This project's funding goal was not reached on December 30, 2012.
This project's funding goal was not reached on December 30, 2012.
Murder Party is a stealthy, murder mystery game, played out on a variety of 1920’s ships.You’re given a player to hunt down within a time limit, while acting, in turn, as a target for somebody else. You must kill your target secretly, without any other passengers, or on-board security, witnessing your crime. And of course, you must evade your own pursuer.
Your task is made trickier as you must also balance ‘needs’, such as companionship, eating, sleeping and cleanliness. Get caught napping (or in other more compromising situations) and you’re not going to survive very long.
With the aid of this Kickstarter campaign, Blazing Griffin now wants to put together a sequel to The Ship.
This sequel, called The Ship: Full Steam Ahead, will continue in the same vein as its revolutionary predecessor, creating a richly detailed, uniquely engaging FPS, in which stealth and subterfuge are as important as gung-ho action.
We need your help to get this game on to PC and other platforms.
Making the game we want you to have will involve our dedicated team, as well as new talent and tools. So we’re asking fans of the original game -- and everyone else who likes the sound of Full Steam Ahead -- to make a pledge right here on Kickstarter.
In return, backers can gain a selection of great rewards including alpha and beta access to the game, and a selection of limited edition steampunk goodies.
Beyond the funds asked for here on Kickstarter, we'll develop new content for the game as funds become available. But if we exceed our Kickstarter target, we’ll be able to produce more of our expansion material, sooner.
So pledge now, no matter how small. Every pound – or dollar – will help us make The Ship: Full Steam Ahead into a truly fantastic game.
“One is bored… You, lackey, create an alternative reality for The Ship: a Steampunk world – a most audacious sequel wot is crafted from coal and brass, and wot has one in it.”
–– Her most imperious Majesty, Queen Victoria, at GAME & Son, Piccadilly, 2012.
Yes, my friend – by imagined royal appointment, no less – our navvies here at BlazingGriffin will soon be pounding out white-hot ingots of C++ in the vast coding foundries that put the ‘great’ in Great Britain, transforming The Ship – an already awesome game on Mr Babbage’s Steam Emporia – into its very own, steamed up and punky sequel: The Ship: Full Steam Ahead.
This sequel will take you back to the Colonial Era of the British Empire, where men were strapping chaps, women wore six-barrelled guns in their garters, and Victorian England was thriving in an alternate time-line powered by steam.
Did we mention the Steampunk?
Ah, the smell of coal dust; the worrying hack of TB in the lungs; the clank of a mechanical servitor thwacking a villain with a hickory-handled five iron…
In the spirit of the original, 1920’s game, The Ship: Full Steam Ahead will let you dress up in your Steampunk finery, travel on Victoria’s finest shippage, and ‘drub’ the enemies of the Empire, while those self-same scoundrels, attempt to murder you. You’ll get to play in an evocative, Victorian environment, where eating, sleeping, and promenading (as well as unmentionable ablutions) are just as important as murdering your shipmates. After all, one must have some sense of decorum, don’t you think?
Going beyond this ‘hundredweight’ of original gameplay, we’ll be embracing the rather risqué craze of ‘open development’, waving our merry kerchiefs with much hulabaloo, and setting sail for gameplay unknown. We have plenty of ideas for new features, but most importantly, we want to create something new and rather daring with input from YOU -- our most noble players.
In short, now is the time to prime your gas gun and don your mechanical timepiece…
“You, sir. A trip to the Indies, you say? Why, give us that penny, and we’ll give you a world of steam and high adventure!”
–– Sir Chitlin Wynthrop, The J. Noobington Home for Wayward Gamers.
We need your shillings and sixpences to build The Ship: Full Steam Ahead.
This is an ambitious project – one for which a stiff-upper-lip, a cold mustard compress, and a stout truss have undoubtedly prepared us. But there’s no doubt that the renovation of The Ship is going to give us a ‘discommodious swelling of the brain’ and a ‘furious griping of the bowels’ without the patent cure of funds.
To this end, the monies gathered by Messrs’ Kickstarter Esq. will allows us to:
As we’re a small team bootstrapping The Ship: Full Steam Ahead into existence, Blazing Griffin’s patronage of the ‘Indies’ and other such development communities is entirely assured. You’ll definitely have an opportunity to tell us what you think, or what you’d improve. Scared we’ll break this fiendish contraption? Forego the formalities, drop by and have your say!
In the meantime, we do hope you’ll be compelled to join us on this adventure of brash derring-do…
“Come Pip. Invest in my bridal cake business and you shall have Shwag aplenty”.
–– Miss Haggis ’n’ Ham, Great Expectations.
What might you expect for your most liberal financial backing? More than just war bonds from the British East Indian Co., you may hope. And you’d be right! Some of our more rousing rewards include:
Don’t be a Johnny/Jenny-come-lately. Come on you strapping young chaps, and daring young ladies, do it for Queen and Country! And if not for them, then do it for those charitable souls of the Worthington Ladies Society for the Renovation of Shipping. We need your money, now, more than ever!
Every brass farthing counts.
(Signed) Sir Reginald, Accrington Willoughby,
Protector of the Empire,
Her Majesty’s Patents Office.
Long live the Queen! Huzzah!
Releases for The Ship: Full Steam Ahead will be coming in the year of Victoria’s reign, twenty hundred and fourteen on steam-powered Personal Computational devices throughout the Empire and beyond [PC, Early 2014].
IN THE EVENT OF PENURY: Should you be robbed of all monies, do not despair. You can still help us in our noble endeavour: tell your friends about us. Good word of mouth is worth its weight in fine porcelain, Heidsieck’s Goût Américain Champagne, or a modest traction engine.
You wouldn't be the free-wheeling, Ship-loving entrepreneur we hope you are, if you didn't at least enquire into the risks of our immodest venture.
We respect that.
In an effort to be more forthright in our declamations, I shall henceforth doff the top hat and speak ‘modern’:
The Ship: Full Steam Ahead is in concept just now and will soon be entering pre-production. That means we’re developing concept work, story, and getting ready to prototype. As such, we’re at a very early stage of the game’s development and we've got a lot of stuff to build.
The Ship may be an existing product, but it will be an entirely new team developing Full Steam Ahead. Can Blazing Griffin make this game?
We may be a new team, but we have experienced staff and we’ll be hiring more. Making this game is one of the main reasons we started the company. We wouldn't be here if we didn't think we could pull it together.
WILL THIS GAME BE ANY GOOD?
We don’t have a playable version of Full Steam Ahead, *yet*, but we do have the original game and we know that’s fun.
Our goal is to recreate the core mechanics of the Ship in a new steampunk environment. Once that’s up and running, then we’ll modularly enhance the game with new content.
This form of open development will mean the game will grow rather than ‘arrive’ and players will be able to try out and feed into additions as we go. We should be ‘building on fun’ (or at least good promise) from a fairly early stage, and the whole project will be substantially less risky, as we’re not holding out for one huge, distant release. You’ll also be able to see everything as we go, warts ‘n’ all.
IS £128K GOING TO BE ENOUGH?
£128K doesn’t sound like a lot for this type of game. Won’t you need more?
£128K will be enough to recreate The Ship's core multi-player experience in The Ship: Full Steam Ahead. The new game will be a merchantable product, you'll be able to have fun playing it, and we'll continue to develop content for it beyond the Kickstarter release. If we exceed our target, we’ll be able to produce more of our expansion material, sooner.Learn about accountability on Kickstarter
We won't be able to develop a Linux port on the minimum amount we're trying to raise here, but it is something we'd definitely love to do. It *will* be included in our pending stretch goals, so if we exceed our £128K target with a heroic effort from our backers (by an amount TBD) -- or manage to find additional funds post-Kickstarter -- Linux support will be in.
No. Our bad. Everything else in that tier will be available at the date specified (April 2013). The Game will be available April 2014.
PC, initially. Though we are keen to get it onto other platforms as well.
Keys for The Ship: Murder Part will be sent out at the end of the Kickstarter event (on or very shortly after December 31st).
- (60 days)