€87
pledged of €2,000pledged of €2,000 goal
5
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Sat, July 6 2019 1:28 PM UTC +00:00.

€87
pledged of €2,000pledged of €2,000 goal
5
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Sat, July 6 2019 1:28 PM UTC +00:00.

About

 Welcome to the Tank Brigade Kickstarter! Tank Brigade is a tabletop card game where you use your cards by moving them into position and opening fire on your foe. The game includes a 60 card deck of 2.75in. by 4.75in. cards. Some of these cards display the game's rules for ease of access, while the rest are broken up into 3 tank forces. Included is a set of 12 D6 dice. At the moment, the focus is on British tank cards and developing them for the game! 

For the model-heads out there, you will find that your 1/72 scale minis fit on top of the image of the tank on the card perfectly!
 


 All you need to play Tank Brigade is a flat surface and the game itself! The most basic type of game mode is "Defend the Point" in which two players go head-to-head over occupation of the center of the table itself. The defender takes their 19 USSR tank card and draws 4. 

If the defender wishes, they may discard up to two and draw new cards to replace them. The attacker uses German tanks and does the same, but has the option of discarding up to 3 of their cards. The defender places their cards face-up in the center of the battlefield, while the attacker may place there cards anywhere around the edge of the table. But must not exceeding more than one inch from table edge. 

The attackers' cards are face-down and will remain that way until they can be clearly spotted by defenders' tanks. After setup, the players take turns moving and positioning their tanks one tank per turn. 

Once the attacker comes into the defender's tank's line of sight, they flip the card and reveal what tank is on it. Turn after turn, the two players slug it out, rotating to show the thickest armour, flanking with light tanks, killing crew, damaging components and blowing up the enemy to reduce their enemies' tank to a burning husk! 

Will the village hold or will it fall? which players tactics will win out? 

 As you may see, the goal of this project is not grand in any way. 

I'm aiming for a retail cost of $20 USD per unit. This will leave other monies made to be used in hiring a visual communicator/designer to polish the cards off and make a new typeface, all together making the game look 100%! 

So lets do a cost breakdown of getting to the $2000 goal with 100 Decks at $2500!  

100 copies of the base game, to include 60 cards, 12 dice & postage(each way) = $2000   Designer/unforeseen = 500    

I've made sure that there is money set aside for unforeseen issues... such as my dog eating 4 copies of the game! This is only a very simple breakdown. If every patron bought the same option, you can look at the rewards to see the breakdown per person! Please feel free to ask in the FAQs if you'd like to know anything! 

Risks and challenges

This is a low-risk Kickstarter. It has been planned out that all costs can be covered with funds to replace anything that may get damaged.
The challenges would start with balance; while gameplay tests have been a lot of fun, I do believe a better balancing system needs to be worked out.
The second challenge is having a working angle system, something I have a few prototypes for.

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    A look behind the curtains of the last part of the game building process

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