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The Hunters AD 2114 is a cooperative board game for 1-4 players. Become a hunter and face enemies in a post-apocalyptic world.
The Hunters AD 2114 is a cooperative board game for 1-4 players. Become a hunter and face enemies in a post-apocalyptic world.
1,582 backers pledged $175,516 to help bring this project to life.

New gameplay video!

Posted by Mateusz Albricht (Creator)
26 likes

Hi Friends,

GeekFactor has just finished the new gameplay video with detailed fragment of story and mission. The mission is one of the first from the campaign and it's quite simple. GeekFactor doesn't use too many reaction/special cards, morale tokens or equipment during it, but I hope you can understand the general rules of the fight.

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Thank you

Mateusz

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    1. Mateusz Albricht 6-time creator on

      @Peter: Thank you, would be great if every backer was so enthusiastic :)

    2. Missing avatar

      peter on

      An Addon Pack of those Dice that come with the Game and have been unlocked with SG would be awesome! Even if in most situations 4 dice are enough i would have an opportunity to give you some more money to help creating your dream! I mean this - you in Person - is what Kickstarter is for not those fat bellied +censored+ like cmon who pervered the very idea of Kickstarter by just collection money to minimize risk while on the other Hand already Set everything up for their game not even bothering to change or Listen to their backers.

      So you might be right with 4 dice being enough but even getting another 4 to just not having to Hand them further down the table while giving you more of my money is a good enough reason for me to add another dice pack to my Pledge (plus nice Addon Stuff you mentioned earlier)

      All the best
      Peter

    3. Mateusz Albricht 6-time creator on

      @Peter: we can add the normal dice (from SG) as add-on pack, but 4 dice is enough in almost all situations.

    4. Missing avatar

      peter on

      @mateusz

      Ah yeah! Sorry missed on that one! Thx for clarification. :-)

      Hope we see this Game sooner than later on our own fables :D i will love this Game! And as far as i can See a second pack of dice is necessary:

      Will there be a possibility to get another pack of 4 dice (those that are unlocked with SG and provided with the game) or do we need to add 2 Packs of the Addon dice to get 8 dice of the same type?

      Greets and thx for your quick answers
      Peter

    5. Mateusz Albricht 6-time creator on

      @Peter: There is night, and Hunstman uses night vision. Normally during night you have -1 complexity, and with night vision (only during night) you have +1. So Huntsman has -1+1=0.

    6. Missing avatar

      RJShu11 on

      Both addons sound great to me at a very good price. I'm definitely in for the mini expansion and I know people love the sleeves (I've never tried them though).

    7. Missing avatar

      peter on

      Did the example battle played out correctly? Since it was Night wouldnt the huntsman get to use his nightvision for attacks with his title meaning he would have gained another 1 on the to hit (complexity)?

      The video gave a good overview over travel and Story card section. The battle itself could have been a bit more structured and explained forming a complete new Video for just that section to answer all the detailed questions already asked and answered by you! Otherwise the Game is and will be awesome for me a perfect mixture of Story and miniatures game! :-)
      Cheers
      Peter

    8. Bryan Hinson on

      Having mission difficulties to choose from will be very helpful when working with an injured party. Since health only regents when you use a health pack or when time passes, being able to choose an easier mission to get some badly needed gear is great idea.

    9. Mateusz Albricht 6-time creator on

      @Peter: We try our best :)

    10. Missing avatar

      peter on

      Sounds so cool! Color coded difficulty is intuitive and please please make sure that losing a misson will also give you some penalty or even some small rewards (according to Story) so the Players still feel as making progress even if losing a Mission that way you would ensure that the Group stays engaged with the game/story without feeling they did something Bad and want to replay that Part they lost just to hope for a better outcome. They should stay engaged and think more on what that outcome means for the Rest of the Story rather than "we lost we do not get x or y and this is stupid we try again" - hope you get what i want to Tell ya here :-) you have a super cool game and single Missions having real impact on the ongoing campaign should be one of your highest priorities for this is what a true Story game does: branches out the Story tree depending on Missions and how they have been completed (you could do that by introducing Story tokens and depending on the outcome the Group collects a Story Marker in color Red or blue or Green or violet etc. And later on the campaign or further Missions correspond to those markers and give you different options now available due to having "earned" Marker blue for instance.

      This would be awesome and evolve miniature games i think especially those heavy Story related.

      Cheers and really thank you for all your hard work and responsiveness and also for doing this awesome game besides having a full Time job! I pull my hat for all your enthusiasm!

      All the best
      Peter

    11. Mateusz Albricht 6-time creator on

      @Endevor: In the video GeekFactor use 1 dice, but normally if you use 4 it's very fast and secondary element. The most important is proper use of action, reaction and special cards (card usually has two types of use). GeekFactor unfortunatelly use only one reaction/special card during his presentation :(

    12. Mateusz Albricht 6-time creator on

      @Peter: We want to add (but in prototype it hasn't implement yet) three colours of job cards (exactly the card name). Green are the easiest, red medium and brown the hardest. So when you choose mission you'll know more or less how difficult it is.

    13. Endevor on

      Using dice for attack and defense is really boring i think (in coop of course in a competitive game it is not the same), it makes the video not so enjoyable to watch during the mission for me. It really makes me wonder if i will keep the game, the story part seems fine, the combat does not feel appealing to me.

    14. Missing avatar

      peter on

      The fact that you can and i hope/think sometimes will lose a Mission and the Game just proceeds is awesome! Most games will turn on the loop until you Beat a certain Mission but thats so boring i do really love that fact on hunters! Please do your best to give the different optional Missions some kind of difficulty Level which is known to the Player before they can decide if they want to take on that certain misson or maybe want to wait some more time.

      Cheers
      Peter

    15. Mateusz Albricht 6-time creator on

      @RJShu11: I'll send him a set of custom dice from The Hunters, when we produce them :)

    16. Missing avatar

      RJShu11 on

      Buy that man some dice!

    17. Mateusz Albricht 6-time creator on

      @Bryan:
      1a. It depends on mission. Sometimes you can try to complete it one more time (you lose additional time, what is the most important during campaign) sometimes the mission is only one-time (disposable).
      4a. You always have N/S/E/W.
      5a. If there is the same distance, you choose hero with worse armor. After it you draw.

    18. Alarian DarkWind
      Superbacker
      on

      Video was great! I started watching it and didn't even realize how long it was until it was over. I was shocked I had been watching it for 50 minutes. I enjoyed it much more than the first one. Really makes me excited to get the game into my hands down the road.

    19. Bryan Hinson on

      Thank you very much! Sorry if i'm being impatient and all of this is in the rule book waiting to be translated. I get passionate about the things I am interested in.
      1a. What potential consequences are there if time runs out?
      4a. How does armor positioning work with diagonal positioning (NE,NW, SE, SW)? Or must characters always be facing N,S,E,W?
      5a. Maybe an example will help, in the Dark Souls board game if the enemy behavior says to attack the nearest player and there are two players 1 distance away from it, the players can choose the target. Is it the same in this game, or does it default to the person who dealt damage last or to a stat like health, strength, or persuasion? Does the Hidden status effect this at all? I ask because I want to avoid potential Rule Lawyers demanding I carrying a ruler with me.

    20. Cynthia Snead
      Superbacker
      on

      Sold! This video helped a lot. I decided to up my pledge to the core pledge from $1. Looking forward to the game!

    21. Mateusz Albricht 6-time creator on

      @Bryan:
      1. It should be used. We use this track during each mission.
      2. Yes you reshuffle your deck.
      3. You can turn at the beginning and at the end of your action.
      4. You can find a scheme in the rulebook (at this moment only in Polish version, but the second part of English version will be ready soon).
      5. He chooses the nearest one.
      6. You can use it to increase your chance to hit or your move.

    22. Bryan Hinson on

      I'm starting to get really excited for this project. What are the chances that we can get a deep dive into the combat system before the KS ends? This is a very surface level video and I'm left wanting to know more.

      1. How does time pass during missions? There is a Mission Timer from 1-10 to the right of the Base Board that was unused in this mission.
      2. What happens when you run out of cards? Can you reshuffle?
      3. How is facing established for the player characters? Can you determine it however you want, or are there specific rules?
      4. How is enemy facing determined? I understand that it likely faces the intended target when it jumps away, but what conditions determine if you are targeting the front or side with ranged attacks? If line of sight is clear to two sides, can you choose?
      5. If there are multiple valid targets for an enemy attack, how is the target determined?
      6. What is moral for?