What's this project for?
I run a vehicle-centric audio blog called Track Time Audio, where I write about things that sound cool and relate to vehicles. I've always wanted to record my own sounds using the tips and tricks I've learned through my love of cars but have never had the resources to go through with it. I hope to one day end up working in the video game industry on a racing game title and the hands-on experience from this project would help get me there.
Wait, what car?
I will be using my own car for this project, a 1985 Mercedes 190e-16V. This is also the car in the project photo. The car has a 2.3L 4-cylinder engine and even on stock exhaust has quite a bit of throatiness which I love listening to while driving. It's also old enough (and imported from Europe enough) to have minimal restriction in the exhaust system, which contributes to the great sound. The car presents a fantastic recording opportunity since I have unlimited access to it and gives me freedom to record as hard as I want. A variant of this car, the 2.5L "Evolution II" has appeared in a number of games already and should sound similar, but not the same.
Where is my money going?
I will be doing the recording at a yet-undetermined dyno shop somewhere around Minneapolis. Your donations will be going mostly toward funding the shop's time and labor but also towards renting or acquiring additional professional recording gear, as the number of windscreens and shock mounts needed surpasses what I own. Shops typically charge $100-150 per hour just to be in the space. Should there be any extra donation, I will be able to afford extra time to prepare video of the shoot and write thorough analyses. I may even be able to afford another dyno day with a much cooler car! Video of the session will also be available and heavily promoted on my blog. All backers will be credited and sincerely thanked on my blog as well! (If you wish to remain anonymous let me know.)
What happens with the recordings?
My hope for the finished recording is to implement the captured sounds into a usable product, for example as a 3rd-party vehicle in GTR, as well as a demonstration in FMOD. The completion of these projects would enable me both to showcase the recordings and to demonstrate that I can integrate the material into a workable form for video game production. Your donations are kickstarting (intended!) my career and for that I am eternally grateful! As for what you can do with them, check the user license update in the FAQ section!
- (30 days)