Think science education could save
the world? Don’t understand why there are almost no high-quality science video games?
Support our project and make it happen!
The three of us are scientific animators and game developers
and we're making a biology game that could revolutionize high school science
learning. We’ve begun one level of the game, and you can see
us playing it in our video. With your help, we're going to turn this demo into a game
that will be used in science classrooms around the world to teach students in a visual and kinesthetic way.
This game will also be totally fun for our fellow science nerds to play! Also, you will not need a Kinect to play and will be able to use a keyboard and mouse.
What we're gonna do:
We're planning on spending 3-6 months creating a game that contains a fully-immersive world inside a cell with at least five distinct mini-games. As we're working, we're going to test the game with local teachers and students to get feedback that will help us make the game as useful (and as fun!) as possible for biology education.
We’re scientific animators and we make animations and
games for science companies, museums, and all types of educational institutions. We met a couple months ago
when we realized that we live in the same city and do the same thing!
A Selection of our past projects:
Laura Lynn's iPad app, Powers of Minus Ten (POMT),
featured in Popular Mechanics and in Science Magazine as a winner of
2011 NSF Science Visualization Challenge. It is also in the iTunes 2011
App Store Rewind under the category "Best Educational App".
- Rachel does lots of animations for medical and science companies. You can see her work on her website.
- The Kinect
is a motion-sensing input device made by Microsoft. It has a camera and 3D
depth sensors that use infrared to track a player’s motion in 3D space. With
the Kinect, you don’t need a game controller. Instead you control the game by
making gestures with your hands and body. It was originally released for Xbox,
but now we can use it to make games for PCs, Macs, and the web.
- We're using the game engine, Unity3D, to make the game. We're taking advantage of the wealth of plugins for integrating the Kinect with Unity.
- All a player or classroom would need to play our game would be some
kind of computer and a Kinect. The Kinect costs about $100 right now. (The game can be played using a keyboard and mouse in lieu of access to a Kinect).
Any extra funding will go towards spending more time adding
more levels and more cool graphics to the game.
Teachers are the experts! They know what they need to
make the most impact on student learning, so we will constantly be working with
teachers to get feedback on the game as it’s made. When we made our short demo,
we asked some science teachers for feedback on the idea, and here’s a few of
the things they said:
"Great kinesthetic learning
experiences are crucial for my students to internalize concepts in biology! Fantastic
“I would absolutely LOVE to have
Kinect in my classroom. I teach biology to 7th graders. That system sounds like
it would get their interest up for the content.”
“I think this is a great visual
and kinesthetic activity.”
PLEASE ADD $10 FOR INTERNATIONAL SHIPPING if you're pledging $75 or more. Backers donating $100 or more will get a t-shirt. The t-shirt design is:
(the music in our video is by Chris Collins)