En Route: Intense pick-up-and-deliver with suspense
En Route: Intense pick-up-and-deliver with suspense
Try to direct the goods away from your opponent's goals and towards your own goals, constantly searching for the best path to take.
Try to direct the goods away from your opponent's goals and towards your own goals, constantly searching for the best path to take. Read more
About this project
What is En Route?
En Route is a high suspense, quick playing, easy-to-learn board game for 2-4 players. At first glance En Route appears to be very light and simplistic. That is not true. This game has a level of suspense and energy only exceeded by social deduction games.
I have struggled to convey what makes this game interesting. This game is intense and creates a lot of suspense as you race to finish your objectives before the other players. Since the goals are hidden you don't know when your opponents will take take resources you need or even when someone else will win the game. I really love the energy of the game, I would like to convey that message to you, the viewers of this campaign.
This is a gateway game. You can play it with your non-gamer friends.
Pledge $1 for immediate access to the print-and-play
Easy to Learn, Easy to Play
En Route was designed to enjoy with your family and friends. It only takes a few minutes to learn and less than an hour to play. Yet it still requires strategy and engages players of all levels.
Download the instruction booklet to see the rules. All backers get immediate access to the print-and-play game. Which includes PDFs for the instruction booklet, game board, cards and tokens.
Here is a brief overview of the rules:
- Place the board in the center of the table (I know all the podcasters out there love this rule. Ahem, Rolling Dice & Taking Names)
- Players have a hand of 4 action cards and 3 goal cards. The hand is secret.
- The goal is to deliver the 2 goods indicated on the goal card to the indicated city for each of your 3 goal cards.
- The cards in hand can be played to move items from adjacent cities or to produce the good that city produces.
- Up to three goods tokens can be moved when transiting between cities.
- When a city has goods on it, it's considered open and you can move to it or produce its good without playing a card from your hand.
- The goal card can be played as an action card, but beware if you play it before completing it you'll show your objective to your opponenets.
- The goods are limited and the conflict becomes real when your opponent takes advantage of the pile of goods you are move toward your own goal.
A lot of attention was given to the design and layout of the components. The cards are easy to read even when fanned out in your hands. The board is elegant and simple. The tokens are marked and easy to distinguish.
Each player begins the game with three hidden goals. Players take turns playing cards to produce goods or move them between cities. As the game progresses the players will reveal their completed objectives. The game will keep you on the edge of your seat as you try to be the first to complete all three goals.
We have received and tested several variations of components. All final components will be high quality and durable. The box and cards will have linen finish. The cards will be poker quality, ivory core cards. We continue to look for ways to improve the quality and experience of the game. We hope to upgrade the paperboard tokens to printed wooden tokens with our first stretch goal.
En Route has already been prototyped, play tested and edited. The game play and mechanics are solid and the art is finished. We've enjoyed developing this game and playing it with our friends and family. We hope you have the chance to enjoy it as much as we have.
En Route has easy to understand instructions so it's easy to get going and start having fun.
We are working with fulfillment companies to provide Canadian and European Union backers customs-free shipping. We know you don't want to pay extra customs or VAT and you won't have to.
En Route was created by Nathan and Jake Jenne. Both Jake and Nathan enjoy designing games together. They have spent many years working through various projects together and hope you'll enjoy this game as much as they have. Nathan and Jake sincerely appreciate your help.
This game is friendly to the colorblind. We don't exclusively rely on colors to distinguish tokens, cards or placement. Additionally, the text is easy to read and high contrast.
We really focus on keeping our games family-friendly. This means we don't use questionable graphics. We don't use suggestive content. We keep the language clean and friendly. This doesn't mean we neuter the experience for adults or make games devoid of strategy. This simply means we want to reach the largest audience possible and we don't want you to be embarrassed when your kids, friends, parents, spouse walk into the room.
We strongly support women in gaming. Nothing we do will indicate otherwise.
Risks and challenges
Our biggest risks and challenges are the typical risks and challenges associated with sourcing and printing the game in volume and the logistics of delivery.
While we don't expect huge problems we are preparing contingency plans for some of the more common issues.
The biggest risk is delayed delivery. As you are probably aware many projects run into this problem. We are trying very hard to meet our projected dates. We want to meet all your expectations and enjoy this game as much as we have.
Jake has worked as a product developer in the crafting industry for several years. He has gone through the steps of sourcing and printing many times at multiple companies. He is experienced with both domestic and international vendors. Jake also brings to the table a lot of professional experience with order fulfillment, logistics and shipping. Jake has done everything from shipping out of his garage to shipping from warehouses and dealing with customers ranging from ma and pa shops to Amazon.
Nathan, on the other hand, has more down-to-earth experience working the in shipping centers of two separate companies. He has hands on experience with volume shipping. He has plenty of experience fulfilling orders all night long and making airport runs before the crack of dawn.
We'll try our hardest to make sure this project succeeds on time.Learn about accountability on Kickstarter
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