One thing we found during our last campaign was that One Night was actually incredibly difficult to find on google, even during the campaign."One night" is, apparently, a very common phrase! We decided to go with a title that still reflects the mood and atmosphere of the game, but is easier for players to search for on the internet.
Our current plan is to develop the game over an 18th month schedule. Given the scope and ambition of the title, delays might occur, but with DANGEN's help and our own diligent planning, we should be able to stick to our schedule.
On the Kickstarter, they've been consulting on how to run a Kickstarter campaign, helped put together the campaign page, and will be helping with marketing, PR, and helping us raise awareness. During and after development, DANGEN will be acting as our worldwide publisher, helping us during production, and assisting in marketing and PR.