Funded! This project was successfully funded on July 5, 2012.

Update #41

Early Access Update

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In case you missed it, we updated the Steam Early Access build over the weekend. There’s a full list of changes in the update on the Steam page, but the biggest changes are random encounters during map travel, fixes to combat crash bugs, job board functionality improved, and minor fixes related to gameplay.

While some of our time has been spent updating/fixing bugs in the build, the rest of our work has been focused on implementing Beta content. Art and design have been building out areas and implementing content to allow for progression testing for the first month of the game and beyond. The majority of the most complex characters have been scripted and several new ally-related maps have been added to the internal build. We’ve also been focused on earmarking certain maps and encounters to allow for more reactivity from the human groups you meet.

We’re going to continue to work on adding additional functionality to the demo while we work to get the Beta build finished for internal testing. We’ve added a full-time tester to the team to help us with the immense amount of content that needs to be run through the grinder and polished up for the final game. It’s a pretty exciting (and busy) time for the team right now. For all of those that have given us feedback – thanks for taking the time to do that for us. If you have feedback or bugs that you want to bring to our attention, we have a sub-forum dedicated to the Early Access build.

For those of you that have been wondering, none of the rewards have been sent out yet. Don’t worry, you haven’t missed any packages from us. If you have changed your address since the survey was completed, Kickstarter now allows you to change your address information, so please try to keep this up to date. We’ll be sending out notification after our release to let everyone know when rewards are about to be shipped.

Back to production schedules, dialogue/map editors, and buglists for me – check back with you all in a few weeks.


Update #40

Update on Commonly Asked Questions

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As you can imagine, we've been a bit overwhelmed with messages here, email, on social media, and a post-it on my car. We're working as quickly as we can to resolve issues. Instead of emailing everyone individually, here's some common answers:

-I did not receive a key

I know it's been said, but the majority of users had these go to spam folders. If you a spam/junk/trash folder, please check and re-check it. A large percentage of people didn't look there and found it when they did. Additionally - make sure the email account attached to KS is correct or that you're checking the right account.


-It's not in my spam folder

Check every folder. If it's still not there, and you are a KS backer, message us here. If you're a pre-order backer, read on.

-I backed at a level with multiple keys

We're taking care of these as quickly as we can too. We had to request additional keys.

-I pre-ordered the game and have no key

Read carefully - I found out that I need to send these out manually, so please go to our forums and read the thread about BMT pre-orders and how to activate them. If you want a Steam key and pre-ordered, I can resend that info, but I need some info from you on the forum.

-I have game feedback or technical issues.

Please don't leave it in the comments - we have a sub-forum devoted to the First Seven Days and many of the bugs, issues, or questions have received developer replies there. There is also a Known Issues thread with info on features that will be added during the Beta process.

We're incredibly in debt to all of you for getting this far, although there's only so many people we can get to at once given the size of our team. Hopefully, we'll have all these issues sorted out for you by the end of today, although it may take a few more days. Hang in there - we will sort this out!


Update #39

Codes Going Out - Check Spam Folders

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Codes are on their way out starting right now. Please check your spam folder if the email doesn't appear in the next few hours. 

If you have any problems after a day or so, please let us know - we'll get you a code. Sorry for the delay and remember to check the forum if you have questions or issues with the build. Remember it is Early Access, it helps us a lot to fix problems if you report bugs or other issues you are having.


Update #38

Dead State on Steam Today, Info About Codes

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Hey everyone,

Dead State is going on Steam in a matter of minutes. We're going to be sending out the codes for KS backers and Pre-Orders as fast as we can. Email server limits and issues may prevent us from sending them all out at once, but we will process them until we're done. If you don't get a code right away, don't worry, it's coming. If a day or two passes and you still don't have a code, message us and we'll see what we can do. At this point, the team is pretty wrecked, very little sleep, two leads down from fevers, etc. We're hoping to make this as smooth as possible, so please be patient.

Thanks, everybody - enjoy the demo, and please feel free to leave feedback on our forums!


Update #37

DRM-Free and Steam Copies

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This is important, so please read this if you do not want your copy of Dead State activated on Steam. The Early Access demo will activate on Steam and eventually become the full game, which for many backers, will be how the full game is delivered. Read carefully – everyone will get a Steam copy UNLESS you specify you don’t want a Steam copy.

The Early Access demo will ONLY be available through Steam. I’ll explain why at the end of this.

However, if you want a non-Steam version of the game, you will need to contact us here on Kickstarter. There are no current plans for the First Seven Days demo to be released separately from the Steam copy. If you backed us at the USB or box levels, you’re already getting a physical copy of the game without DRM and the Steam digital copy, so you’re covered either way.

I know there are many arguments about DRM and Steam, but here’s why we are distributing the Early Access demo through Steam.

-Aside from activation on Steam, there is NO DRM added to Dead State– if you have it installed on Steam, that’s it and there is no further authentication.

-Steam is the largest PC distribution platform in the world – most of our backers already have it installed or have asked us to release the game on Steam.

-Releasing on Steam saves us money on hosting the game privately, which is money we can use on production and that’s a pretty big factor for us.

-Steam activation is instant and we don’t have to worry about server overload or technical issues on our end.

-Backers who bought physical rewards such as the USB or box will be receiving copies of the game on physical media.

-We will most likely be releasing any expanded content we release on Steam first.

-Valve has made it clear that should anything ever happen to Steam, your copies will still be playable – at least, we guarantee we will make Dead State available should anything happen to Steam, barring any kind of robo-apocalypse where our machine masters forbid it.

“DRM” and “Steam” are trigger words for a large amount of PC gamers, but before you get outraged, note that we WILL have an option to download the full game (without the Early Access demo) eventually, but that Steam is going to be the fastest way to get your hands on the game. I highly advise anyone who is worried about Steam activation to read up on the latest information on the service. I have probably lost more physical media over the years and personally use Steam for most of my collection. We have not signed any agreements with any other distribution services yet, so please don’t ask us if we can activate your copy on another service – we don’t have that information yet and we won’t know until closer to release.

To recap: IF YOU DO NOT WANT A STEAM COPY, MESSAGE US HERE ON KS (Send a message for our records, don’t post in comments). Please get back to us as soon as possible.

IF YOU WANT A STEAM COPY, DO NOTHING – WE WILL SEND YOU A CODE WHEN THE DEMO IS OUT. If you have any additional questions about this, feel free to ask us in the comments or send us a message.

We’re working on progression testing and tracking down the last of our save/load and crash bugs. Every time we find a new showstopper, we need to fix it, create a new build, and start testing over again to make sure no other issues have been created. It’s a bit time-consuming given the demo’s length. Once we have a demo build with no major issues, we will create a Steam build of the game and upload it. We’re aiming for Wednesday, but there could be delays if testing shows any new issues. Thanks for your patience, everyone – we really appreciate it.


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