You made this possible!
Thank you to all of our backers!
The Kickstarter for IN THE LOOP is over, but keep in the loop at www.intheloopgames.com.
Come join us!
Hot off the press:
“The voyage of discovery lies in not seeking new horizons but seeing with new eyes.”
Society faces some pretty big challenges such as extreme price fluctuations of raw materials, questions of energy security, and climate change.
Does our current focus allow us to solve these problems effectively? Maybe we’re inclined to label things too fast and think of challenges as only political, environmental, social, or economic affairs. Through the lens of materials and their consumption, IN THE LOOP illustrates how these views intersect and sets out to encourage thinking about today's challenges from a new angle.
IN THE LOOP is a game that allows a glance through the macroscope*.
IN THE LOOP uses game-based learning techniques to illustrate the interconnectedness of today's society by combing different approaches to today's resource use into one broader perspective.
IN THE LOOP began two years ago while I was working on my Master's in Industrial Design Engineering at Delft University of Technology and researching critical raw materials. Digging deeper, I found it to be a very abstract and complex topic that is connected to many other global issues. I needed a tangible way to explain to others what I was working on.
I saw how effective games are at illustrating topics in a fun and engaging way. Games let you try out scenarios with little risk - such as putting yourself in the role of CEO without the worry of losing billions. So, I began designing IN THE LOOP.
Over the past two years the game has quickly evolved and proved to have broader applications - from professional development workshops and secondary school education, to university electives and even at-home play.
Many I’ve encountered have said it’s the 21st century version of the property trading game you probably played as a kid. (Although IN THE LOOP is faster!)
Don't just take it from me. Here's what those who've played the game are saying:
“The game is designed in a very intelligent way as it helped us in changing our thought process from atomistic to holistic. I went through an amazing experience. It will definitely be remembered from our course.” - Helene E., Production Engineering Student
"After a long presentation, I was happy to play IN THE LOOP and see everyone energetic and interested! Not only does it provide really nice insights and great segways to discussion points, it can be a great icebreaker." - Pieter V., Strategy & Management Consultant
"In an easy and fun way, one gets to know the complexity of materials, products, supply chains, economics, and business strategies. I didn't think about using a game before, but after playing, I see they can be invaluable. " - Christa D., Education Coordinator
“Playing IN THE LOOP is the most effective way I’ve seen of getting people to understand why the Circular Economy is so important.” - David P., Assistant Professor, Industrial Design Engineering
Want to play as a group? It's possible to play with large groups using multiple game sets. For this, we have created a digital Events platform that can easily present the timed events to the entire group. [See the IN THE LOOP FACILITATOR reward for access to this digital Events platform.]
Curious to know more about how it works?
After countless loops around the board, playing in the US and all over Europe, and numerous requests for more copies, we're only missing one key player: you!
With your support, we'll gather enough pre-orders so that we can finally print IN THE LOOP large scale and get the game into your hands.
Special offers for our Kickstarter Backers:
- Special licensing - To thank you for joining us on this journey, we've decided to release all games sold through Kickstarter under a special license. This Kickstarter Limited Edition version means there won't be restrictions on how you use the game. After the campaign various licenses of the game (and pricing) will be released dependent on end usage (find out more here).
- Early shipment - IN THE LOOP is expected to be available to the general public in April 2016, but we'll make sure you'll receive it before anyone else. (For Kickstarter backers, the expected date is January 2016.)
IN THE LOOP started when I was a graduate student over two years ago, and I continued working on it after graduation. The continuous positive feedback as it was played in the US and across Europe has led me to take action to make large-scale production possible!
As Kickstarter has an 'All or Nothing Policy', if this campaign does not hit the minimum of $10,000 by the deadline, then IN THE LOOP won't receive any of your pledged contributions (and you won't be charged).
So, if you too can't wait to get IN THE LOOP, please share this campaign!
*Inspired by Joel de Rosnay's The Macroscope. As he describes in his book:
"The microscope and the telescope have been valuable in gathering the scientific knowledge of the universe. Now a new tool is needed by all those who would try to understand and direct effectively their action in this world, whether they are responsible for major decisions in politics, in science, and in industry or are ordinary people as we are. I shall call this instrument the macroscope (from macro, great, and skopein, to observe)"
Image Credits: Cecilia Berlin, Ben Streek (Shortfilms NL), Gerben Kijne, MIP Politecnico di Milano Graduate School of Business
Music Credits: http://www.bensound.com/royalty-free-music
Risks and challenges
Coming from a background of ship and product design, we’re use to large, complex projects. While this is our first design and delivery of a board game, we feel we’ve done our homework. The gameplay has been tested extensively and final production preparations will continue during the campaign.
We've set the target age for 13+ based on the insights gathered from testing with educators who teach 13-15 year old students. They overwhelmingly said 'my students would have no problems grasping this game.'
We’re in the process of selecting our game producer for the large run and we plan to have this locked in by the time the campaign ends. All are experienced professionals so we’re not anticipating major delays. We’ve also built in extra time into our schedule. (Of course, delays beyond our control are always possible.)
Finally, following in the footsteps of other successful campaigns, we’ve researched shipping and have selected a method we plan to use.Learn about accountability on Kickstarter
- (30 days)