This project will only be funded if it reaches its goal by Thu, March 28 2019 2:59 PM UTC +00:00.
The Old Gods are no more. The battles have ceased. The titans have fallen.
From the age of reverence, only myths remain. From the age of sacrifices, the citadels of brass, the Sister-Blades of obsidian, and the divine heralds, only ashes remain. Lost rituals, forgotten graves, faceless frescos, and broken idols. Yet, all stones someday crack, and all sleepers must wake. Your time has come.
You are a Chosen One, a flame bearer, a hero in the Wildlands.
Which god will you wake? How will you forge your legend?
This is GODS. Welcome to the Wildlands!
GODS is a dark fantasy tabletop roleplaying game created by Bastien Lecouffe Deharme and Julien Blondel.
Designed by long time friends, roleplayers, and Dark Fantasy fans, GODS is a love song to the legendary writers and artists who defined the genre, such as Robert E. Howard, Karl E. Wagner, Michael Moorcock, Glen Cook or Frank Frazetta.
The game invites the players to play heroes seeking high adventure in the Wildlands, a brutal land abandoned and forgotten by the gods. From one-shots adventures to massive campaigns, GODS will offer a variety of game modes and provide a modern and adult gaming experience, supported by a d10 system that favors gameplay, narrative and fun without leaving simulation and realism aside.
GODS is, above all, a game based on adventure, epic quests, and exploration: a journey to the far reaches of the Wildlands, its lost cities, titanic scenery, primeval forests, and forgotten ruins. Attached to the standards of Dark Fantasy, the game is full of action, magic, rituals, and epic battles. It will satisfy players with a taste for atmosphere, mystery, and diplomacy, with a subtle dose of poetry: a brutal world, epic and dark, where fighters, shamans, thieves and other heroes often have to write their legend in blood.
A land so vast no cartographer could ever map it all.
A land that was once the playground of giants and fantastic creatures, and where humans are now building empires and civilizations.
A land forgotten by its own gods.
From the small villages to the cities and capitals, men are left to fight for their survival. Their fate is in their hands, and civilizations seem to collapse faster than they grow. The grim Cult of the Black Sun is spreading like the plague, preaching the Words of the One, and providing insights to the men and women in need of answers, in exchange for their allegiance.
Untamed, the Wildlands call for heroes. Men and women chasing their own destiny. Adventurers brave or crazy enough to take on the roads and uncover the dark secrets left behind in the ruins of a forgotten world.
The old and forgotten gods are preparing their awakening.
To do so, they need the men and women of the Wildlands to remember them. To believe in them once again. They are choosing their heroes. They are choosing the men and women who will become their voices and their hands among the mortals.
GODS invites players to play exceptional people – characters who all have this little “something” special that make them step out of the ordinary. Whether they are the most talented hunter of the village, the warrior who never gives up, the blacksmith whose craft makes people travel from long distances or even the weirdo of the town who claims that she can hear voices, they all have this energy that makes people wonder if they might have been chosen by the gods…
And you are one of them.
You are a Chosen One.
To reach the humans they have chosen, the Old Gods infuse man-made objects with a fragment of their spirits and power. Weapons, tools, jewelry or any type of artifacts. Those manufactured objects invested with a piece of a god’s soul are called Shards. They are the vectors of the divine favors, providing the Chosen Ones with a physical symbol of the god, a tool, an emblem, a link, a companion, a powerful magical item that will help them fulfill their destiny.
The characters will encounter and wield one of these rare and precious objects. Through the Shards, the Chosen Ones develop a link with their gods, receive favors and powers, to help them forge their legend and wake their gods.
In game, the Shards will evolve and accumulate powers in accordance to the choices of the characters and the strength of the link built between the Chosen Ones and their gods.
Throughout the Wildlands, the Cult of the Black Sun spreads like black ink on blank parchment. Its fanatical priests preach the arrival of a new Prophet, the Word of the One and the advent of his dogma. Through the weapons of his Priest-Soldiers, the Cult prepares the Wildlands to the return of the Black Sun.
For the cultists, the sun is the “Eye of the One”. When men are finally worthy of the trust of the One, only then will the One God close his eye, and the sun will become black, and men will find the way to their creator, in the comfort of the “Primordial Darkness and the Holy Trust”.
The Chosen Ones are considered enemies of the One God, and the Cult is actively tracking them. Any form of magic performed by anyone other than a priest of the Black Sun is considered heretical. This includes the use of the Shards, and the individuals who build any type of link with the Old Gods.
The rules of GODS are based on the TOTEM SYSTEM and use 10-sided dice to manage gaming phases. Combat, magic, negotiation, enchantment of objects or simple travels and adventures: all technical aspects use the same mechanics. Characters are defined by Traits associated to a number of dice. When a character performs an action, the player simply rolls a number of dice equal to the score of the Trait used, generally a number between 1D and 3D. Whenever a character undertakes an action where the outcome is uncertain, the player rolls a number of 10-sided dice equal to the score of the Trait at hand and compares the result of each die to a Difficulty ranging from 1 to 10. The more results that are equal to or higher than the Difficulty, the more successful the character is.
- To shoot with a bow, the Accuracy Trait is used. Let’s say that the character’s score is 2D, meaning that the player rolls two dice against a Difficulty of 5, 7, or 9 depending on the distance, size, and speed of the target. If at least one die rolls equal to or higher than the Difficulty, the shot hits home. If both dice are successful, the shot may hit a vulnerable area and inflict more damage, reflecting the higher degree of success.
In accordance with their background practical experience, and chosen Profile, the players’ characters will also have Skills and Specialties that will grant Bonuses to their actions, as well as dice pools called Reserves from which they can draw to improve their chances. However, these Reserves represent the characters’ innermost resources, and drawing from them will be exhausting. As they travel together and grow used to each other, the characters can strengthen the unity of their Party and acquire new collective abilities, from simple Bonuses to innovative storytelling options such as save points.
In addition to these basic rules, GODS includes voting phases, options, and advanced rules that let the players customize their gaming experience and directly influence their universe.
The Divine Influence also adds an extra dimension to the game. It makes use of dice of three different colors that the players will blindly draw from a pouch. Depending on the color of the dice rolled and kept, the results of the action will have different consequences and will alter the characters’ relationship with the world.
Just like some video games offer various levels of difficulty, GODS lets the players choose their Game Mode and decide how realistic, supernatural, and dangerous their characters’ world will be. Some players will crave action, bigger-than-life events, and titanic fights against gigantic creatures, while others might prefer a realistic, mysterious, fantastic atmosphere. After all, why limit oneself to a single playstyle when several are equally suited to the same universe?
GODS proposes three main Game Modes, which will influence not only the universe and its atmosphere, but also the rules, options, and abilities granted to the players and gamemaster.
This campaign is composed of 6 pledges:
The Core rulebook (est. to be around 460 pages) and the Gamemaster book (est. to be around 180 pages) will be printed in US Letter format, on a high quality paper in full color, with a hardcover and printed endsheets. Each book will have a black ribbon and head and tail bands. The Gamemaster screen will have three panels printed in landscape format on a heavy board, and will have a glossy varnish on the outside, and a matte varnish on the inside to prevent light reflection.
The GODS Deluxe edition is an upgrade to the regular edition and will be printed in limited numbers. The Core rulebook, the Gamemaster book and the Gamemaster screen will all benefit from the deluxe treatment.
The Deluxe edition will have a matte varnish finish, with spotted UV on the design, gold foil, brass gilded edge and two brass ribbons for each book. The Core rulebook, the Gamemaster book and the Gamemaster screen will be included in a slipcase to finish this deluxe set.
The Collector edition is exclusive to this Kickstarter and will not be available in retail store. The Core rulebook and the Gamemaster book will both have a faux-leather black cover with a metal insert of the symbol of the Cult of the Black Sun (brass metal with a glass black pearl in the center).
Each book will be printed with the highest standards of the industry, with black gilded edge and two black ribbons.
This edition will also include a Kickstarter exclusive necklace: the Eye. This piece of jewelry will be created for this Kickstarter only.
This is the definitive edition of the game, a collector's item worthy of the Gods themselves.
1 — 30,000€ — GODS is funded! Thank you so much for your support!
2 — 35,000€ — Character Folio — We will unlock and offer you a printed Character folio, with an extended character sheet (also available in PDF to all backers). For Wanderer and higher pledges.
3 — 40,000€ — Scenario 01 — At this level, we will unlock an exclusive scenario in the world of GODS in PDF. For Adventurer and higher pledges.
4 — 45,000€ — GODS Artbook — This fourth stretch goal will unlock the GODS artbook in PDF for all backers. Backers from the Flame Bearer and Legend level will receive a printed hardcover copy of the artbook with their pledges. We will also propose the hardcover book in the Late Pledge for all backers.
5 — 50,000€ — Novella — This stretch goal will see the New York Times international bestselling author and David Gemmell Legend winner Graham McNeill write an exclusive novella set in the world of GODS. Available in PDF to all backers and in printed format for Flame Bearer and Legend pledges.
6 — 55,000€ — Scenario 02 — At this level, we will unlock a second exclusive scenario in the world of GODS in PDF. For Adventurer and higher pledges.
7 — 60,000€ — Poster map of Babel — ENnie Award winning artist Olivier Sanfilippo will design the map of Babel. Available in PDF to all backers and in printed format for Wanderer and higher pledges.
8 — 65,000€ — Scenario 03 — At this level, we will unlock a third exclusive scenario in the world of GODS in PDF. For Adventurer and higher pledges.
And much more stretch goals to come!
BASTIEN LECOUFFE DEHARME
Bastien Lecouffe Deharme is a renowned Fantasy and Sci-fi illustrator. Born in France in the early 80s, he has been living in the US for a decade.
His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies.
He is represented by Shannon Associates (NYC) and his client list includes Wizards of the Coast (Magic: the Gathering), Adobe, DAW Books, Random House, Tor Books, National Geographic, Riot Games, and many more.
Bastien’s artwork has been published and awarded in many annual books and magazines, and was chosen to be the cover of the 22nd Spectrum Fantastic Art book. In 2018, he was nominated for the Hugo award in the “Best Artist” category.
Building worlds through images and stories was always at the center of Bastien’s activities, and GODS is born from that fire.
Writer, game designer and scriptwriter since 1994, Julien Blondel has quickly become one of the most prominent figures of the French RPG scene.
Well known for his work on Prophecy, The Metabarons, adapted from Alexandro Jodorowsky’s masterpiece, or Vermine, voted Game of the Year in 2005, Julien has published hundreds of supplements and dozens of comics books as a scriptwriter, most notably the Elric comic series, acclaimed by Michael Moorcock himself as the best adaptation of his work.
GODS is only available on Kickstarter at the moment. We don't plan to do a retail pledge for the campaign. Our friends at Modiphius will be taking care of the distribution for retail stores for the US and the UK after the delivery to our backers.
Shipping costs will be calculated and charged in a Late Pledge after the campaign. Shipping will be done from the USA and the EU, as we have found a partner on each side of the Atlantic to ensure a smooth delivery process.
Estimated shipping costs are: USA/Canada: US$15, Europe: US$15, Rest of the World: between US$30 and US$50. Those costs are an estimate, and the exact shipping cost will be charged during the Late Pledge at the right price once our fulfillment company will give us the final quotation.
If you have any questions, feel free to contact us!
Risks and challenges
We have successfully completed 8 crowdfunding campains in France and we have now a solid experience on this field. GODS is currently in development: the text is well-advanced, and this funding will help us gather the best artists possible around the project, as well as developing a line and give life to the GODS universe. This is a real crowdfunding, not a preorder or a way to collect more money by cutting distribution. We truly want to make an amazing game, with gorgeous artworks and we need your help to do so!
Our international distribution and shipping is handled within the USA to ensure a quick delivery for America, and our friends at Modiphius will take on the retail distribution for english speaking countries.Learn about accountability on Kickstarter
- All gone!