Coming in Alpha 1.0 Update 2: Zombies!
Hello everyone, we’ve been cracking on with development and we’re making excellent progress. Let's talk about whats been worked on in the months since Stress Test 2.
AI - Zombies,... Read more
Coming in version Alpha 1.0
Hey guys, we've been making a ton of progress with the game and wanted to do a quick update. I've posted the new additions to the changelog below. Things are... Read more
Post Stress Test 2.0 and Early Alpha
Just a brief check in from me to let you know where we are and what we’re doing after Stress test 2.0. It probably won’t end up being... Read more
Testing & What's to Come
Thank you all so much for the continued support and help finding bugs! Our second round of testing has just come to an end. We're super happy with server stability... Read more
Stress Test Patch 2.0.5
Please relaunch and patch your launchers to the newest build! If you have any issues contact @JB on the forums.
- Added death effect and smoother transition back... Read more
Stress test 2.0 servers are live! :)
Okay guys, we're ready to start a bit of testing here. First, delete the old launchers. Then download new launchers HERE. (Mac Launchers should be available later today).... Read more
Stress Test 2.0 Launcher Download & Registration
We've been putting the launchers together and we're ready to release. Today's release will include the launcher and associated game files. You can expect a few issues and... Read more
Stress Test 2.0 Dates and Information
*Warning - Lots and lots of words! Please have a read, we’ll need your help! :)
How is everyone? Hope you’re all rested up because you have a... Read more
We just wanted to let you know that we’re currently working around the clock putting together the next round of stress test builds. We’re preparing for stress tests by doing... Read more
Season Time Lapse (Dynamic Snow | 1 Day Intervals)
This is just a quick update with a short video to showcase our season system. The system is fully dynamic including weather, day and night lengths and seasonal vegetation.... Read more
December Update :)
It’s been a bit since our last update - sorry for that, first and foremost! We’re hunkered down, developing and enjoying the flow of things. Jay has... Read more
Progress and changes :)
We're back to the grind after stress testing and it feels great! Developing truly is our passion and we're all back in the groove. Things are moving along... Read more
Stress Testing!! :)
As you all may already know via the forums, we've been internally testing, patching, testing and patching! The stress tests are finally up and stable(ish). We’ll run them... Read more
Stress Test Launcher! :)
Our launchers are ready along with our first patch. You can see some of what we've accomplished since our internal testing. Access our change log via the game... Read more
Stress Test Deployment and Release
The time has come - we’ll be releasing the stress tests this week! We’ve spent the last five months working towards these first tests. Essentially we've been pouring... Read more
The end is Nigh...ts! (Stress Test Dates and Information) :)
So, here we are, five months after our expected alpha release (oh our silly pessimism). We’re just about ready to introduce our Stress Test Build. You can expect the build... Read more
Update Video 3 (Tree Felling | Progress)
Apologies for the delay with this video, it's my fault! I wanted to round off the tree felling before we shot the video since it was kinda the... Read more
Quick update, where we are and the future! :)
Wow, March just flew by! We’ve made some great progress; design is really coming along now. The modelers are turning out items quicker than we can implement them,... Read more
Update video (Stress-tests | Showcase)
It has been a bit over a month since we’ve updated you, sorry for the delay. All of us here at a2z have been working like dogs sorting... Read more
Multiplayer and World Design.
Hello everyone! Just a quick update to tell you all what's been happening here at a2z :)
We realise some of you are expecting more updates and if we're being... Read more
Weekly Update 1 - Databases, Inventory, New GUI's, Shaders and Main Character.
Hello everyone, As you have probably seen by the devblog on the forums, we have been trying to keep you all up to date a little more in the form... Read more
Just a quick update :)
Just wanted to shoot out a quick message here letting you all know everything is going great. As you can tell from our lack of forum involvement we're all hard... Read more
Official Forums Now live!
The forums are now live, please remember before you make your account be sure to use the email you supplied in your survey. So that we can easily find your... Read more
Surveys will be here tomorrow!
We just wanted to let you all know that the surveys will be posted tomorrow. In addition to the exclusive backer forums! Can't wait to see you over... Read more
We're fully funded & our campaign has come to an end! :)
The last 30 days have been amazing. We've managed to raise £107,000! That's nearly 8 times... Read more
Video - Hunting in STN and the dangers that come with it.
Late yesterday evening we sent another video off to PsiSyndicate for him to review and it purely covers hunting and the risks you may encounter when trying to keep yourself... Read more
Our thanks | The community | Stretch goals | Our next video
Just a quick update from the team! We're all incredibly thankful for the amazing support and pledges that have come in. At the end of funding, our entire... Read more
Music | Youtube | Thank you!
After passing the previous stretch goal, we're pleased to announce Liam Davis aka @lombusmusic will be scoring the in-game music in addition to the game's soundtrack!
Audio concept 1 - Desolation... Read more
Update 2 - Player submitted content!
As we have mentioned along the way, we want Survive the Nights to be heavily influenced by the community. We truly want all backers to be able to... Read more
Update 1 - A big thank you and indoor farming :)
The last 3 weeks have been insane! We submitted our game to Steam's Greenlight and within 24 hours we were in the top 100. We reached number 1 in just... Read more