Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Hi - we have been rolling out updates to the beta regularly. I can see you have been sent the updates, but maybe gmail is considering them as spam? Check your spam folder for an email from firstname.lastname@example.org, if you don't have anything, email us at email@example.com, and we can communicate directly to get you the latest copy!
Hi, just looking for an update (last update I could find below was March 21, it is 5 months since then). Excited to start playing... Thanks!
We started rolling out MeshUP beta now to all our Kickstarter supporters, in stages. I will bump your name up on the list - you should receive an email shortly with your download link. Even if you don't have time to share feedback, feel free to use our bug reporter button in the application to quickly report any issues.
Might as well I guess? I'm getting a bit sick of my existing Max>Mudbox>Max workflow for cleaning and retopologizing meshes. Would be interesting to have a crack, though I'm failry time poor for feedback and in-depth evaluation.
We will start rolling out to more of our Kickstarter users within the next few days, however if you are anxious to start right away, I can put you on the external beta testers list and get you a copy immediately. Ideally our beta testers are ones who are willing to test MeshUP in their own real world scenarios to provide us with feedback and report any bugs they might find. Should I add you to the external beta list?
Any sign of that open beta? Would love to get cracking.
Hi Martin - we are putting together an update now with many good things to share. Expect to see this come through tomorrow.
We're almost through January -- any updates?
A few of us on the team have been working through the holiday this year, burning the midnight oil so we can make an announcement in January to all our MeshUP backers. It is probably obvious what that is, however I won't say it yet so as not to jinx it. :) Happy New Year!
It's been a while, how is it going? Are you guys still alive?
I was waiting on input from the developers to add to the update - it will be posted later today.
Indeed we are! Sorry for the radio silence, but I am in process of putting together an update which will be posted to all this week.
It's been a while... Are you still alive?
Hi Maik - thanks for reaching out and please excuse the gap in our updates. I know everyone is anxious to move beyond the preview builds of MeshUP and get a working copy, so I was holding back as I want to report that our next feature we are releasing is the ability to Save.
The good news is the Save feature looks ready to release. An update is forthcoming as is a new build with Save.
Dear MeshUp team, any news on your progress? Thank you, -Maik
Yes, there is an early version of the software we can give you - do you prefer a Windows or Mac version (or both)?
This early version does not yet have the ability to open your own files, or save - but that is the very next feature we are working on. I'll be posting an update to this effect later this week.
I see there is an early version of the software that we can download. Can I load my own models into that version?
We are course late in our delivery of MeshUP and as explained we had several unexpected hurdles, including a serious technical issue (that after several months we have thankfully overcome). Rest assured that all of our resources are focused on the delivery of MeshUP ASAP. The Fuel3D campaign has thankfully provided us with additional resource to make that happen. The additional features that Uformia will develop for Fuel3D are not part of our current development and certainly will not be until after MeshUP is shipping. Our original Kickstarter supporters are Uformia's number one priority.
The Fuel3D campaign is of course not our campaign and thus are not able to any special deals on their scanner. The collaboration with Fuel3D is not to ask our existing supports for "more" but to support and develop a larger community of MeshUP users and applications (of course there is opportunity for our users to grab there own pre-order of the Fuel3D). This is just the beginning for us we expect a lot more interesting uses of MeshUP - remember we are planning on releasing major parts of the interface as open source and we look forward to it extension.
All well and good saying we are getting more except that we haven't gotten the first product that we backed yet.
It really seems that taking on this extra task has to cut into the amount of time spent giving us what we all initially backed.
Deliver MeshUp first before promising "MORE" if we only spend 7 times "MORE"!
If you are really serious about delivering MeasUp combined with Fuel3D and expecting MeshUp backers to buy into it offer us something. Offer us more, offer Fuel3D to MeshUp backers at some ridiculously low price.
Hi Adrian - thanks for the question. I am going to post an update today to this effect, but the answer is yes, you will have access to the Fuel3D version of MeshUP, if that stretch goal is achieved.
Anyone who has either purchased the bundle from the Fuel3D campaign or who has separately pre-ordered MeshUP and also backed the Fuel3D scanner will have access to the special version of MeshUP made specifically for Fuel3D promised in the stretch goal (if the stretch goal is achieved).
Also you get the additional benefit of effectively resetting your one year of upgrades once Fuel3D is launched. So for example if MeshUP was ready today for the full retail release, then you get free updates until 8/8/2014. Whenever Fuel3D is released, we will automatically add on another year of updates for your version of MeshUP. A nice bonus for all MeshUP backers who also backed Fuel3D!
I am backing Fuel 3D, but I backed your first! Will you be including these new features in the package for us? Or they will only be for the backers at fuel3d that also pledge your software???
Thanks for the fair comment. MeshUP is indeed entering the "Pretty late" category:
As described in the updates we hit a few major issues that have slowed us down and taken a lot more resources than planned. We more than anyone one want to get a early copy of MeshUP into your and every supporters hands but we have to make sure first that it offers solid and simple functionality (see update 15). Fear not MeshUP is close and the partnership with Fuel3D is only aiding our efforts.
We have team up with Fuel3D due to the unique nature of our system and the matching value it can provide their similarly unique technology. This is in fact a very positive development for MeshUP and has provided some additional resources to the project. We are really excited to be offering these two tools together.
How are you teaming with a scanner offering this product that we haven't even received yet?
Any updates on progress?
Hi Maik - just posted a short update and more to come later in the week!
How is it going with MeshUp? Midsummer is getting nigh, and I'm waiting for more legends and lore from the lands of the north.
Hi Jukka and Maik - thanks for pinging us on the update. Long overdue! More frequent updates are coming in the future.
Yeah, I would also like to see some update.
How is the progress on MeshUp? An update would be much appreciated.
Thanks Luke! We are very happy on this end! :)
Congratulations on getting funded! :)
Never mind the delivery question; I just received my confirmation email which explained that you would contact me prior to delivery for address info.
Just backed the project. Looks like great work! Just one question about the "delivery": if I want any physical materials delivered to a different address than my amazon billing address, how do I go about setting that up?
We are very interested to work with FormLabs. We are planning on as tight an integration with the FormLabs printer as they allow. But keep in mind of course as a stand alone product, our software will be useful for any 3D printer.
Thanks for your support!
All the best,
please consider FORMLABS.
Thanks for the post. I have just noticed your discussion at Google+. We already export direct slices (as vectors and image stacks) at part of API and it is a feature included in Symvol for Rhino which is available now to Rhino 3D users. We are also in the first stages of discussion about direct fabrication (including G-code) with Ultimaker which we started at the 3D Printshow
Regarding the spammer, Onna - I hope we have stopped Onna's well meaning but unhelpful postings. For a more full response please check our reply on Ultimaker:
Hope that clears up any questions and happy to answer any more you may have.
Turlif, CTO , Uformia
What are the exact plans regarding FDM printer support? Or more precisely the Ultimaker...
Are you really planning to come up with a slicing mechanism?
By solid formats I will assume you do not mean solid or manifold meshes but NURBS and the like. As you may know meshes can be converted to NURBS however the issue is that they are not very useful conversions without input from the designer as to design intent, surface division, etc. Likewise conversion from real volumes has the same problem. We are looking at making a converter that would be easier than converting from meshes (but it would still require detailed interaction from the designer). This is not planed for the current version of MeshUp.
Of course you can always convert your solids to meshes and combine them in MeshUp. MeshUp will let you treat meshes as real volumes (better than solids) and "mashing stuff together" will *never* produce a bad, broken or non-manifold model. Additionally, MeshUp is a non-destructive modeler, so you can dynamically change any part of your model at any time.
Since Meshup is creating volumes from meshes, would it be possible for it to export solid formats for use in CAD? That would be good for reverse engineering, or using scans as a starting point for CAD. I would love to be able to take an STL from Thingiverse and make some changes in a solid modeler rather than a mesh modeler.
On the other hand I can see how Meshup would let me treat a mesh modeler like a solid modeler by just mashing stuff together and not caring about the intersections.
Hi Techartisan -
There are no limitations placed on our software for the creation of slices or even STL/meshes. The system will produce slices and meshes which are dumped to disk as it goes - so the limitations are only via your disk size, limitations of the 3D printer hardware and any of the manufactures software you may have to go through in order to use the 3D printer hardware.
The software will also be able to provide a user with just one slice at a given position/orientation.
Symvol for Rhino already technically has most of the features that MeshUp has, plus the ability to do general modeling. MeshUp will differ in that it will not require Rhino to run, will be cross platform (including Linux), and will have a dead simple interface. The $700 or more level is really to say for 5 years we will provide you with all new updates and versions Symvol for Rhino and MeshUp.
We are looking at the end of Q1 for Pro. The Kickstarter campaign is to provide MeshUp with its own resources such that the project can be accelerated in tandem with Pro.
Upon rereading I feel part of my post is a bit unclear,
"I am curious to know what if any limit there is on the size of a layer?"
I mean this question in regards to limitations in the size of the XY plane.
"using vector or image slice data at the resolution of the 3D printer. "
I am curious to know what if any limit there is on the size of a layer? Can the software extract single slices at specified Z coordinates or does it only perform batch slicing? Is there a maximum slice number limitation?
The $700 level includes meshup and Symvol...what does meshup do that the symvol community edition cannot?
Finally, I realize that this kickstart is for your MeshUp software, but Im curious...if there any time estimate on the release of Symvol Pro? Is its release being delayed by the development of MeshUp?
Hi Deepak - thank you for the contribution! Good news - yes, MashUp is being developed for Windows, Linux AND MacOS.
I did pledge 100$, but does the software also support MacOS? #fingers crossed#...