Missed the Kickstarter? Pre-order on Backerkit!
The plucky heroes mess with their warp drive, throwing themselves halfway across the galaxy. They find the nearest planet and dock at the space station, looking to restock and find some information. They ask the first person they meet where they are...
With Concept Cards you have the answers, even if you didn't know what the questions would be.
The Basic Questions
- Who? GMs and Storytellers who like Sci-Fi stories, and want to make theirs better with less prep required.
- What? Decks of playing cards with detailed ideas on each card, fully thought out and each with five aspects that tie together to create a coherent whole.
- Where? In your pocket, or your gaming pack, a deck of cards will easily fit with what you're already carrying.
- When? Arriving at your door in April. 90% of the cards are finished - we're just waiting on final art and the funds to actually pay the printers.
- Why? Because when you plan for A, B and C, the players choose 7; you can never prepare for everything, but you don't have to if you have a decks of people, planets and/or places to hand.
- How? Back the Kickstarter!
Structure of the Cards
Each Concept Card deck is also a standard 54 card deck of playing cards - with the same four suits as any other playing cards.
Unlike regular playing cards however while they have one primary suit they also have values in the other three, each with their own meaning:
While most of what's on the card is obvious immediately upon encountering the person/planet/place there's always something a little more hidden that can serve as a further plot hook if the players (or you) have a strong interest in that particular concept.
What people are saying about our previous, fantasy themed, Concept Cards.
"Excellent for seeking inspiration when writing plots, or for smoothing things over at the gaming table.
I've added depth to existing characters and named new people, towns, and even a type of poison, very versatile"
"I've used the previous deck for a running a space exploration Rogue Trader game. I generated new worlds, people and plot at random from the deck every week. This gave a great sense of novelty to each session as even I didn't know what was coming each week."
"I've used Concept Cards for most games I've run over the past few years. The cards give me great prods to my creativity, forcing me out of ruts when I come up with new places, people, or ideas. I mainly use them before sessions, but I've also used them during sessions when I've had to improvise an NPC or location.
"I've run at least one campaign of Tenra Bansho Zero based on a bunch of plots and character ideas drawn from the cards. A Concept Card inspired event has even made its way into an example of play in Blades in the Dark!
"These are excellent cards, well worth the cost, and I'm happy to back more of them."
-- Neil Smith
The Adventures of Lil Cthulhu
Inspired by Amber Woy's excellent youtube video, and because we had a lovely plushie to hand, we decided to tell a sample story using the cards and a Great Young One.
We're keeping it simple. You can add more decks at the same cost as the relevant backer levels - simply increase your pledge. For most cases that is:
- £12 - one extra deck
- £30 - an extra set of three
Feel free to add multiples if you want more decks.
You will be able to do this after the campaign via Backerkit, but if you do so before the campaign ends it will count towards stretch goals.
Also you will be able to add our previous Fantasy Concept Cards via Backerkit too.
We have ideas in our heads that £3000 won't let us afford, so as is traditional we're putting out some stretch goals:
£3750: Two More Cards
With the base goal we'll be putting explanations of how the cards work, and suggestions on alternate uses, into the deck as cards themselves - taking up 2 valuable card slots. With £3750 we can happily add pamphlets to each deck, freeing up those two cards for more concepts.
£4500: More Art
With the base goal we're using 5 different suit symbols - two for clubs and one for each other suit. At this point we'll upgrade to 8 symbols, giving each deck a mixture with appropriate connotations.
£6000: Full Bleed Borders
We'll move from solid black borders for the cards to a gradual fading of the Starfield, giving a more seamless feel to the cards.
£7500: Even More Art
Of course, while 8 symbols is better than five, 12 is even better - one perfectly suited to each deck.
£9000: 64 Cards
We have more thoughts of things we could do, but we don't know which ones will be feasible, and which are pipe dreams - so we won't be announcing them until we get closer to the necessary funds.
56 Shares: A 10 Page Solar System
(For anything other than public Facebook and Twitter posts let us know to get counted - we can't see everything)
112 Shares: Another 10 Pages
At this stage will add another ten pages to the solar system, making it 20 pages long.
Risks and challenges
We're a four person team out of which 3 of us have health issues which can possibly interfere with our work-rate - so we've made sure that prior to launch we have 90% of the cards (146 out of 162), meaning that even if we end up in the worst case scenario, working at 1/4 speed for the month after launch, we'll still be on schedule.
Some of the stretch goals require working with artists - and as always when working with other people there is a risk of them not delivering on time (or at all) but we've made sure to have contacts with multiple different artists who can work on the tasks, so that should anything major go wrong we'll have a backup plan.Learn about accountability on Kickstarter
- (30 days)