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A turn-based RPG with branching dialogue, shelter management, and survival mechanics set in the zombie apocalypse.
10,096 backers pledged $332,635 to help bring this project to life.

Early Access Demo News

Posted by DoubleBear Productions (Creator)

A quick update – I know everyone wants this update to say “we’re launching today” but we had to put that off for another round of testing. We’re merging in our save/load system into the build to make it easier for players to get through the many hours of the demo, which will have the side benefit of making it easier to test for the team and some of our volunteers. We’re also adding in a few other items we’ve been working on, such as time of day lighting and turn order elements to the new combat GUI. If there are no issues with save/load, we’ll do one more round of progression testing to make sure there are no other showstoppers or outstanding issues, then we’ll package the Early Access build for release and work on getting it up to Steam.

Sunset. Lately, we are more familiar with sunrise.
Sunset. Lately, we are more familiar with sunrise.

It won’t be too much longer of a wait (as I said last time, we were already saying early February was a possibility), and as always, we will let you know the minute we start sending codes to backers. Thanks for your continued patience.

dottore, Paul Bachleda, and 38 more people like this update.


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    1. Go on

      @ PegasusOrgans and @ Shaun
      Well this is fun. I throw up a reasonable thought and I have two people calling me liar without any basis in fact. Shall I list the games that have already progressed beyond this and were, in their own right solid games?

      Void Destroyer: Wicked looking space game with intense space physics, excellent features and a team of only one individual (two if you could the artist he hired with the backer cash)
      Already in Alpha release and an awesome game.

      Expeditions: Conquistador, full release already of a massive and fantastic game. Team comparable to Dead State with shorter 'pre kickstarter' build time.

      Rimworld: Alpha just released. One man team (just hired artist with backer funds). Very short time to create and deliver. Laughably shorter than dead state.

      Forsaken Fortress: Already released a playable version, good broad scope game. Team smaller than dead state.

      Star Command, the one example of the list you have decided to point out has already released to iphone and andriods. For the PC release they are using the cash to overhaul the entire game from: ship setup, research tree, environment mechanics and more. They are effectively overhauling it and are close to a alpha release. Also you have mistaken yourself. They are the second game I backed, therefore making this game the longest as I said.

      Also you decide to make assumptions and a personal attack against me for my opinion. Luck this is all nice and safe over the internet eh lads. But honestly I've watched comment sections explode because of delays and this is the first time I've commented the negative. I wouldn't have if it wasn't for the amount of funds asked, the suggested several years of pre-kickstarter development we've been told about and the size of the team hired. My comment is fair, this game has taken longer than expected to even product an alpha.

      Again I love what I see in Dead State and will continue to support it. But I also have a right to express my opinions. I suggest you consider this before acting like I've stepped on your dog.

    2. Bryy Miller on

      "We were supposed to see a finished product Dec 2013 that was a long way off when we paid the money, it's now February 2014 and we have nothing to show for it,"

      This campaign ended in July 2012. You seriously expected a finished game by December 2013? Plus, it's the beginning of the new year. Hardly a huge gap of time.

      "now we find out its going into Early Access"

      Um, didn't you just say DB had nothing to show for it?

    3. Nekator

      Jason, you apparently don´t have much experience with videogames. A delay of two months is nearly nothing. Happens with AAA titles, and is nearly standard here on KS... so keep cool.

      @Double Bear very looking forward to the game and i´m happy that you´re doing it nice and slowly as long as the quality is good.

    4. Missing avatar

      Arkrite on

      Jason E> The game's scope increased significantly when they started adding stretch goals. The Estimated Delivery of December 2013 would have been for a base version without any of those additions.
      Since they're adding additional content that they weren't expecting their estimate is a little off. The reason why it wasn't revised in the backer options to the left is because once the backer option is uploaded it can never be changed.

      Besides, it was an estimate.
      I've seen enough of these by now to realize that you're rarely ever going to see the game released on the date they first declare it and often times it's better if it's a little late.
      I'd rather have a late game that's fully functional than have early access to a buggy game that hardly works.

    5. British on

      *Yawn*, again, at the retarded Steam "beta" limitation...

    6. raindogmx on

      Keep up the good work, guys, don't let impatient backers bring you down. Backers, come on, it's not easy to make this game. Hold on.

    7. Missing avatar

      Jason E on

      We were supposed to see a finished product Dec 2013 that was a long way off when we paid the money, it's now February 2014 and we have nothing to show for it, now we find out its going into Early Access(aka LOL GOT YER MONEY KTHX BAI) state, that is a huge disappointment I pledge money for a FULL GAME many Early Access games these days just go into development hell. Surely that PAX demo they created with our money took up a ton of their time if you read any developer log for any game they'll complain how much time a demo takes up, perhaps if they hadn't used our money they would have been more on target to meet their target date. They could have at least given us backers access to that pax demo.We are backers, we've invested in this, we've got a right to be more than neckbearded white knights here, there needs to be accountability in some shape or form, a brow beating is a pretty light punishment. Nobody will agree of course but thats the shape of things this day in age, throwing money away is a regular thing for most people.

    8. PegasusOrgans-AGL 589 on

      @Con Shaun is absolutely right. In fact, there are many projects that are much older than Dead State and are still far from complete. You seem like the type that only backs projects so they can act like a mini-publisher and berate the developers because your measly entry level pledge gives you the write to spit on your "employees".

      Checking your backed projects shows you to be a liar outright as the second project you backed is no where near as close to being done as Dead State. Star Command, a game that is the poster child for vapourware Kickstarter projects. "But it's out on Android" Yeah, but the KS was for a PC version that is nowhere in sight. They had a complete game, they only had to port it.

    9. Shaun Huang on

      @Con Which other Kickstarter game are you talking about? I don't know of any that asked for less than 150k, were more ambitious, yet already delivered. I think either you're lying, or you misunderstood what Dead State is about.

    10. Go on

      Curious, I've backed a few projects on Kickstarter since I discovered it ages ago and you guys were the very first project I ever threw cash at. Amusingly you are also one of two video game project I've thrown cash at that hasn't delivered something within 6 months, you being the longer running undelivered one. Many of the other games were as complicated/ambitious as this and asked for far less funding and worked with a much smaller team. I'm happy to continue waiting, I expect the game to be fantastic, but it just struck me as odd that for a game you've apparently been tackling for several years prior to your kickstarter on your own funds, and the size of the team you've gathered that progress has been so slow that we still haven't got something to test yet.

    11. Devon Mullane on

      OF COURSE THAT'S WHAT WE'RE HOPING. How dare you tantalize us with tasty tabloid tidbits! I'm quite pleased to see everything is coming along and from what I can see, its looking really great.

    12. Riggo on

      No worry's... Take your time! Get it right the first time!

    13. Otaku Hanzo on

      Oh, and another thing, that screenshot looks mighty fine. Mighty fine indeed. I am so looking forward to being able to play now more than ever. Great work so far, all!

    14. Otaku Hanzo on

      After the huge disappointment I've recently had with one of my backed projects rushing an Early Access beta for the sole purpose of more money, you people need not apologize at all. Heck, it pleases me to see you're willing to take the time to get it just right and not rushing for the money grab. I know you didn't make a ton of money from the Kickstarter and that thought alone keeps me extremely patient and has earned you tons of respect from me. As opposed to the other devs who made massive amounts of money and went ahead and rushed something out because the all mighty dollar sign was calling.

      Take your time. I'm sure it will be worth the wait.

    15. DoubleBear Productions Creator on

      Lynn - Unfortunately, it's impossible for us to change backer tiers after the KS pledge period has ended. We do have a pre-order site, but it's also not possible for us to apply KS backing to that. If you're looking to get the MP3s and digital book, we will be selling those individually after release.

    16. lynn holleman on

      I am a lower level contributor ($15) & wish to upgrade. Can I count what I have already contributed towards a new level of contributorship or is it a separate contribution for which I get the $15 benefit plus the new level of benefit with the new contribution, i.e. if I throw in $35 more, do I get the original $15 benefit plus the $30 benefit or do they combine for the $50 benefit?

    17. Chris J Capel on

      Excellent news, can't wait!

    18. Missing avatar

      Shawn Bolander on

      Take your time. I'm looking forward to it, obviously, but I can appreciate how important a good first impression is.

    19. Missing avatar

      Steiner on

      Please don't rush.... I have my finals and need the next 2 weeks to work.. :)

    20. DoubleBear Productions Creator on

      Adam - We really appreciate the comment. Early Access for us is just about showing our work to you, the backers, as well as making it available for people who wanted to back us but weren't able to.

      No one wants the game done more than us, so we're going to continue to finish up the game as quickly as possible, but we want it as close to perfect as we can get. We will also be supporting Dead State with highly-demanded features and additional content for a long time after it releases too.

    21. Cody Orr on

      Looking greater, as always!

    22. James Cooper on

      Take as long as you need! The more polished the better! Lately with kickstarters I've been waiting a month or so before even playing them since some of them tend to be rather buggy unfortunately.

    23. Adam Taylor on

      No apologies needed. Especially not when you're implementing key features like saving. :p

      And honestly, I'd rather you guys take as long as you need to in order to make the best game you can. I'm sick and tired of these pathetic indie devs who push out a half finished game which sits in "early access" mode for a year or more with no real effort put into finishing it. They just make a money grab and forget about the project they were working on (hell, a few have even started making a new game before the first was completed).

      If you guys need a month or six to fix things up, take it. I can wait. I threw my money at you guys because you promised something amazing. And amazing takes time.

    24. Stephen "Stoibs" D

      Don't apologize for putting in a proper save/load system, would prefer delays and this rather than another Shadowrun returns fiasco of lol checkpoints. :P

    25. Donald M Pollack on

      Sounds good take the delay to get it out to us backers. I don't mind the wait.

    26. Alex Dickie on

      Gorgeous screen! Looking forward to going hands-on.

    27. Scott on

      Woohoo! Wow, shadows add so much. Every screenshot I see is better than the last.

    28. Zombra on

      Very much looking forward to the demo. That screenshot appears deceptively peaceful ...

    29. ThomasN on

      The people in this screenshot look so..... real! Thanks for not going the "must look young and awesome" route. This will really help immersion.

    30. J.R. Riedel on

      I'm too busy to play this weekend or next, so go ahead and delay :P
      From my own experience programming, having a working save system is definitely worth a couple weeks extra delay.