A turn-based RPG with branching dialogue, shelter management, and survival mechanics set in the zombie apocalypse. Read more
This project was successfully funded on July 5, 2012.
Stetch Goal #1 - The Weapon Pack
We couldn’t be more amazed at how fast you guys are helping Dead State achieve its goal. It’s really amazing to watch something that you’ve put so much time and work into transform into a project that thousands of people are eager to support and play. Thanks to everyone!
However, we realize that there have been more requests for something to spend in the mid-tiers and we are definitely looking into physical items and the feasibility of at least one boxed version. We’ve just added a 2-pack of digital downloads (The Ally Pack) to the tiers due to request. If you already pledged – don’t worry, you can adjust your tier very easily if/when you decide to bump up your level of backing. We hope to have the details on new items up very soon.
Some of you have asked for special game items within the tiers, as that has been a part of several rewards for other games. We go a little into this in the FAQ, but to reiterate, our philosophy is that we think that if we create content for the game, everyone should benefit. Much like the shelter in the game, we’re hoping that all our backers can pitch in for the benefit of everyone’s Dead State experience. For example, if you’d usually bump up your support by $5 for a few vanity items, how about throwing in that $5 to get us to a stretch goal that will add over a dozen weapons to the game? Instead of DLC, we’re offering up a “pay what you can” to help buy the “Weapon Pack” for everyone – and really, that’s better than an in-game shirt or pair of sneakers, right?
I should probably explain about weapons in our game. While we have quite a few weapons in the game, we believe in functionality over brute strength. There will be some upgrades to basic weapon types, but our weapons are designed with pros and cons that factor in their weight, damage, reload time and ammo scarcity, special abilities, and type of damage. Adding more weapons offers up a lot more strategic options for you and your party and even gives you some new special weapons to play with. Here’s a breakdown of our first stretch goal, the Weapon Pack:
-Tiller – A 2-handed spiky melee polearm that can cause bleeding.
-Kukri - A 1-handed melee knife that is great at causing limb damage.
-Crossbow - A 2-handed ranged weapon that is much quieter than guns.
-Flare Gun – A unique 1-handed ranged weapon that is guaranteed to set targets on fire.
-Bola – A special thrown weapon that stops targets in their tracks.
-Bottle of Acid – A special thrown weapon that burns and can cause panic - also it’s acid!
-Bowie Knife – A 1-handed melee knife capable of inflicting a lot of damage.
-Repeating Lever-Action Rifle – A 2-handed ranged weapon that’s all-around reliable.
-Antique Revolver – A 1-handed pistol that makes you feel like a cowboy.
-MSG-10 SMG – A 2-handed ranged weapon – unload responsibly.
But wait – there’s more! That’s right, we’re also posting a poll at our forums to vote on the last three weapons for the pack. That’s thirteen total weapons in the weapon pack! If that sounds like something you’d appreciate playing with in Dead State, consider throwing in a few extra bucks or even bump up you pledge to a higher tier. The money helps us bring another artist on full-time.
And how about this – if we make our stretch goal within five days, we’ll add the FOUR top weapons on our poll as a bonus. For our first stretch goal, let’s try to reach $180,000.
We appreciate your support and we hope that everyone can pitch in a little more to make the weapon selection in Dead State give you and your allies an even better chance. Thanks for your continued support!