About this project
- Community based
- Realistic survival techniques
- Unique gameplay
- Windows and Mac
We want this game to feel real but we remain true to the promise that it will always be fun. Servers will be player run dedicated and persistent. The game as of now is island based. This will allow us to release alpha builds sooner. Islands will be added to the world and players will need to craft or find ships to travel between them. It's very important to us that the world is full and alive. Everything we design and everything we want to achieve with Survive the Nights has a meaning and a purpose.
If backing through Kickstarter isn't an option for you, please consider donating through PayPal.
If you can't help the team by pledging, please consider supporting us via Thunderclap. It's free and it will help to spread the word! STN Thunderclap
- Every structure is enterable and unique
- Every structure is fortifiable
- Boards, planks and furniture can be used to fortify structures
- Booby traps for buildings you've invested time in
- Store your found items and loot in buildings
- No uninhabitable spaces
All vehicles are potentially usable. We want vehicles to really have a meaning. They won't be hard to come by, but you might have a problem getting any of them to run. We have planned and implemented an extensive parts list for anything on wheels. Vehicles can also be used as mobile camps carrying all of your goods in their trunks or truck beds. Leaving your fully-stocked car in the wild, unlocked, would be a terrible idea. Removing a part or two should keep it pretty safe. So you found a nice pile of old barn wood? That'd be great to use when boarding up all those doors and windows back home. You can't stick ten planks into a backpack, right? But you can fit plenty into the bed of a truck or the trunk of a car. Vehicles will be worth their weight in gold in our world so make sure that you take care of yours.
- All vehicles can be repaired or modified
- All vehicles are fuel based and require fuel to function
- Vehicles also require numerous parts to function
Another aspect of the game that we have included is extensive item combining and crafting.
- Combine household items to create tools or weapons
- Combine and modify parts for vehicles and equipment
- Craft traps to protect you, your structure or vehicle
During the day
- Gather food and water
- Gather planks, boards and lumber to fortify your structure
- Set traps around the perimeter of your home
- Fuel up generators and repair electrical panels to provide your structure with electric
- Day-cycle activities define your chances of surviving the following night cycle
During the night
- Start your generators they'll provide light/electric/heat
- Activate any surrounding traps or devices
- Find your favourite vantage point
- Murder anything that moves
We would like realism to be maintained here. If a player doesn't eat for a few hours, he won't die, but will become sluggish. Death from starvation should take a number of days at minimum. We want hunting/trapping and foraging to not just be a chore but a real benefit to the player. A weak under fed traveller will be sluggish slow to action unable to carry a decent amount of weight. The opposite being true also, a traveller with a high calorie diet will move faster, aim better, carry more weight etc.
- Trapping small animals and rodents
- Hunt larger game like deer, fox, sheep
- Fish in lakes and ponds
- Find canned goods and preserved food supplies
- Forage for wild berries and edibles
- Take to streams to fill water bottles or activate well pumps in homes to access the water supply
Our island is set in a colder climate and the game features a fully dynamic weather system. The summer months are warmer and stormy while the winter months are harsh and much colder. Keeping your body temperature up will be necessary.
- Start campfires in the wild
- Power home heating systems
- Find shelter on cold dark nights to conserve body heat maintain physical state
- Killing other players will eventually result in a mental breakdown
- Blurred vision, shaking hands, voices and visions only the player can see and hear
- Further abuse will result in unavoidable suicide
An important aspect of any multiplayer game is leader boards, achievements and leveling your character in order to move up in rank. Survive the most nights to gain server wide rep. Level your character to better your skills.
- Leveling up will be old school. Do something enough and you'll get better at it
- Hunt to improve your trapping abilities
- Shoot to improve your accuracy
- Fortify a lot to improve your carpentry skills
Weapons will be found and made. Finding weapons shouldn't be an impossible task you're in the middle of the country side where everyone owns a gun. Something we've already had some success working with is using most items as weapons. You'll be hard pressed to find yourself in a situation where you can't defend your life with a weapon of some type.
Tools and machinery can be used for many things. You'll need certain tools to fortify homes and buildings, certain machinery to power homes or access water supplies. Being able to place window fortifications and securing buildings quickly could be the difference between life and a very bloody death.
a2z(Interactive); is a small team currently made up of five people, 2 in the UK and 3 in America. Joe (US) and Jay (UK) are the original creators of Survive the Nights. We met through XBOX Live back when GTA4 first came out for the 360. With both of us having a great love for video games, our casual XBOX Live gaming sessions soon turned into a great friendship. We later stumbled upon Minecraft and created a public Minecraft server (MinecraftA2Z) and website. This server is what started our fascination with creation. Shortly after we started a Youtube Channel for the server the idea for developing Survive the Nights was hatched. After brainstorming about how we would make this game a reality, we started spending pretty much all of our free time reading/watching/listening to anything related to game developing. We later came across the Unity engine and have been knee deep in development ever since with the help of our team, Vinny [Lotto], Joe [BOX] and John [Woto].
Risks and challenges
There are many challenges when it comes to developing a game. However, we believe that our highly dedicated team and attention to detail will even further the advancement and development of the game. The core mechanics are already in place and we need our funding goal to get the game finished for release.
Survive the Nights is our dream game and we won't cut corners in it's development, we won't give up and we certainly won't release anything we wouldn't be happy playing ourselves.Learn about accountability on Kickstarter
Support this project
- (30 days)