Funded! This project was successfully funded on May 7, 2012.

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Myth & Magic is a fantasy tabletop RPG that revives and updates the 2nd Edition of the World's Most Popular Roleplaying Game.

It is with great pleasure that we reopen the gates of Myth & Magic...

Since 1989, millions across the world have embarked on epic quests for treasure and glory. Using TSR's 2nd Edition of the World's Most Popular Roleplaying Game, these gamers played heroes entwined in storied struggles against all manner of villainy: terrible fire-breathing dragons, scheming dukes of the Underworld and great giant kings. Huzzah!

2nd Edition was wonderful and unique. Not only did it maintain most of the game's 1st Edition mechanics, but it created more options for the player and delivered to the Game Master a horde of awesome product. Game Masters had at their fingertips the most distinct and downright awesome campaign worlds ever designed - worlds teeming with dungeons, dragons and epic struggles of man. To boot, TSR published a decade's worth of material, so we all had uncountable sources of inspiration and adventure. In the end, 2nd Edition proved to be an exceptional arena for adventure and story-telling. A lot of material still lingers in bookshelves and closets. A lot of memories still linger, as well.

It was a great time for gaming.

Myth & Magic - 2E Revived!

Enter Myth & Magic, a fantasy tabletop roleplaying game that brings back 2E and it brings it back better than ever. Myth & Magic retains so much of what made 2E so damn great and at the same time cleans up and modernizes a few of the mechanics.

Why the update? Well, for starters, we want to make the experience a bit smoother and aligned with today's gaming expectations. No clunkiness or downright strangeness. But, even more importantly, we want to attract gamers that never played 2E, gamers that started with 3E or later, a segment that comprises the lion's share of today's gaming market. We want to create a thriving player base.

I honestly can't express how much we love 2E and the memories we have playing it. That love is evident in the quality of the Myth & Magic experience. We want to share that experience with all gamers, from the old guard to the new school alike. 

What is the Player's Guide?

This is a whopper of a book, with every rule and suggestion to create and play a heroic Myth & Magic character. Jessica Safron's cover is an absolute classic (see below) and it really captures the essence of what it feels like to play the game. 

Races and Classes: Players choose from the legacy races (dwarf, elf, gnome, half-elf, halfling and human), and the half-orc, which has been updated as a core player race. The Player's Guide includes all the legacy classes as well: bard, cleric, druid, fighter, paladin, thief and wizard. We also brought forth the barbarian and monk as core classes, creating them in the spirit of 2E.

Proficiencies: Characters still choose weapon proficiencies to wield specific weapons, but players may now use weapon proficiency slots to specialize in a fighting style or combat maneuver. You can really individualize your character on the battlefield with your weapon proficiencies.

Noncombat System: The skill system is wide open. The attribute check really rules the day here, allowing characters to roll attribute checks when they wish to perform noncombat tasks. There is no preset list of skills. The entire noncombat system uses the BASE20 system, a streamlined mechanic that makes running and playing the game incredibly easy.

Nonweapon Proficiencies? Yes, we brought the entire nonweapon proficiency system forward. It works hand-in-hand with the open skill system. Nonweapon proficiencies represent specialized training. They provide a bonus to the attribute check to use the proficiency and also include a method for auto-successes. While anyone can attempt an attribute check to perform something under the purview of a nonweapon proficiency, a trained character has a markedly greater chance for success (even auto success).

Class Talents: This is a novel approach to individualizing members of the same class. In a way similar to kits, Myth & Magic allows each player to create the type of class he or she wants to play. Class talents are chosen at character creation and at every 3rd level thereafter. They may seem, at first glance, similar to feats of 3.x, but there are huge differences between feats and class talents that become evident with play.

And More: Every piece of adventuring gear you would expect is included. Many of the spells you enjoyed in 2E appear in the book alongside brand new ones. There are rules for exploration and travel, as well as advice for alignments and hirelings. There's a whole bunch of game here!

The Player's Starter Guide

Want a little taste of the game? The Player's Starter Guide is a free, art-light and introductory version of the Player's Guide. The PSG can be downloaded at www.newhavengames.com.

It includes introductory rules and some options to play a cleric, fighter, thief or wizard from Levels 1 to 10. While just a taste of Myth & Magic, you can start gaming today with the anticipation of the upcoming release of the Player's Guide.

(Note that some reward levels either include a softcover print copy of the Player's Starter Guide or provide the option to add it for $10.)

A Free Gift - The Player's Journal

All backers of at least $10 will receive a PDF of the Myth & Magic Player's Journal free of charge, a log to track your character's statistics, abilities, goals and memories. The Player's Journal also includes common rules and equipment lists for easy reference in play, as well as several pages of notebook style and grid style paper for campaign notes, maps and other drawings. It is a must-have for all Myth & Magic and OSR gamers.

There's more, any backer at the $65.00 level or higher will receive a print edition of the Player's Journal free!!! So get those pledges in.

What follows is the Now-Famous-Caldwell-Alternate Cover that has sparked an internet controversy overnight.

Here is the famous alternate cover:

And here is the latest sketch for the default cover:

The description was provided by a Dragon Lord backer and his group. We have decided to render it two ways, greyscale for an interior illustration of the Player's Guide and full color for the cover of the Player's Journal. We like it that much.

As a backer, you will have the opportunity to pick up multiple copies of the Player's Journal (with either or both covers). There is an update that tells you how to do this.

Get them while they last, especially if you want the famous alternate cover!

Some Interior Sketches From Our Esteemed Artists

Our list of interior illustrators contains some of the best artists in the business, some of which were employees of TSR and others that are considered to be today's premier illustrators. One of our esteemed artists is none other than Doug Kovacs. His work in the DCC RPG has catapulted Doug to the top of the class.

Here is a sketch of one of Doug's full page illustrations. The description was provided by one of our high-level backer groups:

Here are a couple 1/2 page interior sketches from Doug as well. We have one from Jessica coming shortly.

We'll post more sketches from more artists as we progress in the Kickstarter.

Check Out the Updates Section!

Not only have we announced an exciting cross-over with Autarch's Dwimmermount mega-dungeon, but you'll find in the updates section a finalized list of interior artists and other exciting news.

Snoop around a bit to get a better sense of what to expect as a backer of Myth & Magic. This project is catching fire.

Bonus Goals?

Sure thing. We will add to this list as the Kickstarter continues:

$6,500 (ACHIEVED)- We reveal several TSR-era artists on board.

$8,000 (ACHIEVED)- We'll use semi-gloss paper with a full bleed page layout and include grayscale full pages and better shaded art.

$10,000 (ACHIEVED) - Every backer of a level that includes at least one hardcover copy receives an NHG T-shirt, Myth & Magic poster, a full set of dice or a deluxe Player's Folio (think souped-up character sheets with some reference rules packaged as a softcover playing aid). (Note: In anticipation of this goal, we're now getting quotes from swag companies. The quotes are all over the place. We'll hammer in the details as we get closer.)(April 15th Update: We're almost positive the swag will be an amazing deluxe player's log, that will dub as both a deluxe character sheet, campaign log and quick rules reference - the perfect table aid! Working on cover art and details now, but will post a picture soon.)(April 18th Update: The Player's Journal cover art is being reworked. I'll post it soon.)

$11,500 (ACHIEVED) - All backers of Myth & Magic receive the first level of Autarch's Dwimmermount mega-dungeon and a treasure crawl written by Tom Ryan, to be incorporated into your Dwimmermount adventure! The first level of Dwimmermount is accessible now by all backers.

$12,500 (ACHIEVED) - We'll bang down the door to the art studio of Mr. Easley or Mr. Elmore to illustrate one or more full pages for the book. We'll try everything short of dressing up as damsels in distress to persuade them... Well, don't rule that out... (April 15th Update: In anticipation of reaching this goal, we have opened up communications with both of the aforementioned iconic artists.)(April 18th Update: The ball is in their courts now. I'll report back soon!)

$15,000 (ACHIEVED & COUNTING) - At $15,000, and at each $1,250 interval up to $20,000, backers will receive one race or class from the upcoming expansion guide due out in 2013. This is a promotion for Kickstarter backers only, who will have the exclusive opportunity to expand their game with pre-release rules.

$20,000 - Three new expansion races chosen by popular vote!!!

FAQ

  • Yes. We really want to provide an incentive to pick up multiple copies either for your group or store. We also want to sufficiently reward folks that believe enough in the project to back it. Four hardcovers for 75 bucks seems to do the trick.

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  • A lot of backers are confusing the "PSG" with the Player's Guide. I don't blame you. If I could have used the term "handbook" for the big book, I would have ;)

    At the $20 level, you get a PDF of the Player's Guide (the big book). You also get a softcover version of the introductory Player's Starter Guide for your table (the smaller, 4-class-only-and-10-levels-only book). Why would you want that? Collection. Rules References, etc.

    The $20 level does NOT include a softcover version of the Player's Guide. There is no softcover version and, at the present time, no plans to print one.

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  • We recently posted an update for backers about international shipping. Please see the updates page.

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  • $10: PDF of the Myth & Magic Player's Guide. Your free swag includes a PDF of the Player's Journal (with both covers), PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount and a PDF of the expansion races and classes unlocked.

    $20: PDF of the Player's Guide and a softcover copy of the introductory Player's Starter Guide for your table. Note that the Player's Starter Guide is not the full Player's Guide. Your free swag includes a PDF of the Player's Journal (with both covers), PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount and a PDF of the expansion races and classes unlocked.

    $35: Hardcover copy of the Player's Guide. Your free swag includes a PDF of the Player's Journal (with both covers), PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount, and a PDF of the expansion races and classes unlocked.

    $45: Hardcover copy of the Player's Guide and softcover copy of the introductory Game Master's Starter Guide. Your free swag includes a PDF of the Player's Journal (with both covers), PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount, and a PDF of the expansion races and classes unlocked.

    $50: Hardcover copy of the Player's Guide and up to 6 PDF copies of the Player's Guide for your gaming group. Your free swag includes a PDF of the Player's Journal (with both covers), PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount, and a PDF of the expansion races and classes unlocked.

    $65: Autographed hardcover copy of the Player's Guide, autographed softcover copies of the introductory Player's Starter Guide and Game Master's Starter Guide. Your free swag includes a PDF of the Player's Journal (with both covers), one print copy of the Player's Journal (with cover of your choice), a PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount, and a PDF of the expansion races and classes unlocked.

    $75: Four hardcover copies of the Player's Guide. Your free swag includes a PDF of the Player's Journal (with both covers), one printed copy of the Player's Journal (with cover of your choice), a PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount, and a PDF of the expansion races and classes unlocked.

    $100: Four autographed hardcover copies of the Player's Guide, one autographed softcover copy of the introductory Player's Starter Guide and the Game Master's Starter Guide. Your free swag includes a PDF of the Player's Journal (with both covers), one print copy of the Player's Journal (with cover of your choice), a PDF of the first level of Autarch and Grognardia Games' Dwimmermount, an intro PDF module that ties Myth & Magic into Dwimmermount, and a PDF of the expansion races and classes unlocked.

    $125 and higher: Please contact me if you're in any upper tier and do not know exactly what you'll receive. In all cases, you'll direct a piece of art and in some cases, you help to develop a sliver of the game. You receive all the free swag that is received at the $100 level as well.

    What About Shipping Again? Don't follow the backer pledge levels on the home page if you're international. Please see the latest update on the subject in the updates page.

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  • Yes. You can order multiple copies of the Player's Journal, our exclusive deluxe character sheet and campaign log.

    $10 and $20 backers: Add $8.99 for each printed Journal you'd like to receive. Note that you may have to add more for international shipping (per the update to which I keep referring).

    $35 or higher backers: Add $4.99 for each printed Journal you'd like to receive. Some folks at this level receive one printed version for free. Add $4.99 for each additional copy you'd like to receive. Again, check international shipping update if applicable.

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  • Depends on your backer level. You can add printed versions of the introductory starter guides if you've pledged $20 or higher. They are $10 per guide at most levels. Again, check the international shipping update.

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  • Ahh, the million dollar question. I promised a limited print run for Kickstarter backers and I intend to deliver. I will not know how many additional hardcovers we will have until a day or so before the end of the Kickstarter. Email me if you're really, really interested in adding more hardcovers and I'll see what I can do.

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  • Pledge $10 or more
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    55 backers

    Copper: Contributor Credit and Advance PDF! Get started on your quests before your neighbors and get credit in the book as a "Copper Dragon" contributor.

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    18 backers

    Silver: Donor-Access, Softcover PSG and Advance PDF! Gain access to a Donor-Only section of the New Haven Games forum. There you will periodically receive PDF updates to the rules. You'll have the opportunity to suggest changes and help shape Myth & Magic. Once complete, you'll receive an advance PDF copy of the Player's Guide prior to public release and a softcover copy of the introductory Player's Starter Guide for your collection. Also includes the Copper reward and your name in the book as a "Silver Dragon" contributor. (U.S. Domestic shipping is included for the softcover PSG. Add $10 for international shipping.)

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    138 backers

    Electrum: Hardcover! Receive a hardcover copy of the first print run of the Myth & Magic Player's Guide. Our first print run will be limited, and so too is this reward, so grasp your opportunity to get a piece of 2E history. Also includes Donor-Access and an advance PDF, as well as your name listed in the credits as an "Electrum Dragon" contributor. (U.S. Domestic shipping is included. Add $10 for international shipping. Add $10 to also receive a softcover of the introductory Player's Starter Guide.)

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    Electrum Ore: Receive a hardcover copy of the first print run of the Myth & Magic Player's Guide and a softcover print edition of the introductory Game Master's Starter Guide. Also includes Donor-Access and an advance PDF, as well as your name listed in the credits as an "Electrum Dragon" contributor. (U.S. Domestic shipping is included. Add $10 for international shipping. Add $12.50 at this level to also receive a softcover introductory Player's Starter Guide for your collection. If international and receiving three books, please do not add $10, instead add $15.)

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    Gold: Adventuring Party Package! Includes one first-run hardcover. Also includes one advance PDF for each person in your gaming group (max: 6). Get Donor-Access and your name listed in the credits as a "Gold Dragon" contributor. (U.S. Domestic shipping is included. Add $10 for international shipping. Add $10 for a softcover copy of the introductory Player's Starter Guide.)

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    56 backers

    NEW! Electrum Plus: Receive an AUTOGRAPHED hardcover of the first print run of the Myth & Magic Player's Guide. Also get a softcover print edition of the introductory Player's Starter Guide and the introductory Game Master's Starter Guide, both autographed by Tom Ryan. Also includes Donor-Access and an advance PDF, as well as your name listed in the credits as an "Electrum Dragon" contributor. (U.S. Domestic shipping is included. Add $15 for international shipping.)

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    Platinum: Hardcover Bonanza for Retailers, Groups and Collectors! Receive four first-run Player's Guides, Donor-Access and an advance PDF. Also have your name included in the credits of the Player's Guide as a "Platinum Dragon" contributor. If a retailer, we'll add your website and address to the credits as well. (U.S. Domestic shipping is included. Add $20 for international shipping. Add $10 for a copy of the introductory Player's Starter Guide.)

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    46 backers

    NEW! Platinum Plus: Receive four AUTOGRAPHED hardcovers of the first print fun of the Myth & Magic Player's Guide. Also get a softcover print edition of the introductory Player's Starter Guide and the introductory Game Master's Starter Guide, both autographed by Tom Ryan. Includes Donor-Access and an advance PDF, your name included in the credits of the Player's Guide as a "Platinum Dragon" contributor. If a retailer, we'll add your website and address to the credits as well. (U.S. Domestic shipping is included. Add $20 for international shipping.)

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    Horde: Immortalize Your Favorite Player Character! Encompasses the Platinum reward, and also allows you to have one of our amazing artists illustrate your favorite 2E/Myth & Magic character to be included somewhere in the Player's Guide. Your name will be listed as a "Dragon Slayer" in the credits. The credits will also include the name of your character and the page number where he or she can be found. (U.S. Domestic shipping is included. Add $20 for international shipping. Add $10 for a copy of the introductory Player's Starter Guide.)

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    Dragon Lord: Immortalize Your Game! Includes five first-run hardcovers, five pre-release PDFs and Donor-Access. Work with the game's creators to expand the game with a new spell, weapon or unique magic item of your design. Also work with one of our artists to illustrate a full-page illustration depicting your gaming group's characters in the heat of your most memorable play experience. Have your name listed in the credits as "Dragon Lord". The credit will include the names of the characters as they appear in the illustration and the page number where it appears. The credit will also name the spell or item you devised, as well as the page number where it can be found. (U.S. Domestic shipping is included. Add $20 for international shipping. Add $10 for a copy of the introductory Player's Starter Guide.)

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    Deity: Receive five first-run hardcovers of the Player's Guide, five PDF copies and Donor-Access. Receive all updates to the Player's Guide, including entirely new editions of Myth & Magic, in PDF form...forever. This reward allows you to create a deity to be included in the Myth & Magic pantheon, a new spell AND a new magic item (even an artifact). Similar to Dragon Lords, you will have access to one of our artists to illustrate a full page depicting your gaming group's characters and a memorable play experience. You will be invited to game with Tom Ryan and his group either online or in-person (if you live close enough to the Boston area) as they playtest the first module of the upcoming Dungeons of Myth & Magic series. The credits will list your specific contributions and page numbers, as well as your name as Deity. (Free shipping included, even to international locations.)

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