, people got engrossed into it very quickly, and no one ever wanted to stop playing, because it was the hardest they'd laughed in a long time. So, if you want tons of laughs, and really interesting conversation, this game is the ticket.
The things that appeal to me most about this game are the questions that bring to light the routine behavior of our daily lives. The little, mined moments or actions that are too mundane, inappropriate, or innocuous to share with our friends and family. These are the daily actions we engage in without thought. They are the little behavioral pathways carved out through the years that we do out of habit or instinct. They are the behaviors we assume to be universal - something every human does - but when playing this game you quickly learn that this is not the case. Decisions are split; battle lines are drawn; and the shock from learning that our own behavior we believed to be common, might actually be the outlier is an affirmation of our own humanity. At its core, Who Has? allows players who are faced with similar realities to share in the act of being human. The good, the bad, the lurid and the innocuous.
The format of the game displayed in the video has changed. Instead of a big card box, we are producing the game in a leaner 'tuck' box, as well as a slightly scaled down scorecard. We've done this so it will be more affordable to ship the game.
Risks and challenges
We've prototyped the game and have secured an experienced printer/manufacturer, PrintNinja — they have a great track record for delivering card based games for Kickstarter. Everything about the game is already designed and we're basically just waiting to raise the money to place the initial order.
The physical production side of a card game is pretty straightforward, so we feel confident everything will go smoothly.
And whatever challenges arrive we feel good that we'll be able to handle it: Cousin Brian is a 10 year e-commerce expert and even runs a shipping software company. Cousin Thomas has an extensive background in logistics and scheduling.Learn about accountability on Kickstarter
- (30 days)