It is with great pleasure that we reopen the gates of Myth & Magic...
Since 1989, millions across the world have embarked on epic quests for treasure and glory. Using TSR's 2nd Edition of the World's Most Popular Roleplaying Game, these gamers played heroes entwined in storied struggles against all manner of villainy: terrible fire-breathing dragons, scheming dukes of the Underworld and great giant kings. Huzzah!
2nd Edition was wonderful and unique. Not only did it maintain most of the game's 1st Edition mechanics, but it created more options for the player and delivered to the Game Master a horde of awesome product. Game Masters had at their fingertips the most distinct and downright awesome campaign worlds ever designed - worlds teeming with dungeons, dragons and epic struggles of man. To boot, TSR published a decade's worth of material, so we all had uncountable sources of inspiration and adventure. In the end, 2nd Edition proved to be an exceptional arena for adventure and story-telling. A lot of material still lingers in bookshelves and closets. A lot of memories still linger, as well.
It was a great time for gaming.
Myth & Magic - 2E Revived!
Enter Myth & Magic, a fantasy tabletop roleplaying game that brings back 2E and it brings it back better than ever. Myth & Magic retains so much of what made 2E so damn great and at the same time cleans up and modernizes a few of the mechanics.
Why the update? Well, for starters, we want to make the experience a bit smoother and aligned with today's gaming expectations. No clunkiness or downright strangeness. But, even more importantly, we want to attract gamers that never played 2E, gamers that started with 3E or later, a segment that comprises the lion's share of today's gaming market. We want to create a thriving player base.
I honestly can't express how much we love 2E and the memories we have playing it. That love is evident in the quality of the Myth & Magic experience. We want to share that experience with all gamers, from the old guard to the new school alike.
What is the Player's Guide?
This is a whopper of a book, with every rule and suggestion to create and play a heroic Myth & Magic character. Jessica Safron's cover is an absolute classic (see below) and it really captures the essence of what it feels like to play the game.
Races and Classes: Players choose from the legacy races (dwarf, elf, gnome, half-elf, halfling and human), and the half-orc, which has been updated as a core player race. The Player's Guide includes all the legacy classes as well: bard, cleric, druid, fighter, paladin, thief and wizard. We also brought forth the barbarian and monk as core classes, creating them in the spirit of 2E.
Proficiencies: Characters still choose weapon proficiencies to wield specific weapons, but players may now use weapon proficiency slots to specialize in a fighting style or combat maneuver. You can really individualize your character on the battlefield with your weapon proficiencies.
Noncombat System: The skill system is wide open. The attribute check really rules the day here, allowing characters to roll attribute checks when they wish to perform noncombat tasks. There is no preset list of skills. The entire noncombat system uses the BASE20 system, a streamlined mechanic that makes running and playing the game incredibly easy.
Nonweapon Proficiencies? Yes, we brought the entire nonweapon proficiency system forward. It works hand-in-hand with the open skill system. Nonweapon proficiencies represent specialized training. They provide a bonus to the attribute check to use the proficiency and also include a method for auto-successes. While anyone can attempt an attribute check to perform something under the purview of a nonweapon proficiency, a trained character has a markedly greater chance for success (even auto success).
Class Talents: This is a novel approach to individualizing members of the same class. In a way similar to kits, Myth & Magic allows each player to create the type of class he or she wants to play. Class talents are chosen at character creation and at every 3rd level thereafter. They may seem, at first glance, similar to feats of 3.x, but there are huge differences between feats and class talents that become evident with play.
And More: Every piece of adventuring gear you would expect is included. Many of the spells you enjoyed in 2E appear in the book alongside brand new ones. There are rules for exploration and travel, as well as advice for alignments and hirelings. There's a whole bunch of game here!
The Player's Starter Guide
Want a little taste of the game? The Player's Starter Guide is a free, art-light and introductory version of the Player's Guide. The PSG can be downloaded at www.newhavengames.com.
It includes introductory rules and some options to play a cleric, fighter, thief or wizard from Levels 1 to 10. While just a taste of Myth & Magic, you can start gaming today with the anticipation of the upcoming release of the Player's Guide.
(Note that some reward levels either include a softcover print copy of the Player's Starter Guide or provide the option to add it for $10.)
A Free Gift - The Player's Journal
All backers of at least $10 will receive a PDF of the Myth & Magic Player's Journal free of charge, a log to track your character's statistics, abilities, goals and memories. The Player's Journal also includes common rules and equipment lists for easy reference in play, as well as several pages of notebook style and grid style paper for campaign notes, maps and other drawings. It is a must-have for all Myth & Magic and OSR gamers.
There's more, any backer at the $65.00 level or higher will receive a print edition of the Player's Journal free!!! So get those pledges in.
What follows is the Now-Famous-Caldwell-Alternate Cover that has sparked an internet controversy overnight.
Here is the famous alternate cover:
And here is the latest sketch for the default cover:
The description was provided by a Dragon Lord backer and his group. We have decided to render it two ways, greyscale for an interior illustration of the Player's Guide and full color for the cover of the Player's Journal. We like it that much.
As a backer, you will have the opportunity to pick up multiple copies of the Player's Journal (with either or both covers). There is an update that tells you how to do this.
Get them while they last, especially if you want the famous alternate cover!
Some Interior Sketches From Our Esteemed Artists
Our list of interior illustrators contains some of the best artists in the business, some of which were employees of TSR and others that are considered to be today's premier illustrators. One of our esteemed artists is none other than Doug Kovacs. His work in the DCC RPG has catapulted Doug to the top of the class.
Here is a sketch of one of Doug's full page illustrations. The description was provided by one of our high-level backer groups:
Here are a couple 1/2 page interior sketches from Doug as well. We have one from Jessica coming shortly.
We'll post more sketches from more artists as we progress in the Kickstarter.
Check Out the Updates Section!
Not only have we announced an exciting cross-over with Autarch's Dwimmermount mega-dungeon, but you'll find in the updates section a finalized list of interior artists and other exciting news.
Snoop around a bit to get a better sense of what to expect as a backer of Myth & Magic. This project is catching fire.
Sure thing. We will add to this list as the Kickstarter continues:
$6,500 (ACHIEVED)- We reveal several TSR-era artists on board.
$8,000 (ACHIEVED)- We'll use semi-gloss paper with a full bleed page layout and include grayscale full pages and better shaded art.
$10,000 (ACHIEVED) - Every backer of a level that includes at least one hardcover copy receives an NHG T-shirt, Myth & Magic poster, a full set of dice or a deluxe Player's Folio (think souped-up character sheets with some reference rules packaged as a softcover playing aid). (Note: In anticipation of this goal, we're now getting quotes from swag companies. The quotes are all over the place. We'll hammer in the details as we get closer.)(April 15th Update: We're almost positive the swag will be an amazing deluxe player's log, that will dub as both a deluxe character sheet, campaign log and quick rules reference - the perfect table aid! Working on cover art and details now, but will post a picture soon.)(April 18th Update: The Player's Journal cover art is being reworked. I'll post it soon.)
$11,500 (ACHIEVED) - All backers of Myth & Magic receive the first level of Autarch's Dwimmermount mega-dungeon and a treasure crawl written by Tom Ryan, to be incorporated into your Dwimmermount adventure! The first level of Dwimmermount is accessible now by all backers.
$12,500 (ACHIEVED) - We'll bang down the door to the art studio of Mr. Easley or Mr. Elmore to illustrate one or more full pages for the book. We'll try everything short of dressing up as damsels in distress to persuade them... Well, don't rule that out... (April 15th Update: In anticipation of reaching this goal, we have opened up communications with both of the aforementioned iconic artists.)(April 18th Update: The ball is in their courts now. I'll report back soon!)
$15,000 (ACHIEVED & COUNTING) - At $15,000, and at each $1,250 interval up to $20,000, backers will receive one race or class from the upcoming expansion guide due out in 2013. This is a promotion for Kickstarter backers only, who will have the exclusive opportunity to expand their game with pre-release rules.
$20,000 - Three new expansion races chosen by popular vote!!!
- (40 days)