Cmoar - Personal Smartphone Viewer
Cmoar - Personal Smartphone Viewer
The goggles that bring together the advantages of currently available devices, used for 2D and 3D movies and games, VR and AR
The goggles that bring together the advantages of currently available devices, used for 2D and 3D movies and games, VR and AR Read more
About this project
Check out the concept of a new Cmoar's design!
Cmoar it is not only Virtual Reality goggles
As has already been stressed, our goggles go far beyond VR. Our major goal was to enclose the biggest number of solutions in just one device. The special and dedicated types of lenses, featuring 2D and 3D image make Cmoar the first goggles that make use of smartphones and that are designed to support PC and consoles gaming in perfect quality. Each of them has the parameters that allow us to enjoy a pure image, without any visible pixels.
Cmoar 2D mono lens + wireless 2D games streaming from the PC!
Cmoar 3D cinema screen lenses -wireless 3D SBS games streaming from PC!
Cmoar 2D mono lens + wireless games streaming from the CONSOLES ( PS4 )
Cmoar Augmented Reality feature in detail!
We kindly invite you to our FORUM! :)
Cmoar Smartphone Viewer is truly revolutionary on a still developing market of projection goggles. In the world of technological innovations, it would be difficult to find such a universal and modern device at such an affordable price.
Our major goal was to create just one goggles, without the need to buy several devices. The possibilities dedicated to players, fans of 2D and 3D cinema experiences and fans of virtual and augmented reality are packed in just one device. It’s a product entirely dedicated to you!
Cmoar at Electronic Entertainment Expo 2014!
Cmoar had its world premiere on the 10th of June, during E3 - the biggest technological fairs in the world, where anybody could try it out. Our aim was to prove that a small polish company can compete with big players on the market.
We wanted to show that we do not make false promises but we have a product absolutely ready for production. We managed to create some buzz around Cmoar, attracting even Palmer Luckey and his team to our booth :) The visit at E3 was just fantastic!
You've already found out how our device works and what we're able to offer. Now, all we need are the funds to start mass production that will allow to reduce Cmoar's price. This is why we got involved in Kickstarter.
How has Cmoar come into being?
Everything started over a year ago when new HMD gained huge popularity. Nevertheless, I didn’t merely want to observe the revolution – I wanted to become a part of it. It didn’t take me long to understand what feasible potential do the smartphones have. Particularly now, when the first mobile with 2560x1440 screen has started to be on sale. I was discovering new possibilities everyday and for the first time I decided to combine all the already existing projection goggles and pack their good points into one device. This is the picture of the prototype, after half a year of planning. It was made from wood and furniture rails. It definitely didn’t look very well, but most importantly – it worked!
The product was ready so the time has come to take care of the design. We chose the best design studio in the area and after some time Cmoar came into existence. The standard version of the goggles is going to be of red color. However, we are also planning to implement different coloristic versions of the product.
How it works?
First and foremost, we wanted the device to look great in our living rooms. We also wanted the accessories to be the integral part of the product.
Ultimately, the device consists of two basic elements: the goggles and the case for accesories.
You’ve just found out, how the goggles are built and what purposes they serve.
Now the time has come to familiarize you with a quick manual. What should you do to start using Cmoar?
1. Open the case and choose lenses according to your needs.
2. Disconnect the base from the goggles and put a smartphone in it. Close the base.
3. Open the upper part of the goggles and put the chosen lense in it.
4. Adjust sharpness.
Cmoar Smartphone Viewer is ready to work!
As you’ve probably noticed, Cmoar’s core elements are the lenses and the base. Depending on your choice, you will achieve the intended effect: 2D, 3D, AR or VR.
Remember, the better smartphone parameters you have, the better Cmoar you get.
2D cinema screen lens let us enjoy fantastic picture, contrast and color, in perfect quality, and most importantly - without any visible particular pixels. Thanks to one single magnifying lens, we can obtain as much as 125” 2D virtual screen in front of us, visible from 2 meters distance, in Full HD for each eye.
3D cinema screen lenses - thanks to appropriate magnifying lenses, we obtain the effect of as much as 80” 3D virtual screen from 2 meters distance in front of us. We get the picture of an amazing quality, with no visible pixels and thanks to side by side image, each eye sees its part of an image separately. All these result in an incredible depth of the picture, free of any interlacing and flickering, as if you were watching a regular 3D movie in TV.
Virtual Reality lenses - making use of magnifying lenses of considerable power, you can literally enter the world of the game. You have at your disposal a field of view of as much as 95 degrees, as well as our head tracking plug-in.
In the case of augmented reality, we may make use of all three kinds of lenses, choosing the image parameters on our own.
All the above mentioned parmeters were based on the smartphone with Full HD, 5.7" Smartphone. You can find the compatible models and the parameters they give here:
Games and applications
The first studio we began cooperating with was Prosper Games Studio. Below, there’s a sample of what they’ve prepared so far:
Virtual Cinema - it is you who decides what to watch and where to sit down. The app is controlled by the movements of your head and a virtual remote control.
Virtual Reality games, which you control by staying inside the virtual world. Your every move can determine whether you win or lose the battle. For instance, from now on, you can find out how it feels to fight with a bunch of zombies. At your disposal, you have a couple of control possibilities, beginning with a dedicated program that uses a mouse and a computer keyboard, bluetooth controller, ps3 and xbox pad and ending with a smartphone gun!
Equally interesting are Augmented Reality applications which enable us to generate elements that enrich reality. How about watching a virtual TV or playing the most interactive RPG game in the world with your friends? According to us, the possibilities of augmented reality should also involve educational values and that’s why we are developing initial ideas right now. At your disposal, you also have an innovative control over your head and arms movements.
Streaming: Certainly, mobile applications, as well as the regular watching 2D and 3D movies on your mobile are not the only things you can use Cmoar for. Owing to streaming, you can play your favorite PC games or any-generation console games. Discover more details at www.cmoar.com ,“Games and applications” tab.
First versions of games and applications will be available this Friday.
Developers may feel free to start working on new, unprecedented applications. All the information you need can be found on our forum.
Cmoar is not just a hardware but also the whole software. From the very beginning, we’ve paid a lot of attention to this crucial issue.
We don’t make use of any SDK that has been in circulation so far because, unfortunately, it seems that the up-to-date mobile solutions have ignored this issue - either by showing absolutely no SDK, or by releasing it in a form that is not particularly useful for developers.
Currently, we have all the most important elements connected with virtual reality implemented - such as Sensor Fusion, correct stereoscopic camera and distortion shaders. We practically have a full integration with Unity engine and attempt to integrate with other engines. Also, we’re working on the native plugins, so that anybody could make use of SDK according to their needs. We’re planning to make the first version of SDK available in the next few days and enable the developers to create games and applications for Cmoar as soon as possible.
Here’s what we’ve prepared for you so far:
- Cmoar head tracking - One of the most important things in projection goggles is headtracking. Surprisingly enough, all the other solutions treat this problem quite disrespectully. This is why we’ve created the low latency fusion of our smartphone sensors. It makes it possible to immitate our head positioning so that it resembled the real one. Cmoar 3D
- Camera - There’s been an abundance of scientific papers concerning the correct implementation of sterescopic, Side by Side virtual cameras, thanks to which we obtain 3D effect. This image can be characterized by the fact that it needs to be seen from a different perspective, and not just shifted. We make use of the camera implementation based on Off-Axis Projection, thanks to which each eye sees the image from different perspective and not the one that is merely shifted.
Everything is going to be available to you in the next few days. Let’s create together completely new games and applications the world has not seen yet!
Damian Boczek – Ceo & Founder: "It's really hard to believe that I started working on Cmoar over a year ago, being completely on my own. Now I have a group of trusted friends who support me and what is more, we are assisted by the best designers and constructors."
We work hard every day to make our solutions revolutionary. We don’t want to rehash old ideas but create new ones! Cmoar is just the beginning. Our team right now:
Risks and challenges
Our biggest challenge so far has been to organize the campaign and to prepare our stand at E3 – Electronic Entertainment Expo, so that we could demonstrate the product and prove that Cmoar does exist!
From now on, we make all the decisions with you.
We want you to get such Cmoar version that will fully satisfy you.This is why the whole designing process may take a bit longer than we assumed - that's why you'll get Cmoar on this particular date.
We're trying hard to optimize Cmoar in terms of its size, weight, simplicity of use and design.
Thanks to you, this optimization will speed up significantly. At the same time, we promise that the functions and assumptions will stay all the same. You will achieve the final version of the product, which is going to enter the market thanks to you!Learn about accountability on Kickstarter
After only a couple of days since the original Kickstarter campaign has been launched, and in result of an interest it created, the company managed to start a cooperation with a new manufacturer who offered us alternative method of production. Thanks to this cooperation, to reduce the price of Cmoar, we decided to launch a new campaign. First Cmoar Smartphone Viewers will be available in just as high quality as previously planned for a lower pledge!
More info regarding the product and the support can be found on our website www.cmoar.com, on our social media and obviously in upades.
Cmoar has a lot of features that made it possible to achieve an all-in-one device, compatible with such big number of smartphones. To mention just one - it is equipped with a base that fits over 100 models of smartphones. Apart from that, the interchable sets of professional lenses which allow us to obtain various effects (we put a strong emphasis on the professional kinds of lenses). Moreover, Cmoar has a function of sharpness regulation and has an interesting design. Most importantly, Cmoar is dedicated not only to VR but it also fulfills other functions, such as AR, 2D and 3D cinema screen in front of us in perfect quality.
When it comes to VR itself, we’ll soon make available the professional SDK for developers and right now you can find our first applications dedicated to Cmoar - Virtual Cinema
Yes, they do. Just as Sony 3D Viewer, Cmoar can generate 2D or 3D image in front of us that is perfect for watching movies or playing games. While creating Cmoar, we mostly wished to achieve this particular effect.
If it does not exceed the size of 155mm x 82mm, it will surely fit Cmoar!
Yes, it will, on condition that it won’t exceed the size of 155mm x 82mm.
Yes, the device is compatible with iPhone 4 and 5. The difference lies in a slightly smaller screen. In 2D, the screen will have 78”, and in 3D 50” in front of us, while the angle of vision in AR/VR will have 75 degrees. All these differences should disappear as soon as iPhone 6 appears on the market, as its display, hopefully, will be over 4.5” :)
The device is 100% wireless, provided that there’s no need to charge the smartphone
YES, Cmoar is equipped with an output for headphones that enables you to connect loudspeakers or headphones to your smartphone.
YES, it’s not a problem to do that.
The proffessional lenses are made of plastic and this is why they do not weight much. Additionally, they’re antireflexive (thanks to this feature we can get a better contrast and smaller eye fatigue) and scratch-resistant.
To that end, it’s mostly recommended to use our 2D cinema screen, as it generates high-quality image. You may find out more about streaming from PC and consoles on our website: http://cmoar.com/games-and-applications/#streaming
For the moment, you’ll unfortunately need to take Cmoar off. Still, we’re in the process of creating an app that will solve this problem (you will be able to control your smartphone with your head movements).
The distance between a smartphone and lenses is changed, which allows you to achieve an appropriate focus. Simple as that :-)
Unfortunately, the prices of shipping from Poland are very high. However, we are trying hard to get in connection with some companies that would reduce the price. If so, the backers will either get some gifts, or we'll give the overpayment back to them
No, it’s the same as in UK :-)
Sure, it will. However, we strongly encourage the developers to make use of our own SDK that will allow them to precisely configurate games and applications for future users to enjoy Virtual Reality in full range.
[AUGMENTED REALITY] Will it be possible for gamers to create their own augmented reality games and apps? Will it be closed to paying groups?
To create such applications, we're using Vuforia libraries - www.vuforia.com and in the next few days we'll also make our 3D camera and SBS image available - http://imagesup.org/images11/1350876995-vlcsnap-2012-10-22-.png As soon as you're equipped with such set, you'll be able to create outstanding games and application on your own! Of course, absolutely free of charge :-)
It’s going to be two-years warranty period.
Virtual Cinema application can be found on Google Play, other apps and SDK will be available soon, so there will be more apps over time.
[GENERAL] When I put my smartphone less than 25cm from my eyes to watch a movie, my eyes hurt and I have to put it further away. Do the lenses fix this problem?
Such process causes eye strain, as the eyes focus on one little spot in front of you. Thanks to antireflexive lenses and Cmoar itself, the screen is really big and does not cause any eye strain.
Wearing glasses while using Cmoar is possible, it is rather uncomfortable, though. Cmoar has a function of sharpness regulation, so if your eye condition is not really serious, you can freely use Cmoar without your glasses on :-)
If your vision defect is not particularly significant, then thanks to sharpness regulation, there won’t be any inconveniences. Half of the people in our company have sight defects too and they enjoy using Cmoar anyway :-)
Unfortunately, they’re not. We’re doing our best so that the apps for iOS were available as soon as the campaign finishes. It will be undoubtedly ready till December, don’t worry about that! :-)
The connection by means of a keyboard and mouse is possible thanks to an application that’s been created by us. We’re still in the process of improving it and soon enough, it’s going to be available.
[GENERAL] How does the headset fix the problem of IPD adjustment to be compatible with all people views ?
Right now, the lenses are set on an average papillary distance and it works. In the meantime, we’ll be trying to add a function of a delicate papillary distance regulation so that anyone could adjust it according to their needs.
Generally speaking, our recommendation is to get rid of the case. However, if it is rather thin and the size of the smartphone plus the case does not exceed 155x82mm, then you should be fine :-)
The headset is right now about 300gm. However, after optimization it should not exceed 200gm. Wearing goggles for three hours should not constitute any problem. What’s more, we pay a lot of attention to the comfort of use and we’re constantly looking for solutions that may improve it even further.
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