TRBO: The Rival Bikers Overdrive! (Canceled)
TRBO: The Rival Bikers Overdrive! (Canceled)
A miniatures board game that pairs dynamic dice combat & movement with take-that cards to capture the feel of kart racing video games.
A miniatures board game that pairs dynamic dice combat & movement with take-that cards to capture the feel of kart racing video games. Read more
Every year the rudest and rowdiest biker clubs from across the Pepperoni Kingdom meet at the royal circuit to determine who is the, well… rudest and rowdiest of them all! Known as the The Rival Bikers Overdrive Tournament, or TRBO for short, biker clubs from all over come armed with lots of brawn, little brains, and a ton of dirty tricks to take home the title of the TRBO champions!
- 12 highly-detailed, chibi-biker miniatures
- A deck of Tune Up cards
- 4 Custom Attack Dice
- 4 Custom Defense dice
- 3 custom movement dice
- 1 custom boost die
- 2 Royal Circuit board tiles
In TRBO each player takes control of a unique Biker Club composed of 3 biker types: light, medium, and heavy. Each club also has their own special power that can help them capture victory.
While each biker has different attack and health values based on their size, all bikes are capable of moving at the same speed. It is up to the player to decide what’s the best strategy for each member of their Club. Players move by rolling 3 custom movement dice. They can attribute any of the rolled results to any of their bikers.
If, during their move, a biker lands on or moves over an Active Boost space they get to finish their current move, roll the boost die and immediately move the rolled amount. Boosting can help you get your bikers in range to attack your opponent by either Bashing or Blasting.
When two enemy bikes share a space the biker who’s turn it is may make a bash attack. The attacking biker rolls the number of attack dice equal to their weight class while the defending biker rolls defense dice equal to their weight class. The attacking biker is looking for the club or critical symbol, while the defender is looking for the tire or critical symbol.
If a biker stops in a space behind an enemy, that biker may make a blast attack on any one enemy biker in a forward adjacent square. The attacking biker rolls the number of attack dice equal to their weight class while the defending biker rolls defense dice equal to their weight class. The attacking biker is looking for the blast or critical symbol, while the defender is looking for the tire or critical symbol.
If a biker lands on or moves over a Tune-Up space they get to draw a Tune-Up card to add to their hand. Tune-Up cards allow players to use a wide variety of special combat or move abilities on their turn, or play dirty tricks that can interrupt and disrupt their opponent's turn.
Players win by having the last Club riding. This can be done in one of two ways, by either wrecking all of their competitors’ bikes through blasting, bashing, and playing dirty tricks, or out-pacing their opponents, leaving no competitors on the track.
It is totally legal, even encouraged, in the rules of the TRBO Tournament to wreck all of your opponents during the race. Go ahead and kick, punch, it's all in your mind, throw a shoe, bite a guy, do it all the time! Really, go ahead and do all sorts of messed-up stuff to your competitors in order to win. This of course includes bashing your opponents with the heaviest thing you can find, or blasting them with explosion-iest thing you can find!
A biker is wrecked when they’ve been dealt enough damage to bring their hit points to zero. This can occur in one attack, or over the course of many attacks, depending on the luck of the attacker's rolls. If your Bike Club is the only one left riding then congratulate yourself, whilst also rubbing it in your competitors' faces, because you’re the TRBO Tournament champion.
TRBO uses a “lapping system” to keep the race track moving as long as there are rival bikers racing. To accommodate this the board is split into two sections: a lead section and a rear section. The lead section is always the section with the leading racers on it. The rear section is the section in, well…the rear. It is pretty common in TRBO that one or more bikers will still be in the rear section when a leading racer reaches the end of the lead section and needs to continue moving.
When that occurs the rear section is cleared of any obstacles that were placed on it, any wrecked bikers, and any active bikers. All of those items and bikers are out of the game. The recently cleared rear section is then placed in front of the only remaining section and the two pieces switch roles, the once rear section becomes the lead and the previously lead section becomes the rear. If a player moves swiftly enough it is possible for one or more of their club’s bikes to clear all the other remaining bikers off the rear board, thus making them the last club riding and winning the game.
We'll be updating this section throughout the campaign with background histories of each of the clubs!
All shipping charges will be done after the Kickstarter campaign ends. These charges will be based on the actual costs of the rewards via the pledge manager which will open up post campaign. Here's a list of basic estimates for shipping/insurance. These are just estimates, and actual costs may rise based on weight increases from unlocked stretch goals and optional add-ons you may choose.
USA: $11 - $15
EU: $20 - $25
Canada: $15 - $20
Australia: $20 - $25
China and Hong Kong: $10 - $15
Other countries in Asia: $30 - $35
The shipping charges to other countries may vary, and we cannot provide the estimates at the present time. Thank you for your understanding.
ESC-TOY LTD. is a merchandise and label development company that was established in 2005 with two office and shipping locations: Las Vegas, USA & China. We specialize in several areas such as merchandise production, brand development, private label servicing and consulting.
Risks and challenges
TRBO is the first board game being produced by ESC Toy Ltd. As such there may be a few challenges during production that we haven’t faced before that could cause a delay in the final product. With that in mind we’re already working closely with our factories to address those issues now, these include things like card stock quality, miniature molds, and punch board quality.
While this is our first component heavy table top game, we have been producing high quality toys for our own store, Sony, Klei Entertainment, and Develover Digital. We believe that our years of manufacturing in the toy market have given us the experience we need to provide our backers with a superior quality game.Learn about accountability on Kickstarter
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