Funded! This project was successfully funded on May 8, 2012.

Update #60

Starlight Inception soundtrack is released

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The Starlight Inception soundtrack is released! The original score was done by three-time GRAMMY® Award Nominated Composer David Arkenstone. 

"Sumthing Else Music Works releases David Arkenstone’s original music score from the space combat game for PC, PlayStation 3, and PlayStation Vita, Starlight Inception™. Created by indie game developer Escape Hatch Entertainment, Starlight Inception is a space combat experience with modern strategic elements. The sweeping orchestral soundtrack by composer David Arkenstone is now available for digital download at iTunes, Amazon.com, Sumthing.com, and other digital music sites" (from press release by Sumthing Else Music Works)

Here is a quote from David Arkenstone "I really enjoy the exploration feel of Starlight Inception and, of course, battle music is always fun to write!” enthuses David Arkenstone. “And I loved the different planet and moon musical opportunities. I strive to create music that enhances the experience and really puts the gamer ‘out there’."

Check out the full press release here: http://www.sumthing.com/blog/starlight-inception-soundtrack-released/

Thank you David for a fantastic soundtrack!

Kindest regards,
Garry, Melissa, and the Starlight Inception team


Update #59

Final build submittal (PS Vita)

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Hi everyone!  

We wanted to let everyone know that we submitted the final build to SCEA and SCEE for PS Vita on Monday, 3 March 2014.

Kindest regards,
Garry, Melissa and the Starlight Inception team


Update #58 - For backers only

Final build submittal (PS Vita)

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For backers only. If you're a backer of this project, please log in to read this post.


Update #57

INSIDE THE READY ROOM - STARLIGHT INCEPTION 02.18.2014

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Welcome to the "Inside the Ready Room - Starlight Inception Edition!" The Ready Room is the area on a carrier where pilots are given briefings and sent off onto missions; thus the name for this series of blogs. 

We survived the holidays and did a lot of work to complete the game over the past couple months. We felt it was high time to fill you all in on where we are for all platforms, as well as the premium fulfillment from Kickstarter. 

Because dates are still reliant on factors out of our control, we ask that you understand that this information is subject to change… 

VITA SCEA [Sony Computer Entertainment America] 

STATUS: Release Candidate resubmitting to Sony 

Vita Beta: Vita Beta launched successfully on SCEA and has been generating great feedback and great ratings – thank you for all that you have done on our behalf to make the game better.

Vita Full Game: We have been working through a list of bugs received from SCEA and SCEE for those Vita versions. We anticipate having all of them fixed by the end of this week, and then resubmitting through Sony’s formal QA process. We have made special effort to remove both the bugs that were found and any bugs that were related to fixing them. Date is still TBA (To Be Announced), but it looks like it will be before the end of March. One important difference between this submission and the last version is that it is feature complete – in other words, all Multiplayer modes (online and adhoc) are integrated into the codebase and playable. 

Look for an announcement within the next few weeks with a firm release date. 

VITA SCEE [Sony Computer Entertainment Europe] 

STATUS: Release Candidate resubmitting to Sony 

Vita Demo/Beta: Vita Beta launched successfully on SCEE and has been generating great feedback– thank you for all that you have done on our behalf to make the game better. This is not an open beta as in SCEA territories, and is only available to Kickstarter backers and prepurchasers on Vita. If you are a European backer and haven’t received your voucher code yet, please let us know and we will be glad to send it out. 

Vita Full Game: We have made every effort to synchronize the release dates for SCEA and SCEE versions, so please consult the SCEA status above for additional information. We have been working through the list of bugs received from SCEA and SCEE for those Vita versions, and anticipate having all of them fixed by the end of this week, and then resubmitting through Sony’s formal QA process. Date is still TBA (To Be Announced), but it looks like it will be before the end of March. One important difference between this submission and the last version is that it is feature complete – in other words, all Multiplayer modes (online and adhoc) are integrated into the codebase and playable. 

Another difference is that all of the localization text is update and working – the game now supports FIGRS [French, Italian, German, Russian and Spanish] languages in all subtitles and onscreen text. 

It is very important that those backers who are looking for an SCEE version contact us through email at eheinfo@eschatch.com so that we can enter you in the database for a European code (if you haven’t done so already). If we don’t know that you are looking for a European version, we can’t send you the voucher code for the demo/beta or full release. 

EHE DRM-FREE / STEAM PC 

STATUS: Released through Steam Early Access/EHE Server 

PC Full Game: The PC version continues to gain refinement as we push toward a final release. We will continue to update Steam and our DRM-Free Server as those refinements are added. We updated Steam earlier in the month and are fixing a couple bugs which were found before updating the DRM-free server. Look for a release fairly soon. We’re working hard to do a simultaneous release of the PC version as well as Vita, but the dates may slide around a little. We’ll keep you up to date on this, but the current plan is to finish the Steam / DRM-free version at the same time the Vita version is released by the end of next month. 

EHE DRM-FREE / STEAM PC (FRENCH, SPANISH, ITALIAN, GERMAN, RUSSIAN VERSIONS) 

STATUS: Released through Steam Early Access/EHE Server 

PC Full Game: This is essentially the same game that is already available on Steam and our server, except we wanted to let our European backers know that we have integrated localized text for the five languages above into the game (voices will stay English language). 

SONY CROSSBUY STATUS: We’re doing it :) 

We have already given Vita beta vouchers to the PS3 preorders, which should be a powerful hint that we intend to do a crossbuy between PS3 and PS Vita. This is the current plan. 

PS3 SCEA 

STATUS: Fixing final graphics bugs before submission to Sony 

PS3 Full Game: All of the bugs being fixed for Vita also apply to Playstation 3. We are only finding a few graphical issues that need to be addressed for PS3, and it is next in the queue after Vita is resubmitted. There are no crash issues currently, and we are tracking down some flickering textures on a case by case basis, but so far it has been a solid version. Look for this either coincident with the PS Vita version (if we can swing it) or just after. 

PS3 SCEE 

STATUS: Fixing final graphics bugs before submission to Sony 

PS3 Full Game: The status is the same as the SCEA version, so not too much to add, except to say that there will be a French, German, Italian, Russian and Spanish version of the game. Like the PC and PS Vita international versions, they will have subtitles and text localized, but the voicelines will remain English. Look for the SCEE release to coincide with the SCEA PS3 version. 

KICKSTARTER PREMIUM FULFILLMENT 

We’re still waiting for the last few responses to our physical gear-based Kickstarter surveys, but we have begun the ordering process of physical items promised in our campaign. 

There are still around a hundred responses necessary for the digital items – please check your spam filter, email inbox etc. for the Kickstarter survey – we want to make sure that everyone gets what we promised them. 

Here is the status of the premium creation: 

Soundtrack – David Arkenstone just sent over his candidate for the final soundtrack and it is amazing. With twenty tracks of music, the soundtrack feels really epic and is a great listen. 

T-shirts, hats, mugs and hoodies – printed and sitting in boxes waiting to be distributed. 

Poster – a candidate has been created and we will be unveiling it within the next week after we put the finishing touches on it. 

Starlight Inception Book – in between fixing bugs, the book has been coming together. 

Box Set – still working on this, it will be the last thing we finish in premium fulfillment. 

USF plaque – integrated into game with backer names. There is one backer who hasn’t yet gotten back to us – he appears as “Anonymous” until we hear from him. 

Lightning miniature – all completed and ready for shipping. 

PS Vita preloaded with the game – Vitas have been purchased, and are waiting for the gold master code. 

Pilot likeness, senior ranking military officer – integrated into the game. 

FORUMS 

If you are a backer, or have taken advantage of our prepurchase program on www.eschatch.com, and want to join our forums, please feel free to sign up. 

SPREAD THE WORD 

We have started our public relations push, so now is the time to once again start spreading the word about this game, coming to PC, PS3 and PS Vita. We appreciate all you can do to let the world know about this game. 

THANK YOU 

Thank you again for participating in this process, and for backing this game. We have lots of exciting news to share in the months to come, so stay tuned. 

Kindest Regards, 

Garry, Melissa and the Starlight Inception team


Update #56

Starlight Inception is named one of the best PC games of 2014

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According to PC Gamer's article on 04 January 2014, Starlight Inception is named one of the best PC games of 2014.

"With Elite and Star Citizen hogging the limelight, it’s easy for smaller space games to fall between the cracks. Starlight Inception is helmed by a former LucasArts developer, and you can see the influence of X-wing and TIE Fighter at work. Unusually, the game is being co-developed for PS Vita." 

Read the full article here:  http://www.pcgamer.com/2014/01/04/the-best-pc-games-of-2014/2

Kindest regards,
Garry, Melissa and the Starlight Inception team


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    Starlight Inception Poster autographed by Garry M. Gaber and the rest of the design team, a special Starlight Inception Mug, Starlight Inception hat and all previous reward tiers. (Please $15 to your pledge for international shipping.)

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    Become a senior ranking military officer (either USF or NAN) in the game. We'll use your likeness, and help you create a backstory for your character, and will find a way to integrate it into the story, immortalizing you as a figure in the campaign of World War IV Also includes a PS Vita preloaded with the game. Includes all previous reward tiers, except the pilot ($1500 reward)

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    Lunch with Garry Gaber, David Arkenstone, and other members of the team, a Sony Playstation Vita preloaded with the game and all previous reward tiers - you'll just need to choose between being a pilot or senior ranking military officer in the game. (Includes deluxe hotel accommodations for two nights in Austin, Texas, and a limousine to and from the restaurant)

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    RECORDING SESSION: Come out to our recording session and hang out with the stars - we'll fly you to the location of our recording session (international people pay difference between domestic and international fare), set you up in a deluxe hotel for two nights, and ferry you to the recording session in limousine style, where you'll get to watch a star record lines from Starlight Inception. A once in a lifetime opportunity. In addition, you'll receive a Sony Playstation Vita preloaded with the game, and everything from the $1000 tier. ADD $15 for each additional version of the game of either format.

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