Project image
)}
£23,735
pledged of £55,000pledged of £55,000 goal
1,317
backers
Funding Canceled
Funding for this project was canceled by the project creator on Mar 23 2016
Playwood Project ApSBy Playwood Project ApS
First created
Playwood Project ApSBy Playwood Project ApS
First created
£23,735
pledged of £55,000pledged of £55,000 goal
1,317
backers
Funding Canceled
Funding for this project was canceled by the project creator on Mar 23 2016

WARTILE - A Momentary Farewell

Posted by Playwood Project ApS (Creator)
14 likes

Hi everyone.

First, we’d like to thank each and every one of you who have backed WARTILE, who have believed in the project and supported us on this Journey. Sadly, we regret to announce that we will be closing down the KICKSTARTER effective today. The reception of WARTILE have been overwhelming positive, from you guys and gals, the media, Let’s Plays and from more than 6400 players who have downloaded our Pre-Alpha build on Steam (or as a standalone download).

Unfortunately, we are today in a situation where we have to consider and realize the harsh truth that it’s very unlikely that we will reach the campaign’s main goal. There’s much to consider and there’s many reasons as to why this may be the case and we have already learned a lot, both about our community and about how WARTILE is seen by those who didn’t back the project.

Over the next few weeks we will step back, reflect and investigate our different options to keep developing WARTILE in an effort make the game as good, polished and fun as it can possibly be. Over the last two years, we have been working hard every single day to get WARTILE to the current state that it’s at today, driven by the motivation to make something new, different and unique, fueled by the creative passion and love of a project very dear to us.

We would love to stay in contact, so please - we urge you – give us 2 minutes of your time to visit Newsletter and sign up, since the Newsletter is where we will regularly post updates on our development and future plans. You can also follow us on Facebook and Twitter, where we also will be sure to keep everyone updated on what is going on at our small office in Copenhagen, as well as on what Viking or Battle Board we are working on next. Furthermore, if you have any comments on what we have done really well, or what we could have done differently, please help enlighten us by sending a short email over to Contact@playwoodgames.com and we will use your feedback in our post mortem moving forward. We would also encourage everyone playing the Pre-Alpha to ask questions about WARTILE on the Steam discussions, as we are closely monitoring the discussions there and are ready to answer all of your questions.

Before pressing the big red button, we would like to send a huge thank you to the press and media, to YouTubers, Let’s Players, Twitchers and, most of all, to all the backers who have helped us raise awareness on WARTILE. None of this would have been possible without your help and we are incredibly grateful for your time and effort. Looking at our overall achievements, we have done incredibly well, minus hitting our initial goal of our campaign.

Again we are sad and incredibly sorry to disappoint all of you backers, and everyone else who believed in us, but going forward, we take with us a lot of knowledge about ourselves as developers and of WARTILE as a game. Be sure that we will rise again, stronger and better as we aim at the future.

Until we meet again, do keep spreading the love for cool projects.

Kind regards  

Michael Rud Jakobsen on behalf of Playwood Project ApS

Tracey Craig, John Rykert, and 12 more people like this update.

Comments

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    1. Geoff Burrows on

      I was thinking more about the pricing, as many people have mentioned, and I think it's a large part of the failure of this campaign. Take the Obduction KS campaign, for example (maybe a poor example, considering Cyan's legacy, but the idea is the same): the charged a minimum of $25 for the "just give me the game" pledge. I think that Wartile is the sort of game that's perfectly positioned to be at that same "AA" level of games: sure it's indie, but it seemed like a very high-quality offering, certainly on the visual side of things, and that means you can demand a higher price for entry.

      I'm usually the sort of person who backs KS projects at the minimum level to get the game, but with Wartile I felt like I was being a bit cheeky doing so, and at least stepped up to the next level. I missed the chance at the super early bird pledges, but I still feel like my +- $20 pledge was a fair price for the game.

      I'm sure you guys are feeling overwhelmed and inundated with data (and self-doubt) at the moment, and I don't want to throw more crap onto the pile, but I really think that the price needs some serious consideration should you return to KS. I wish you all the best for when that happens, or whatever your next move is to raise the funds needed to finish development!

      (Oh, and please do keep us updated here on Kickstarter as well as Twitter/etc. You've earned the attention of 1,316 people here, and it'd be a shame to let that go!)

    2. Ben Haley on

      Aw man! Well, hope to see you guys again soon. Keep up the good work!

    3. Wayne G.
      Superbacker
      on

      Go ahead and do an indigogo campaign to possibly make the necessary funds, or if you feel that being partially funded with 24,000 would be enough. I personally really want to see this game made. It's the exact kind of game us board game enthusiast have been waiting for. Something like heroscape, but in video game format where the action comes alive.

    4. EripmaV on

      It's lovely seeing the love and support for Michael, Jens and the team, guys. Thank you.

    5. Ray Vadnais on

      Aw :( I really hope I get the chance to play the full game someday still! I also agree with Christoph W. -- the price point seemed a bit low. I'm pretty sure that, if the award tiers were the same but the prices bumped up a bit, I would've still backed it. The description, pre-alpha playable version, and gameplay all seemed worth more than ~$13 for that lowest tier. Best of luck, and I look forward to hearing more via the newsletter subscription!

    6. Game kNight on

      I did not see this coming! But I get it - stepping back and re-asessing what you have learned will be a good thing.

      I wad happy to help peomote your game on my YouTube Channel and I will look forward to doing so again once you Kick it back up ;)

    7. Playwood Project ApS Creator on

      We fully understand if you are surprised or confused about our decision, and we regret if we have disappointed you. Running a Kickstarter takes a huge amount of time and energy and we have learned a lot and enjoyed every moment of it. But we also have to be realistic and look at how things were shaping out and make a very difficult decision, to either hope for a miracle or pull back, reconsider, find our flaws, improve and then go out again and create our own luck. We choose the second option.

    8. Dablue
      Superbacker
      on

      Sad to see you guys cancel. I would personally reboot the project in a timely fashion and see where it's going. Sometimes all you need is a little reshuffle of the project.

    9. Tracey Craig
      Superbacker
      on

      @Playwood

      I would urge you consider rebooting and pretty soon, i will bring back my pledge and hopefully the others do the same right guys?

    10. Missing avatar

      archer hawke on

      Good luck for the future guys ! i hope you will manage to make Wartile a wonderful game.

    11. Playwood Project ApS Creator on

      @Everyone: We fully understand if you are surprised or confused about our decision, and we regret if we have disappointed you. But running a Kickstarter takes a huge amount of time and energy and we have learned a lot and enjoyed every moment of it so far. But we also have to be realistic and look at how things were shaping out and make a very difficult decision, to either hope for a miracle or strep back, reconsider, find our flaws, improve and then go out again and create our own luck. We choose to do the last. This isn't the end for WARTILE, and we'll let you all know about what we'll do next for the project once we've made a decision.

    12. Playwood Project ApS Creator on

      @Brian Fargo: Thank you for the kind words! Big fans of your work. :)

    13. Christoph Wassermann on

      I'm kind of bummed by this, but was also expecting it. The KS campaign just didn't seem to get off the ground.

      My 2 cents: The relatively low price point scared me off a little, because it suggested a "premium mobile" game title instead of a real fleshed out PC game. As I don't enjoy mobile gaming (I find it shallow), I wasn't willing to go higher than the 9 pounds tier.

      It's too bad really, because the game does look gorgeous. I'd love the addition of a little more story / single player campaign background to the next pitch video if you guys do another one.

      I subscribed to the newsletter, will be happy to back again. Best of luck!

    14. Randy Liden on

      I'm sad to see the project cancelled. I think the campaign was very well done and the presentation professional. I hope to see development continue.

    15. Ian Millington on

      I'm also curious why you chose to cancel. Everyone knows why KSes cancel, so it isn't any less embarrassing to fail than to cancel, surely. There's nothing stopping a failed campaign taking another shot at it later, is there?

      From my own experience, I received about 75% of the total in my last KS in the last 10 days. I thought you were definitely going to cut it fine, but I thought you had a good chance.

      Anyway, all the best with the strategy going forwards. I hope you find some way to resource your development.

    16. Thorlof on

      Sad to read this, but not entirely unexpected :/
      Hoping to hear from you guys about if and how you want to continue this project - cause I really hope you will. All the best for all of you!

    17. M. Robert Hymer on

      That was... drastic. I've seen crazier things happen in the last 8 days. The last week of a campaign is the busiest for almost every campaign, especially when KS 24 hour and 48 hour notices go out and current backers raise pledges to help meet the goal.

      What did you have to lose by waiting 8 days? Somehow more embarrassing if it fails then if you cancel it? I'm just... really surprised. You're not asking for an impossible about...

    18. EripmaV on

      James. To gain 57% funding in less than eight days would require a miracle:(

    19. Missing avatar

      James Taylor
      Superbacker
      on

      I wish you the best, but I am also confused by the decision to cancel funding when you are 43% of your goal with 8 days left. The final three days of a campaign normally receive the most pledges.

    20. EripmaV on

      This isn't the end, guys. WARTILE will rise.

    21. Bo Blond Daugaard on

      Noooooo.
      This is really sad.. I wish you all the best of luck and really hope to see the game finished some day.

    22. Mike Litzinger on

      Why would you give up with 8 days to go? Many campaigns have successfully made huge gains in the last week of their pledge period... I don't understand why you wouldn't just let it play out.

    23. Geoff Burrows on

      Kind of shocked to hear that this campaign failed. I really thought you guys had it in the bag from the start :(

      Best of luck moving forward though. Can't wait to see this game completed one day!

    24. Brian Fargo - Chief Tormentor
      Superbacker
      on

      Looked like it would interesting to play. (I haven't actually played it)

    25. Brian Fargo - Chief Tormentor
      Superbacker
      on

      Sad to see this, I thought your project was compelling to look at and interesting to play.