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Scout: Marauder is the first volume in a new graphic novel series set in the dystopian future that I created for Scout and Scout: War Shaman, published by Eclipse Comics. This new chapter is a stand-alone story requiring little or no familiarity with the earlier stories for your enjoyment.
The future: The land once known as America has spiraled into decay, devolving into a splintered collection of independent governments. In the Sonora Desert, a new regime has gained dominance: The Corporate Alliance of Southwestern States, led by oligarch Patricia Nevermore. Seeking to create an industrial empire, Nevermore has ordered all able-bodied citizens within Alliance-controlled territory to serve a year of public service in the government's factories. Using bio-engineered tracking animals and up-armored MAG security robots, roving mercenary units round up holdouts and cart them to the Alliance's industrial complexes. Thus far, only the hidden, self-sufficient farming community of Lapida has escaped their notice.
Then a mysterious, lone hijacker begins preying on Alliance supply convoys. The locals call this fleeting, ghost-like being "the Marauder". Outraged, Nevermore orders her security forces into the desert to hunt him down.
But who is the Marauder?
Fifteen years have passed since Emanuel Santana–AKA Scout–set out with his two young sons on a journey across a shattered country. Branded a terrorist by some and a hero by others, Scout was finally ambushed and killed by government troops. Wounded during the battle, his oldest son, Tahzey, was rescued by one of Scout's allies, militant missionary Rev. Sand Dog Yuma. However, Scout's youngest son, Victorio, was never found and was presumed dead.
Now Tahzey is 20– a homeless drifter, grifter and scholar, possessing only a backpack full of memories and the black market cybernetic arm and eye to replace those he'd lost when his father was killed. He avoids the use of guns, blaming them for all the misfortune that he's seen in the world. Raised by Rev. Yuma and thus denied his father's traditional Apache teachings, Tahzey tries to find his roots and a purpose in a ravaged world.
Running into trouble with authorities in Mexico, Tahzey flees north... and is unexpectedly reunited with the brother he thought was dead!
Victorio has lived alone in the desert since his father's death-- a veritable feral child, living off the desert's bounty and raiding Alliance convoys. How he managed to survive is a mystery. Yet he has… seemingly guided by Powers that only he can see.
After fifteen years of separation, Tahzey and Victorio Santana are all but strangers. Caught up in the flames of a desert conflict, they must learn how to become brothers again.
MORE ART IN THE SCOUT: MARAUDER VIDEO ART GALLERY:
STRETCH GOAL #3 IS NOW UNLOCKED: SCOUT-M-ZERO: BLACK & CHROME LIMITED EDITION COMIC!
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Timothy Truman returns to the dystopian future America of Scout with the Kickstarter Campaign for Scout: Marauder, a 100-page graphic novel created with co-writer Benjamin Truman. Check it out. https://www.kickstarter.com/projects/704883862/scout-marauder/
Exclusive Kickstarter Edition published by Truman Studio.
Projected publication date: February, 2019.
Your kind backing helps us complete, print and ship this book.
- 100 Page graphic novel, full color
- 6-3/4”x 10-1/4” trade paperback format
- 18 pt. silk/matte coated covers
- 80-85 lb. glare-free coated interior pages
- Includes PDF of the completed book once it is published
- Story- Timothy Truman & Benjamin Truman
- Illustrations/Digital Painting- Timothy Truman
- Digital Painting assistance- Weshoyot Alvitre
Assistant Editor/Social Media Manager- Emily Truman
- Special Thanks to Cultural Consultants Lee Francis IV & Michael Sheyahshe
- Dedicated to the Flying Star Club, Albuquerque Chapter
Art & story Copyright 2018 Timothy Truman. All characters TM 2018 Timothy Truman. All Rights Reserved.
ALL STRETCH GOALS STRETCH GOALS ARE NOW UNLOCKED!
REMEMBER, THIS IS THE LAST CHANCE TO GET ORIGINAL ART REWARDS OR BE DRAWN AS A CHARACTER IN THE BOOK! THE FOLLOWING REWARDS WILL BE UNAVAILABLE AFTER THE CAMPAIGN ENDS ON MONDAY, JULY 9!
ALSO THE FINAL WEEK FOR THE LATEST BONUS ART REWARDS! THE FOLLOWING WILL BE UNAVAILABLE AFTER THE CAMPAIGN ENDS ON MONDAY, JULY 9!
JOHN OSTRANDER (Writer of Grimjack, Suicide Squad, Deadshot, Star Wars, Kros, Hexer Dusk): “The Truman's are back, Scout is back and the world is a better place for it. Tim has never looked better; his sense of story, the cinematic flow of the panels, and the compelling sense of story, enhanced by the skills of his son and writing collaborator, Benjamin Truman, are unequaled. You want Scout: Marauder; I know I do!"
JON PROUDSTAR (Actor, Director, Writer/Creator of Tribal Force): “In Scout, Truman captured the spirit of what it is to be Native. I remember for a long time I thought that a Native had written the book. I liked Scout because for the first time it showed the complexity of walking two roads at once. That you could be American but still, not. That spirituality was like breathing and our Gods exist like the air that we breathe.” (From Native Americans in Comic Books by Michael A. Sheyahshe)
TOM RYAN (Backer): "I just re-read the first page of Scout #1 after all these years. Doesn't feel like science fiction anymore."
JIM TERRY (Writer, Illustrator of The Crow: Skinning of the Wolves, Sundowners, Alice Cooper Vs. Chaos): “In the ocean of work out there, Timothy Truman is a singular voice. His work has always maintained the promise that you will experience something dangerous, unpredictable, beautifully executed and entirely unique. When I first read the original Scout series it was with a knot in my stomach and a smile on my face–a rare experience these days, which I am chomping at the bit to relive through Tim and Ben’s new story, Scout: Marauder. There is love in these pages, and it's infectious."
MICHAEL A. SHEYAHSHE (Author, Artist, Educator, from his book Native Americans in Comic Books): “Truman puts a lot of research, care and much of himself into his comic characters and Scout is no exception. It is a title that, for its time, established many milestones for Native American comic book characters. The character lives in modern (even futuristic) times. Too many times we find Indigenous comic book characters trapped in the past. How refreshing that this character does not place us in a historical context. Scout is a comic that Native Americans can be proud to read because it dispels many misconceptions about us.”
DR. LEE FRANCIS IV (Writer of Sixkiller, CEO/Publisher of Native Realities Publishing, Organizer of Indigenous Comic Con, owner of Red Planet Comics & Books): “Growing up, there were very few Native heroes in comics, especially those that represented us as more than stereotypes. Scout changed all that and gave us a hero for our generation. And now a new generation gets to experience it, too. Timothy Truman is truly a visionary, an incredible artist, and an exceptional storyteller.”
ABOUT SCOUT AND SCOUT: WAR SHAMAN, THE ORIGINAL SERIES
Scout told the tale of Emanuel Santana, traditionalist Apache and former Army Ranger, and his adventures in a post-apocalyptic United States. He was aided on his quest by the Gahn, an ancient hill spirit, a strange and enigmatic entity who could appear to him in many forms–usually that of a wise-cracking chipmunk. After killing men whom he believed were the reincarnated Four Monsters of Apache tradition, Scout was branded as a terrorist and became a hunted man.
The second miniseries, Scout: War Shaman, was set a decade after the events of the first series. Readers learned that Santana had married a woman and fathered two sons, Victorio and Tahzey. After the death of his wife, Scout resumed his dangerous journey–this time with two young children. Seeds for Scout: Marauder were carefully sewn throughout Scout: War Shaman. What lay in store for Victorio and Tahzey Santana remained a mystery… until now.
Risks and challenges
I have been a professional illustrator and writer since 1981 and can truthfully say that I have a solid reputation for meeting deadlines. I've done everything I can to make sure that SCOUT: MARAUDER is my main focus from now until our projected printing date next February, even to the point of turning down some very appealing and more-lucrative project offers that have come my way from various publishers.
Preliminary work on SCOUT: MARAUDER began months ago, when Ben and I could catch some time between projects. Thus, several pages of the book are already done or are in the final stages of coloring. Your backing will enable us to concentrate solely on MARAUDER and help us complete the book, deliver it to the printer and, finally, into your hands-- along with any of the fine items that you've picked from our various Rewards levels. Along the way, folks who've chosen the $50-and-up rewards will receive subscription-style PDF's of chapters as we complete them, either in full color color or black-and-white form. When work is done on this first volume, we hope to launch into Book 2 soon afterwards.
Of course, unforeseen emergencies could slow us down-- an unexpected illness, a family or home emergency, a natural disaster, a production delay, a printer's error... Life can throw us any number of unwanted surprises. However, I sincerely promise that if any such roadblock occurs I will let you know quickly and truthfully.
We want SCOUT: MARAUDER to arrive in your mailbox as soon as humanly possible. We checked with almost a dozen different printers to make sure that the book will be a collectible, durable product of the highest quality-- a book that we can be proud of creating and that you will be proud to own. We want you to be pleased with the book in every way, because we certainly have more stories to tell.
From it's inception, Scout was carefully planned to be a multi-generational saga. We're glad that you decided to take the trip with us-- Emanuel Santana's family and my own-- and hope you'll be with us for the entire ride.Learn about accountability on Kickstarter
- (34 days)