Pocket Ops is a 2-player game of deduction and area control. As Spymasters, position your Spies and Specialists to outmaneuver your opponent and dominate the battlefield.
Players must stay one step ahead of their opponent on a battleground that is as much in the minds of the Spymasters as on the board. Predict your opponent’s moves to prevent them from gaining ground, and when all hope seems lost, snatch victory away from your opponent with clever use of your Specialist agents.
If you are the first to capture both parts of the Doomsday Device, it’s game over for your opponent.
A quick review of the game board and object will reveal that Pocket Ops is based on the familiar framework of tic-tac-toe — but don't write it off as child's play just yet! The prediction mechanic and Specialist abilities have been proven to offer playtesters both challenge and laughter. Don't believe it? Check out the sample Print n' Play files below:
...or check out the Tabletop Simulator mod on Steam!
Pocket Ops is the first published design of Brandon Beran, with art and graphic design by industry veteran Josh Cappel.
Pocket Ops is quick to pick up, because you already know how to play; If you've played Tic-Tac-Toe before, you have the fundamentals: place markers in a grid, trying to get three in a row. But wait! The simple but game-changing twist with Pocket Ops is that before you make a move, the other player gets to secretly predict where you are going to go. After your move, if they were right, your move is canceled. In addition, a variety of Specialist tokens that introduce all sorts of sneaky abilities will change the way you place and predict. Pocket Ops takes a classic framework and breathes surprising life into it. For a more detailed look, check out this fantastic overview by Tantrum House, below:
Arch Gaming Network
Board Games & Bourbon
"As a travel game? This is a great game to have along....
As a quick 15 minute infill at games night when another game runs over? Another
good choice to have handy.
Rainy day to keep the kids occupied? 100% recommended
Keep a copy in your bag/suitcase/rucksack."
Reviews by Edo
To Die For Games
For all backers, we are charging shipping as indicated. For Canadians, this also covers import taxes and customs duties.
Unfortunately, we can't offer the same outside the US and Canada, because it is simply too expensive. However, any EU orders will be "EU Friendly", in that they will not incur VAT or customs fees on delivery.
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! However, to help offset the shipping costs a bit, we have created the 4- and 10-copy levels with lower pricing per copy.
We are very happy to bring this project to you via Kickstarter. Keeping true to our philosophy, we have asked for an amount that will get us halfway to what we need to produce the game. It will take about twice as much money as we are asking to bring Pocket Ops to life, and our part is ready. You showed amazing support for the Guild with Unreal Estate, and we know we can count on your for this current project.
Marc Specter, GuildMaster
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups and delays. Many board game projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards and transparency we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.
Aside from artwork changes that may come about as a result of stretch goals, this game is finished and ready to go to Bang Wee, the experienced manufacturer of our two previous titles.
We learned a lot from our first Kickstarter campaign, and we feel confident that those lessons will help us make this campaign successful.Learn about accountability on Kickstarter
- (20 days)