Dear Kickstarter Supporters!
We thought you would enjoy seeing the cool new features we have prepared for the upcoming Open Beta release.
Fun New Goodies!
With the Open Beta, you... Read more
Export to STL
We are pleased to report that export to STL is now available for you to play with. An email with the download link will be sent to everyone... Read more
Multi-select and Snap: A Quick How-to
A few quick words about how to use the new multi-selection feature in MeshUP. There are 2 ways to select multiple models:
- Press and hold the alt key while drawing... Read more
Mac bug fixed
If you tried to install the Mac version of MeshUP yesterday or today, you will have encountered an error. Our apologies for that! It is now fixed and a new... Read more
Please excuse the long duration between updates. We were dealing with issues that ended up necessitating a rewrite of a major component of MeshUP, the Gimbal. You will notice major... Read more
New and Improved Gimbal
We have another update of the preview build of MeshUP to share - the new and improved gimbal. This is not just a cosmetic upgrade, it provides a better overall... Read more
Mesh Repair - Surface Deformations
This is the first of the updates evolving the preview build into the beta, into the full release. This v2 preview build (both Windows and Mac) includes Surface Deformation Mesh... Read more
It is appropriate to start the new year by thanking you, our backers. Your support, patience and encouragement has been amazing.
The Mac build of the MeshUP preview... Read more
MeshUP Preview is Out!
For those who pre-ordered MeshUP and filled out the survey, you should have received an email today with a link to download the preview. We are incredibly thankful for your... Read more
Code in the Snow
Thanks to everyone who responded to the survey. The combined results reveal no big surprises but still give us good information on our early user base. For example only 11%... Read more
As mentioned in our last update, we are releasing an early version of MeshUP, a preview before the beta is ready. This preview will offer a limited set of features... Read more
As you can see, we are getting closer to the beta! Very happy to report good progress on our transform manipulator, the Gimbal. While there are still some issues to... Read more
Remixing Scan Data
No modeling skills needed with Fuel3D and MeshUP!
Our latest video demonstrates how a simple scan of a sunflower can be easily turned into a beautiful bracelet.
A new... Read more
Manual Stitching & Stretch Goal
In response to questions about how to use MeshUP to manually stitch scans together, here is a video demonstrating how this is possible!
The process is time consuming and... Read more
Fuel3D and MeshUP Stretch Goal
Fuel3D and Uformia are very excited to announce the new stretch goal!
Help us reach 350 units of the Fuel3D and MeshUP bundle and we will add painless automated merging... Read more
Fuel3D and MeshUP - Remix Your World
We are happy to announce that we have teamed up with Fuel3D on their new Kickstarter campaign.
Fuel3D developed a point and shoot scanner priced under $1,000 and... Read more
Bugs, QA and UI
Bugs, QA and UI
Remember the core system bug that has continued to plague us, and put us farther behind schedule? More testing is required to be 100%, but... Read more
Inside 3D Printing Conference- Chicago
If you happen to be in the Chicago area during the next few days, be sure to check out our CTO's talk at the Inside 3D Printing conference: Shape Reality.... Read more
Below is an updated progress graph of MeshUp's status in relation to both the beta and the first release candidate, and also the corresponding change log. As mentioned in the... Read more
Overcoming Hurtles and Education Outreach
A quick update to touch base with everyone - a more substantial update will be out this week, including an updated graph and a new video.
Excuse the length between... Read more
Shelling and Mesh Repair
MeshUp progresses forward! See the below graph and change log for details.
Let me take a moment to thank all our supporters for your patience and support. Yes, it is... Read more
Envelope in action
Check out the latest MeshUp development updates on the graph below - we are getting closer to the beta!
May 2, 2013
- Mesh repair for self... Read more
Count Down Graph
As a way to keep you better posted on our progress and track how close we are to releasing the early beta, we will start sharing updated versions... Read more
Bugs and Improvements
Development Update and Beta Delay
We hit a difficult bug since our last update, which has unfortunately set back development. Hard crashes were occurring on about 10% of our testbed... Read more
Beta, Open Source and Buddha
As posted in our last update, mesh repair has required a significant amount of resources and time - but we think you will be pleased with the results.... Read more
Painless Mesh Fixing Gets Closer to Your Desktop
Curious how MeshUp is developing? We are happy to say, affordable and easy to use mesh repair and modeling is closer than ever to your CPUs and print beds.
MeshUp... Read more
Tshirts and Tbunnies
We are about ready to ship the tshirts and tbunnies, and are considering adding a swag section to the Uformia website where we will sell these items as well. If... Read more
Happy New Year!
As the end of 2012 is near, I want to give a quick update since it has been far too long since the last one.
The underlying platform... Read more
Webinar: Introduction to Symvol for Rhino
As you know, Uformia already has a product out in the wild called Symvol for Rhino, a plugin to Rhinceros. As there is some functionality cross over between... Read more
THANK YOU to all our backers!
Since we sold out of the $100 incentive, which provides for a copy of MeshUp, in these last hours we decided to open up... Read more