RELIVE YOUR CHILDHOOD FANTASIES IN A GENRE-BREAKING GAME.
Watch the trailer in HD (recommended)
Update #2: Video update, a short personal introduction!
An adventure, an RPG, a platformer, an interactive story — the story of a little girl whose family has gone missing at a ship breaking yard. Based on real events, Unraveled takes you through a child’s imagination as she seeks out her parents. Relive your childhood fantasies on a journey that will make you think, laugh and tear up (just a little bit).
Unraveled is heavily story-driven and features slick gameplay with a charming retro look reminiscent of the PSX days. Combat is infrequent, smooth and strategic — each battle plays like a boss encounter, with the occasional random encounter thrown in.
Let's journey together!
We're very excited to be giving you the opportunity to become a part of our journey! Here on Kickstarter we will listen to your feedback and allow you to help shape the game. Unraveled is all about nostalgia, sacrifice and platonic love. To bring you the best possible, unforgettable gaming experience, we need help from members of the amazing Kickstarter community like you! Read on to learn more about Unraveled and how we can work together.
- Experience a deep and touching story in "show, don't tell"-style that will tug at your heartstrings as you learn of a little girl's melancholic past and her hopes for a better future.
- Immerse yourself in a moving musical score hand-crafted by Japanese RPG veteran composers Hiroki Kikuta and Dale North.
- Adventure through a wondrous, intricately detailed world that is filled with beautiful imaginary, dastardly platforming and enchanting events.
- Engage in slick, strategic combat with your monstrously fluffy companion in a completely unique State Balance battle system that is fun and deep, yet easy to understand.
- Relive your childhood fantasies as you travel through a little girl's imagination, full of giant sand castles, dragons, magical items, classic puzzles and an 80s themed doll house.
- Discover a bit about our world as the story of Unraveled is based on real events at a ship breaking yard -- inspired by the documentary The Wire Nest!
Greenlit on Steam!
In a mere 19 days, we have been Greenlit on Steam! Click here to check out the massive positive feedback Unraveled received on Steam Greenlight. Unraveled will feature a full set of Achievements and Trading Cards!
Porting to Unity: Unraveled in HD
We want to bring Unraveled to as many people as possible and for that we need to port to Unity. Our current engine only works on Windows. If we reach our stretch goal, we will be able to recreate the game in Unity and bring it to all platforms: Mac, Linux, iOS, Android, Windows Phone, etc. It will also allow us to add the following features to the game:
- Higher, customizable resolution.
- Smooth pixel movement.
- Dynamic lighting.
- Much, much more.
We will be able to break free from the boundaries of our current engine. Of course, regardless of reaching our Unity stretch goal, we will bring you Unraveled on Windows! But please back our project and help us reach your mobile phone or desktop in high definition!
With Unraveled we want to capture the essence of nostalgia. Aside from the sentimental and relatable story, the game’s overall aesthetics are a throwback to the days of the JRPGs on SNES and PSX. The main character’s companion is based on a plush monster doll first produced in 1986. There is an doll house that you can decorate for combat bonuses, filled with subtle references to famous animated movies from the 80s.
The exploration and enemy encounters in Unraveled are inspired by JRPGs like Chrono Trigger and the adventureous feeling of a 2D Tomb Raider game. You will run, jump and climb through various imaginative environments: a giant sand castle maze, a beautiful forest with oversized flowers, an Indian Rapunzel-inspired tower and many more. The combat system is in Final Fantasy turn-based style with a unique, strategic twist.
Unraveled is a dialogue-free game (save for one or two sentences) that is purely “show, don’t tell”. We’re telling the story of a little girl’s life by showing the way it affects her imagination. As you travel through the ship breaking yard in search of her parents, the ghastly rotten environment transforms into various fantastical settings.
A worker spots the little girl and tries to stop her from advancing further into the ship. Is he concerned for her safety or does he have ulterior motives?
The story is based on real events — inspired by the documentary The Wire Nest. Ship breaking yards and those who live around them are hardly ever covered by media and news. These families have to cope with horrible living conditions while facing the daily threat of their extinction. We wanted to cover this obscure aspect of our world and came up with the game that is Unraveled!
Ship breaking — the dismantling of decommissioned ships — used to take place in ports of developed countries. Today, because of cheaper labor, ship breaking has moved on to less developed places such as India and Bangladesh. Workers are often exposed to toxic fumes and toxic waste like asbestos, lead and mercury, and have little to no protection. Because of personal circumstances, they are forced to work there for just the little bit of money they can get.
(We realize this is a sensitive subject and making a game shouldn't take away from the real life hardships of ship breakers and their families.)
The Adventure, the Love
On the little girl's journey to find her parents, her plush doll comes to life as a monstrously cute creature that aids her on her quest. However, as she traverses through the ship, the rotting environment takes its toll on the doll and he slowly starts unraveling... Can she find her parents before he has fallen apart completely?
The collectable items in Unraveled are rare and powerful. Each one has a different purpose for during combat and affects the story, showing you a brief flashback about how the item played a part in the little girl's life. This gives emotional depth to even the gameplay elements of the game!
Our goal for the combat in Unraveled was to create a strategic experience that is easy to get the hang of and fun to play around with. Combat is infrequent and we want each enemy to feel unique — like a boss encounter. A couple of random encounters are thrown in for variation.
Each character has their own State Balance scale. The State Balance and skills are divided into Calm (blue) and Anger (red). Using a Calm skill lowers the scale and using an Anger skill raises it. When your State Balance is far on one side you are able to use stronger skills, but it leaves you vulnerable to the opposite type.
This innovative battle system allows you to plan your actions ahead of time. Combined with smooth particle effects and imaginative enemy designs, it truly makes the combat in Unraveled a unique experience!
In Unraveled you will explore the depths of a rusted ship being taken apart at a ship breaking yard. You will not only have to overcome the dangers of the ship, but also the dangers of the little girl's imagination. As with any child, she imagines that she is on an exciting adventure. A small patch of moss turns the room into a giant forest; a slightly flooded hallway turns into an underwater cave...
Exploration is done in platforming style, inspired by the 2D Tomb Raider. You will jump, climb and shimmy across dangerous gaps and metal spikes, seeking out hidden passageways and safety.
To give the journey variation, there are several points where you can access an 80s themed doll house. Using points collected throughout the ship, you can buy furniture and objects, allowing you to unlock combat bonuses. Have trouble defeating a boss? Go back to the doll house and adjust your bonuses!
At the end of each battle you can be awarded with up to three Stars:
★ One Star for taking minimal damage.
★ One Star for defeating the enemy within a certain amount of turns.
★ One Star for defeating the enemy.
Collect all stars to achieve the secret ending!
The battle interface is smooth and modern. At the end of (or anytime during) a battle you can easily retry it to achieve a better score.
After each battle your characters will become stronger by receiving a power boost. Every now and then you also get the chance to choose between a new skill or upgrading an existing skill, giving you the chance to shape your arsenal of magic in the way that you want!
Art is a very important aspect of Unraveled. Because we chose not to include dialogue, every scene and every emotion is shown purely through our beautiful hand-crafted sprites. The style we’re using is not exactly pixel art — it is softer and more flexible. This allows us to shift between various visual styles for the different environments in the game.
We are also working on high quality artwork — as can be seen on this page — that will be used in cutscenes and as chapter breaks. They are blessed with subtlety and visual clues on what is to come.
The art in the game is inspired by two main sources: ship breaking yards and children's imagination. We've done a lot of research in the subject of ship breaking. To make sure the realistic aspects of the game are accurate, we've gotten in touch with several organizations who do good work for the people at ship breaking yards. Guided by them and influenced by their documentaries, we've created environments and art that will pull you directly into that obscure aspect of our world.
Our second inspiration comes from the mind of children. We want to give you an experience that will truly remind you of your childhood. From giant flower forests, sand castle mazes and monsters under the bed to dragons and princess balls -- it's a trip down memory lane for everyone!
So you might be wondering who we are. If you're going to pledge money to help us release our game, you'd want to know more about us of course! First let me explain who we are as a group: RosePortal Games.
We're a tiny group of individuals scattered across the world who have been releasing indie games since 2008. We have 2 games on Steam (Whisper of a Rose and Sweet Lily Dreams) and have released 4 epic games in total. This gives us proper credibility; we always finish a project when we start it!
We love to work with elements of human nature and the real world that are barely covered in commercial games. For example: alcoholism, homosexuality, domestic violence, addiction — we take such sensitive material and subtly create a relatable story around it. That way our games are still fun and exciting, but have a certain depth and uniqueness to them that you cannot find in mainstream media!
Now to introduce our most important team members!
Hiroki Kikuta, an absolutely fantastic composer and arranger will be writing music for Unraveled if we reach the $50k stretch goal! We feel very flattered that this extremely talented individual has given our game his blessing, and we can't wait to work together! Kikuta-san has composed for Secret of Mana, Soul Calibur V and Shining Hearts among others and is a will be able to provide us with some with beautiful melodies and emotional arrangements that will be perfect for Unraveled.
Dale North, the infinite pool of musical talent, will be composing a full-length score for Unraveled if we reach the $40k stretch goal! His beautiful music will bring Unraveled to the next level. He has composed for Silent Horror, Dragon Fantasy Book II and is an online celebrity who has contributed to OverClocked ReMix.
• Florencio D Duyar III • Stanley Vue • Bailey Gautier • Chris McColgan
• Tarissa Tavelier • Brian Coffi • Mattias Verbinnen
How Unraveled Came To Be
In May 2014, Chancler Harrison brought the subject of ship breaking to our attention. Initially we were grasped by the bittersweet concept of it. These giant metal ships that once held so many memories are taken to these dirty, gritty shores to be deconstructed by workers under terrible circumstances. This mature subject with an underlying message ties into our overall theme as a game company.
After watching documentaries on the subject, doing thorough research and contacting several ship breaking aid campaigns, we realized that there is a huge lack of public awareness about this aspect of our world. This is mostly because the yard owners carefully keep the doors of their ship graveyards closed to media and NGOs. We decided to go for it and start production for Unraveled, not only to create an amazing game, but also to increase awareness and to share the subject in hopes of bringing about a change.
Ship breaking can be done better. Better for the environment, better for people living near the ship yard and better for the workers. We're hoping our brings this to the attention of the masses. You can personally help us and our world, by giving a simple pledge to the project. You'll receive an amazing game and goodies and you're aiding our world at the same time!
Digital Game - $10 — Physical Poster - $20 — Physical Game - $25
Unraveled T-Shirt - $35 — Hardcover Art Book - $40 — Plush Doll - $100
Canvas Print - $120
To add these rewards to your pledge, simply increase your pledge amount by the amount specified! After the campaign is over, we'll send out a survey to ask how you'd like to spend your extra funds. Add-ons will delivered at the same time as your other physical rewards.
NOTE: All tiers include the rewards from all previous/lower tiers.
Design Rewards: All design rewards will be done in collaboration with us to achieve exactly what you want! Are you bad at sketching and writing? No worries! Just tell us your idea and we'll make it happen.
Zero percent of the budget will go to living expenses. Most Kickstarters use a part of the raised funds to go grocery shopping, but we already have that fully covered. The entire budget will go solely to the game (minus taxes)! You won't be paying for our broccoli!
You may be wondering why we are on Kickstarter. I mean -- if you're going to pledge money to a project, you want to know exactly why this money is needed, right? Especially when the creators of the project already have 2 full games on Steam.
Basically, Unraveled is by far our most ambitious project yet. It covers a subject we are very passionate about and we want it to be a beautiful, perfect gaming experience. Our first game -- Whisper of a Rose -- took 3 full years to develop, because it was made mainly by one person. For Unraveled we have a group of very talented individuals interested in helping out, but of course they don't work for free. With Kickstarter we want to raise enough funds to hire their help.
Even if things don't work out as planned, we would never give up on the game. It would just take a year or so longer to finish, and we could not port to Unity. Kickstarter is basically the only viable option, and it's a really good one if we can make it happen!
We'll be eternally grateful for any support you can give us and our project. We thank you in advance for helping us finish Unraveled!
Fans actively engaging in social media is the only way a project like this can succeed! Please support Unraveled on Facebook, and help spread the word to your friends!
Risks and challenges
As with any large undertaking, unforeseen challenges could arise during the development of Unraveled. Producing a video-game is like constructing a ship. Each individual part needs to be functioning properly or the project could get stranded.
Fortunately, we are well-prepared for any problems that might arise. The game is being coordinated by two main producers, which gives us a clear vision of where we want to go and how we want to get it done. We also have over 5 years of experience with creating professional and commercial video games, with 2 games on Steam to back us up.
We have done thorough research into previous video-game Kickstarters -- those that have failed, and those that have succeeded. We are well aware of all the risks that come with running a Kickstarter campaign and we are well equipped to deal with them. In fact, just the two of us are capable of finishing a game, it would just take a bit longer. So no matter what happens, Unraveled will be finished and in the not-so-distant future. This has always been our passion; it is not just a business to us.
Unraveled is our dream, our rainbow's end, and we would never let it fail. We do, however, need your help to make it the best it can be! Together, we can create an unforgettable gaming experience.Learn about accountability on Kickstarter
- (30 days)