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A new epic and grim fantasy tabletop roleplaying game.
A new epic and grim fantasy tabletop roleplaying game.
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THE WILDLANDS: The South

Posted by JN Childs (Collaborator)
14 likes

THE SOUTH

The South extends from the Wildlands' dry center to the Mother, an impenetrable jungle which marks the southern border of the known world. The deserts and arid lands are crossed by the Siirh, a river flowing from north to south, irrigating villages and cities built on its shores.

Uruk (Art by Gary Jamroz-Palma)
Uruk (Art by Gary Jamroz-Palma)

Babel controls the river traffic and has emerged as the major civilization of the southern lands. Built on the banks of the Siirh, the city of Sabaah and its legendary queen rule over the dry lands and oases that surround them. The ziggurats rising to the sky, the decadence of nights in its hanging gardens, the arrogant wealth, and the excessive architecture of Sabaah all stir the legends and attract travelers coming from the most remote corners of the Wildlands.

Taerhonis, Queen of Sabaah (Art by Bastien Lecouffe Deharme)
Taerhonis, Queen of Sabaah (Art by Bastien Lecouffe Deharme)

To the west of Babel, beyond the dark rocks and burning sands bordering the ocean, is Khalistan: a kingdom separated and home of two sister-civilizations. One, Fakhar, focuses on trade by sea and by land, sending its caravans across the desert to reach the market places of Sabaah. The other, Khashan, dedicates itself to knowledge, the study of the stars, and exploring all of the mysteries of the Wildlands. It is in the desert of Khashan that the Forbidden City can be found.

People of Khalistan (Art by Bastien Lecouffe Deharme)
People of Khalistan (Art by Bastien Lecouffe Deharme)

Tuuhle, the Mother, extends as far as the eye can see on the southern border of the Wildlands. This inhospitable jungle with gigantic sprawling trees is home to various tribes of men and women, each with their own customs and adaptations. Stilt huts stand in the mangroves, infested with crocodiles. Platforms built at the top of trees are surrounded by colorful birds and caverns without light hide between baobabs roots. Tuuhlean habitats are as varied and mysterious as their inhabitants. Tuuhlean tribesmen, guardians of an ancient and remote world, rarely venture outside the forest. 

Tuuhlean Warrior (Art by Bastien Lecouffe Deharme)
Tuuhlean Warrior (Art by Bastien Lecouffe Deharme)
Tuuhle, the Mother (Art by Bastien Lecouffe Deharme)
Tuuhle, the Mother (Art by Bastien Lecouffe Deharme)

The Nine Cities of Ool were founded by a Tuuhlean wizard in exile, with the help of eight of his followers. Nine cities of stone and worm-eaten wood were built on a cursed river flowing into Mara Ehon, the Breach, and the eastern sea. These cities attract and welcome the exiled, the outcasts, and the ones seeking to disappear, as well as other individuals full of dubious intentions. The Nine Cities are governed by the Masters, masked necromancers and sorcerers whose identities remain carefully hidden.

Ool Lord (Art by Pierre Raveneau)
Ool Lord (Art by Pierre Raveneau)

Where the Siirh flows into the Gulf of Shadows, south of the Wildlands, is Saeth and the delta of Zaron Teth, the Cursed Land. Saeth and its morbidly pallid inhabitants pace the streets of Dhaar, the vertical city. Its black walls rise toward the clouds, and it stands in the middle of the lugubrious Desert of Ashes. Saeth is a fatalistic and ritualized society, based on a system of caste and slavery, and grants only a small value to life, encouraging suicide as a path to spiritual elevation.

Ritual in Saeth (Art by Sergey Vasnev)
Ritual in Saeth (Art by Sergey Vasnev)
Markus Langguth, Dorian, and 12 more people like this update.

Comments

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    1. Bastien Lecouffe Deharme Collaborator on

      Thanks Nicolas, I plan to do a piece of that kind for each major civilization of the Wildlands!

    2. Nicolas Guilbert on

      Wow! The "People of Khalistan" painting is awesome. 🙂