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A turn-based RPG with branching dialogue, shelter management, and survival mechanics set in the zombie apocalypse.
10,096 backers pledged $332,635 to help bring this project to life.

Dead State: Reanimated is Here - and Free!

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Hi everyone,

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated!   DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!  The highlights are listed below, but you can check out the full changelog here: Dead State: Reanimated Announcement and Changelog . 

And don't worry - if you have it installed on Steam you'll get the update for free immediately, and GOG's is coming soon :)

The Highlights

Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.

Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.

New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!

Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!

Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!

New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…

New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!

Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.

Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

We are so grateful to all of you for helping us come this far - we couldn't have done this without your support, and from everybody on the team we want to give you a sincere Thank You.

Oh - and in case you're wondering, we'll be letting you know our status on backer rewards in our next update, so hang in there!

Backer Rewards Update

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Hey guys - wanted to give you all a bit of an update regarding Kickstarter rewards! First and foremost, we're very sorry it's taken this long to get things arranged: the bummer of physical objects is that we can't create them ourselves, so we're at the mercy of other companies' timelines, not just for the creation of the items, but shipping them as well.  Rest assured that money has been set aside for KS rewards since the beginning of the project, so budget isn't related to the delay!

So far, since getting the game out:
* The book had to be finished and edited...
* The launch party had to be arranged...
* The person who was going to format the book for print got insanely busy with another project so we had to do it ourselves...
* The company responsible for making the USB bullets vanished so we had to track down another one who could make what we needed...
* The OTHER person who was going to format the physical rewards ALSO got insanely busy so we had to do THOSE ourselves too...
* We had to find a company to create each of those rewards and ship them out in a reasonable timeframe!

So the tl;dr is - REWARDS ARE COMING. We're locking down production and final price quotes, and we'll do a better job keeping you all in the loop. On a positive note, the digital edition of the book is ready to rumble in .pdf format, so we'll be doing our best to get it out to everyone who ordered it (and if you're interested, once we get the Deluxe Printed Version out to the backers who ordered it, we'll try to get a solid print-on-demand edition up on Amazon or something - we'll let you know!)

 We haven't forgotten you, and if there's anything you're concerned about in particular, please give us a shout-out via message here on Kickstarter, and we'll get back to you ASAP.   

Thank you all so much for your patience, and we're going to make sure all the rewards get out to you quickly and in the best quality possible!  

Dead State Soundtrack Released on Steam

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We have some good news - the Dead State Original Soundtrack is now available on Steam!

For those of you who backed at a tier that provided a digital copy of the soundtrack, you should be receiving an email within the next couple of days with a key to claim yours.  Just remember - you need to have the game in your library in order to be able to download it!  Those who opted out of Steam but backed at a tier that included the digital soundtrack will receive an alternate non-Steam code.  

Make sure to check your spam boxes regularly during this time! When we sent out game keys last February, we found that sometimes these were directed to spam.  E-mails will come from our kickstarter@doublebearproductions.com account and have the subject line "KS Backer Reward: Digital Dead State Soundtrack."

The email contains guidance on how to activate your key on Steam, so make sure to read it carefully!

While we're here, we would be remiss if we didn't take time to mention the talented composer of all 26 of the Dead State OST tracks, Leif Chappelle.  You can check out more of his music and read his bio at his website if you're so inclined :)

Come back and let us know what you think once you've given the album a listen!

Important: Please Update Your Address on Your Surveys!

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Hi everyone!  We have an important request for you today.

With Dead State shipped, we've started working on our plan to fulfill backer rewards. While these aren't going out just yet and we're still researching our best options for fulfillment, it's critical that everyone who backed a physical reward tier double-checks and updates their address information by January 21st, 2015 so we can ensure we are working with the most up-to-date information and have as few cases of failed deliveries as possible once we eventually begin shipping.

How to Change Your Address
Please do not email or message us your address information! The only surefire way to make sure your address is correct and up-to-date is to do the following:

1.  Go to the Dead State project page.
2.  Find your backer tier in the list on the right-hand side of the page. 
3.  Click the "Your Response" link underneath your tier.  This allows you to edit your survey responses.
4.  At the top, you should see an option to change your shipping information.  Update your address and save/submit your response.

If you never filled out your survey, you should have a notification telling you that some survey responses are missing and you can click that to find and fill out your Dead State backer survey.

Again, you can update your address anytime before January 21st, 2015.  After that date, it will no longer be possible to update your address.  

Thanks for helping us make this process as easy and quick as possible for all parties!  

Best wishes,
The DoubleBear Team

The Big Day is Here - Dead State Officially Released!

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First, a word from Brian Mitsoda, Dead State's creator:
This is it - Dead State is finally out! I know I’ve said this many times before, but truly, this game could not exist without Kickstarter and backers like you. Delivering the game we promised has been an obsession for us, and while we worked many long days and nights to create it, the release day has finally come. Thank you all for your patience and your patronage!

First off, I’d like to personally thank the team and all our support staff and moderators for making this game possible. Assembling an RPG with a small team was an incredibly complex challenge – I can’t state that enough. Without the dedication, commitment, care, and clever solutions this team has come up with, the game you are about to play would not nearly be as excellent. When it comes down to making games, it’s not just having a budget or ideas - it’s about the people that can come together (in our case, from all over the world), hit some impossibly high marks, and make a complex machine of levels, and systems, and characters and all the insane ways those pieces react to one another work. This is the culmination of many moons of long production chats, stat charts, forgotten arguments, face-palming, tragically hilarious bugs, lost weekends, lost summers, words of encouragement, and exclamations of “oh my gosh, it finally works!” The last few months are a blur of desk confinement and email threads – somewhere in there, we wiped off the last of the remaining tasks from our lists, killed the bug count, and finished years of work. We really hope we have delivered the game that we talked you into backing all the way back in 2012. We might have added a few extra things since then. (And just so you know, we’re committed to working on DS post-release, just let us please have a few drinks and a weekend off first.)

And if I may say one other thing – I know that the press and forum posts have made it a thing to slam Kickstarter failures, but I want to reiterate that Dead State and a lot of other great games would not exist without Kickstarter and Early Access. Never before have so many devs had the freedom to make the games they have wanted to make. DoubleBear and Dead State would not have come into being without the financial support and belief of backers like you. If by finishing Dead State we have restored some faith in the system, please roll that excitement back into other Kickstarter projects. I can’t thank you all enough, and I really hope that more developers get to have the support and experience that we’ve had. It’s a fantastic time to be a gamer and a developer – continue to support indie devs!

Finally, we still want to hear from you. Stop by our forums and tell us what you think of Dead State! We’re always looking to improve the game and use your feedback to shape our future projects. Okay, I’ve given my launch speech and Dead State’s probably done downloading by now. You’ve been waiting long enough – go play Dead State!

Thank you!

- Brian


Now, the nitty-gritty details
Please check out our last Kickstarter update for an FAQ and details about how to get your Steam copy if you haven't yet.  Those who opted for non-Steam will start seeing their GOG codes arriving in their KS message boxes shortly.  For those who backed at a physical reward tier, rest assured that getting those straightened out is our first priority post-launch!  

Don't forget to take a look at our manual - Dead State is a complex game with a lot of depth, so this is a very helpful resource for anyone hoping to master combat and exploration!

If you have any questions about Dead State, the launch, or anything else, the absolute fastest way to get them addressed is to post them on Dead State's forums; devs, mods, and veteran Early Access players are available to help you out, especially those of you playing the game for the first time!  

We've said it many times but it's worth repeating - DoubleBear Productions plans to continue supporting Dead State post-release with patches and content updates, so please make sure to use our forums to report bugs and provide feedback.  Do make sure to review our Known Issues list before posting, though, to make sure your issue isn't already being tracked! 

Thanks everyone, and have fun playing Dead State!